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Magic resist WTF of the stun phisycal !!!!!!!!

Discussion in 'Problems' started by Gordito, Jul 1, 2011.

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  1. archvanarl

    archvanarl we can play offline!!!

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    agreed.. my sin's ambush fail to stun a SM build magic accuracy.. lol and to signet silence and pain rune resisted.. i cant enjoy my sin anymore.
     
  2. Teilak

    Teilak Banned

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    Not saying your formula was wrong. Just saying what i remember.
     
  3. s1ngl3

    s1ngl3 ٠• Annoying •٠

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    Nah is alright lol , those ranger's which are not satisfied that they can't stun MR user now are mad ..
     
  4. Gordito

    Gordito New Member

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    S1nL3 I am not agreement with you, the templar has stumbling and stuns magic, not phisic, nothing has to see has what you say, I made this post only so that one speaks about the PHYSICAL stuns!!! , not of the magic stuns nor stumbling, the only fact that I am of agreement with you they are that the magic stuns can resist has Mr., so not the physical stun!


    the chanter are many stuns, 3 physical and one magic..., many clerics ans soso full mr resist at my stun magic, but now thanks to the new update, everyone with a little rm, resist at the stun physical, here are the nuances which I wanted to point out to you
     
    Last edited: Jul 1, 2011
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  5. Teilak

    Teilak Banned

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    Stunning shot from a ranger is PHYSICAL damage but the stun is MAGICAL = if you shoot stunning shot on a mr user, arrow just deals damage and doesnt stun. The shield counter of a templar shouldn't be resisted by mr though and spin from sin too.
     
  6. EagleN

    EagleN Expert

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    Physical effect:
    capture effect: temp's doom lure
    Knockback effect = push back + stun (and yes, this stun is physical)
    spin effect = turn ur foe 180 degrees + stun (this stun is physical too)
    stumble effect
    so far i know those effects r physical. other stun effect is magical except counter shield, soul crash (now changed to stumble), counter atk (sin), quickening doom (sin, stun when target is poisoned, but MR can resist poison effect)

    other debuff effect: slow movement speed, root, slow atk speed, bound, - def, -atk r magical, MA based
     
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  7. lafitness88

    lafitness88 I LOL at hackers

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    You need magic acc LOL.

    and stuns are considere a magic effect and means with high enought magic resist they can resist the stun effect. Only physical stun is stunning shot. So, use magic acc if you want to hit. them.



    I play chanter I know for fact the range stun hit is magic based. on from the remove shock chain is also magic.
     
  8. Gordito

    Gordito New Member

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    yes but not for all stuns, Soul Crush II and Inescapable Judgment II, it's physical, it's whrite in the game contrary to Infernal Blaze I, who makes damage magic of the wind and this stun it's magic.

    I speak in knowledge considering, the chanter badly does not have stuns physical and magic, since the last update, Mr. resists the physical stun

    and before it went very well, a stupid example, an impossible clerk full Mr. to stun….
     
    Last edited: Jul 1, 2011
  9. Aegis

    Aegis Guest

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    Lol clerics being unkillable... ROFL XDDD!!?!!?!



    Whurr is dis info from? Omg I never realized... I AM MOTHER****ING INVINCIBLE!
     
  10. Hersonissos

    Hersonissos New Member

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    No, lafitness is right, inescapable judgment (the ranged stun) is magical acc based. A stun can be magical acc based regardless of whether it inflicts magical or physical damage.
     
  11. ThaPlayah

    ThaPlayah .:: Retired ::.

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    you are right i was today in gelk on lumiel server running to igg and guess what, group of 15 asmo was hunting 1 cleric called clerice i think
     
  12. Aegis

    Aegis Guest

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    I was being epic sarcastic T_T;
     
  13. Hersonissos

    Hersonissos New Member

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    I dont know where you are getting your info from, but its wrong. Go look at the magic resist thread i made and you will see that debuffs are m acc based. The update fixed 70% of the problem, just a number of skills which are m acc based debuffs still arent such as glad debuffs, they have a number of macc based skills but it doesnt seem to have been included in the update. See here
    GladiSkills + MagicAccuracy - AionSource.com - Powered by the Tower of Eternity

    Also assassins' counterattack and quickening doom is a physical stun, maybe those will get fixed. Not sure on templar which are physical and magical.
    Overall the update was a good one in fixing the mr/ma problem, just a few got missed out thats all.
     
  14. HEX

    HEX Legendary Member

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    = its magical effect !
     
  15. TrueSeph

    TrueSeph Proficient

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    All of the Templar's Shield Base Stun attacks are physical and not magical, and thus cannot be resisted by Magic Resist. If anyone tries to disagree with this, they are clearly wrong. Magic Smash and Divine Justice are the only two skills that require Magical properties in order to be effective and thus can be resisted with high enough MR, otherwise our Shield Based Attacks are completely physical. I can't remember if Holy Punishment which is a Temp Stun skill as well was all physical or partly magic based, however I'll be asking a few friends who play Templar on retail later today.

    Again, I haven't personally tested the Shield Skills of Templar against MR sets yet (Lumiel Server), however if Templar Shield Stuns are now Resisted by MR in Gamez I'll literally go She-Hulk here.
     
  16. lagtok

    lagtok Getting there

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    Stun arrow has phy damage but magical effect so it can be resisted with MR
     
  17. EagleN

    EagleN Expert

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    actually Doom lure has 2 effects:
    1) capture: it's physical and cant be resisted by MR (ineffective on deity, hero grade mobs) as long as it deal dmg on the target (even 1 dmg ). the target will be pulled. u can resist it when u use shield buff that help u to absorb all dmg (0 dmg inflicted)*
    2) slow: can be resisted by MR

    *: that way can help u resist all physical effect like stun, stumble etc. as long as there's no dmg inflicted (dodge, absorb) there's no effect :)
     
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