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[New Players] Development Summary:

Discussion in 'Black Desert Discussion' started by Calestia, Jan 28, 2018.

  1. Calestia

    Calestia New Member

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    Hello all,
    I decided to put together a development summary from a player's perspective in-game and from conversation's I've had on Discord.

    Server is hosted in: Michigan, North America.
    Player Trading: None.
    I am from England and I have 100-120 MS (No VPN).

    The working:
    • Classes: Striker, Mystic, Dark Knight, Sorceress, Valkyrie, Witch, Wizard, Tamer, Warrior, Berserker, Ranger, Ninja, Kunoichi, Musa & Maehwa.
    • Pets: 5 pets out at once, Breeding, Levelling, Grouping, pet-Filter System (Premium only) and Special Abilities / Bonuses working. (example: https://i.imgur.com/wIeg99b.png)
    • Life Skills: Gathering, Cooking, Alchemy (inc. Alchemy Stones), Training, Fishing, Farming & Processing.
    • Combat: Monster AI, monster pathing (few exceptions)
    • World Bosses: Quint, Karanda, Kzarka, Dastard Bheg, Red Nose, Dim Tree, Nouver, Giant Mudster and Ancient Kutum.
    • The Market: Pre-order, bidding, listing and pearl shop items.
    • Family Fame: House Fame Fund (Daily Silver), Combat fame, Life fame & Special fame. (This: https://i.imgur.com/jLnRM8O.png)
    • Horses: Breeding, T9 Pegasus & Unicorn (Extra bonus for Premium users), taming & horse killing. Note: Failstacking working, but not displayed.
    • Class Skills: (Not including CC-based skills) nearly all are now working with damage.
    • Pearl Shop: Same as retail, prices are same, fully working.
    • City Buildings: Resident / Workshops / Tool shops / Crafting shops working.
    • Worker system: Buying workers, selling workers, upgrading workers, repeat tasks, change worker skill and worker attributes now working.
    • Nodes: Connections, Investing & Ranged investment (Value Pack Bonus).
    • Social: Guild Missions, Friend List, Guild Members, Guild Recruitment, Guild levelling, Guild Advertisement & Party interactions working.
    • Gamez Rates: Rates are working perfectly fine.
    • Webshop: Fully functional, working and with exclusive items.
    • Buffs: Food buffs, Kama Buff, Value Pack Buff, Premium Buffs & Elixirs/Potion buffs working.
    • Boss Scrolls: All working, with the correct drop rates and world drops. (I.e. Catfish = Giath scroll).
    • Black Spirit Adventure Game.
    • Beauty Album.
    • Escape / Rescue System: Teleports you to safety, .rescue: Teleports you to Olvia.
    • Ranking Leaderboards: All working.
    • Attendance / Guild Loyalty Rewards: Working.
    • Special Items: Ghillie Suit, Desert Suit, Resident Decorations, Horse Costume, Mount Skill change, Branding Stone, Horse Flute, Horse Appearance Coupon etc... All working.
    • Red Battleground: Rewards - Hard/sharp/Cron Stones/MF, working on both channels.
    • Item transport system: reported to be fixed now.
    • Character transport system: working.
    • Knowledge Upgrade System: knowledge will upgrade to S rank without resetting via NPC (like retail).

    Upcoming / Near completion:
    • Node Wars: Around 90% completion, should be added on the next major update.
    • Patch v652 update: In the works, should be due sometime soon.

    Not working / Bugged / Not Implemented:
    • Savage Rift (Instanced Dungeon).
    • Life Skills: Hunting, Trading & Sailing.
    • Player Stats: Accuracy, Evasion and Resistance gems are not working.
      It is possible to miss hits, but it is not working fully like retail.
    • Lucky/Magic Tools: the bonus gathering effect is not implemented.
    • Classes: CC chains broken / not working as intended.
    • Militia System.
    • Gold-Bar Investment: Workers on nodes dow not collect gold bars.
    • Guild House: Not implemented yet.
    • Imperial Trading: Not implemented yet.
    • Leaderboard #1 #2 #3 order: not in the correct order but works normally.
    • Butchering/Skinning: Corpses do not disappear when skinned/butchered.
    • Red Battlefield Team chat: Not working / added.
    ---------------------
    If there is anything missing from this list, please let me know - it is just an informative piece for new players to read as to what is working and what is not working/implemented yet.

