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Patch Notes [GamezBD] 10/26/2017

Discussion in 'Patch Notes' started by Carl, Oct 26, 2017.

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  1. Carl

    Carl Administrator Admin

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    Code:
    - Fixed for losing 1kk karma on kill low geared players
    - Fixed for flag player after losing preemtive strike with disabled pvp mode
    - Improvement for ai (better search near player algorithm)
    - Fixed for collectable monsters with long die animation (example Freshwater Crocodile)
    - Fixed for hand collecting from monsters (example Wilderness Golem)
    - Fixed for losing crystals by die from player in main world zones
    - Reworked jail logic (now player bind to jail in Desert zones of Valenica only)
    - Fixed end crystals effect after player die and lose jewels
    - Fixed display collectables from monsters which can be collected more than once (Preparation for Whales)
    - Fixed display servant stats after change characters with spawned servants
    - Tuned monsters stats (still in progress)
    - Fixed collectable monsters deadbody delay
    - Fixed monster AOE skills and chase logic distance/angle calculations (now monsters can use all of them skills)
    - Fixed Karma cap
    - Now first hit karma penalty cant be applied to player with disabled PVP-mode
     
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