    Added proof that I was talking to Kolka to get this information verified:
    https://i.imgur.com/TeYNlup.png
    https://i.imgur.com/7iy9O34.png
    ---------------------
    RBF Rewards on Gamez:
    Win:

    2x (x4) Hard & Sharp Shard, 3x (x6) Memory Fragment, 15x (x30) Cron Stones, 20x (x40) Red Seals.
    Lose:
    1x (x2) Hard, Sharp, Cron Stone, Memory Fragment and x4 (x8) Red Seals.
    During events, you will get x2 rewards on lose and wins.
     
    Last edited: Feb 17, 2018 at 12:34 PM
    Kahalito, kidopitz27, Vianns and 2 others like this.
  2. osoboso

    osoboso New Member

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    this is really helpful, this should be in the FAQ section
     
  3. loboram

    loboram Member

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    I am sorry to say but I have not found any Frequently Asked Questions section in this forum, I might have missed it but as far as I can see it does not exist.


    This is a very useful list however I think that the Item Transport System is functioning just fine although I have found posts that list that only the Ferry Transports are broken and as far as I know the Wagon Transports work as intended at least they do for me in Balanos, Serendia and Calpheon. I have not yet tested the Ferry Transport but I would like a confirmation if it is indeed broken or not.
    Also one more thing that I personally have experienced in this game version that seems to be the Hunting skill leveling up and being used as intended in a couple of quests I have completed so far however I have no idea if it is only leveling my Hunting skill without any benefit or later usefulness in-game but I just wanted to share what I have come across of things that do work and should not be listed as completely broken yet, in any case you have been most helpful with this list so thank you for your effort :)
     
  4. Calestia

    Calestia New Member

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    I have added character transport and item transport as working features - item transport was fixed with this patch, and character transport was fixed 2 weeks ago.
     
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  5. loboram

    loboram Member

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    Thank you once again for your help and could you please check Hunting skill for us as well as I have had it working in a couple of quests so far but haven't gotten around to testing the "going hunting" for hunting's sake part of the game yet.
     
  6. Calestia

    Calestia New Member

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    Added the following things:
    - item transportation fixed.
    - merged rescue/escape categories.
    - added a new "upcoming fixes" indicated as yellow.
    - Added Magic/lucky tools not working to the list.
     
  7. loboram

    loboram Member

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  8. loboram

    loboram Member

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    Oh yeah one thing that is a bit disturbing is using the Character Transport while mounted and arriving without the mount at the destination, however the fix is that you go to the nearest Stable and Remote Collect your mount since you can only lose Trade items which this server has not implemented yet it does only cost you the amount to Recover your mount afterwards it seems that it is not such a huge loss.
     
  9. Calestia

    Calestia New Member

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    Added a player-stats tab
    Added Patch v652 coming soon.

    There does seem to be a bug going around with crystals in general, not just the one that you listed.

    For example:
    Someone put x2 +2 crit in gloves (it works on retail) but it doesn't work here, she was only getting 3/5 crit rating but I'll need to get more testing done to see if I need to add it to the list.
     
  10. loboram

    loboram Member

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    Strange thing is that I did that and can see a direct result on my Character "sheet" (+4 Crit - 1 Crit (from my Weapon Crystal +2 Casting - 1 Critical) = +3 Crit/+2 Cast) however I have NO clue if it is actually implemented in-game as it might just show as activated but is in fact not really working just like the Luck factor (except the Luck bonus does not show up on the Character sheet) although that might be a lot harder to prove whether it works or not since it is only a slight tweak to a RNG (Random Number Generator) so I might just be "unlucky" (except that there is no scientific basis for such a thing as Luck).

    In any case I thank you many times for the time and effort you have put into making this introduction as it should come in extremely handy for new players joining the project :)
     
    Last edited: Feb 14, 2018 at 10:16 AM
  11. Vianns

    Vianns New Member

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    Hello !
    Is there any direct trading system between players enabled ? :)
    Thank you.
     
  12. Calestia

    Calestia New Member

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    Hello,

    There is currently no player trading in the game - I'll add this to the thread.
     
  13. Vianns

    Vianns New Member

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    Thank you !
     
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  14. Kahalito

    Kahalito New Member

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    very usefull thx
     
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  15. Ratnica

    Ratnica New Member

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    Any news on when trading/hunting/imperial trading will be implemented/fixed?
     

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