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Please Submit Stuff you Want Added/Fixed in this thread.

Discussion in 'Old Threads' started by zer0patches, Aug 5, 2010.

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  1. Diavol GR

    Diavol GR Legendary Member

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    Sorcerers Gain Mana skill sleep effect doesnt work. So fix this too please.
     
  2. jankop

    jankop Expert

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    FOcused evasion/aetherwisting (dont work on sleep/ fear/ mass sleep.... ) , Abyss transforamations(iw ant it so so much because its borring to do pvp if i cant do nothing with Abyss poits) , eye of wrath , Blood rune(All hp drain skills witch have Assassin).
    thats all for me thank you
     
  3. Diavol GR

    Diavol GR Legendary Member

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    We want Greater Healing potions to work too. i think this is majorily important.
     
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  4. ryang

    ryang Banned

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    Crit RnG needs to be fixed.
    Mresist RnG needs to be fixed.
    RnG in general needs to be fixed.
    Unwavering Devotion.
    Baluria/2.0 maps
    Damage formula (not a nerf, a FIX)
    Shield defense
    SM skills (go look at dai's guide)
    All gladi AoEs
    Healing potions
    Mresist works on magical effects
    etc.

    While there are BIG issues that need to be fixed, I saw focus on the horrible mechanics and skill fixes before you go to say magical crit or baluria

    ---------- Post added at 11:08 AM ---------- Previous post was at 11:01 AM ----------

    I would like to add that the majority of basic passive skills do not work.

    Almost ALL crit passive skills/ knockdown passive skills are not functioning. The can play a major role in pvp.

    Greater healing potions.

    legion embelems

    will post as i think of the massive amounts of things u need to fix

    ---------- Post added at 11:10 AM ---------- Previous post was at 11:08 AM ----------

    All --
    Remove Shock I
    (Doesn't work while under listed effects, sometimes works directly after the effect ends)

    Warrior --

    Shield Defense I
    (resist doesn't function, doesn't disable jump, isn't removed on skill use)

    Charge I
    (Doesn't increase speed while flying)

    Templar --

    Chastisement of Darkness I ++
    (Does not reflect damage)

    Holy shield I ++
    (Does not reflect damage)

    Steel Wall Defense I
    (resists don't function, doesn't disable jump, isn't
    removed on skill use)

    Barricade of Steel I
    (resists don't function, does not reflect damage,
    doesn't disable jump, isn't removed on skill use)

    Gladiator --

    Improved Stamina I
    (Healing effect is applied before health increase, should be applied after)

    Seismic Wave I ++
    (Should be free-use, bugs out if there are too many
    targets/allies nearby and often cannot be used again
    until relog)

    Seething Explosion I ++
    (Is supposed to never miss, and always stumble, but
    acts the same as Wrathful Strike)

    Explosion of Rage I ++
    (Is supposed to never miss, and always stumble, but
    acts the same as Wrathful Strike)

    Ankle Snare I
    (Isn't supposed to break on damage, but does.)

    Boost Knockdown I
    (Unknown if this passive effect is functioning, testing
    suggests it is not)

    Unwavering Devotion I
    (Resists don't function)

    Wrathful Wave I
    (Doesn't stumble 100% of the time, Should be free-use, bugs out if there are too many targets/allies nearby and often cannot be used again until relog)

    Determination I
    (Is never applied when you drop below 10% health)

    Earthquake Wave I ++
    (Should be free-use, bugs out if there are too many
    targets/allies nearby and often cannot be used again
    until relog)

    Severe Precision Cut I
    (Bugs out if there are too many targets/allies nearby
    and often cannot be used again until relog)

    Boost Critical Hit Chance I
    (Does nothing)

    Final Strike I
    (Works on either stumble OR aether, instead of requiring both)

    Strengthen Wings I
    (Does not prevent flight time draining, nor does it prevent immobilize/slowdown while in effect, though it does remove it on cast)

    Wall of Steel I
    (Doesn't work properly. Stays on for 30s, does not seem to grant 100% block for first 12 hits)

    Piercing Wave I
    (Can hit targets even while blinded, isn't supposed to)

    Ranger --

    Mau Form I
    (Cannot glide while in this form, cannot fly if not
    already flying in this form.)

    Poisoning Trap I
    (Does not poison)

    Poison Arrow I
    (Does not poison)

    Retreating Slash I
    (Does not move back)

    Aether Arrow I
    (does not do MP damage)

    Hunter's Might I
    (Does not give critical hits as intended)

    Assassin --

    Killer's Eye I
    (Doesn't work)

    Eye of Wrath I
    (Doesn't work)

    Blood Rune I
    (Does not apply heal)

    Darkness Rune I
    (Does not apply heal)

    Divine Strike I
    (Does not apply heal)

    Mage --

    Root I
    (Sometimes does not break on damage, but should break on all damage --EXCEPT-- DoT's applied before Rooting.)

    Sorceror --

    Sleep I
    (If used on a target who is CC'd by another ability,
    such as Tree, the target will be immune to the sleep
    effect)

    Blind Leap I
    (Does nothing)

    Delayed Blast I
    (Does not delay properly)

    Curse of Roots I
    (If used on a target who is in a form, or is a spirit,
    they keep tree form forever)

    Illusion Gate I
    (Does nothing)

    Boon of Iron-Clad I
    (Resists do not work)

    Curse of Weakness I
    (Does nothing)

    Gain Mana I
    (Heals your HP as well as MP, is only supposed to add
    MP)

    Big Magma Eruption I
    (Does not delay)

    Lava Tempest I
    (Does not delay)

    Magma Eruption I
    (Does not Delay)

    Lava Tsunami I
    (Does not Delay)

    Spiritmaster --

    Replenish Element I
    (Does not damage the Spiritmaster)

    Enmity Swap I
    (Does nothing)

    Ignite Aether I
    (Does not remove buffs)

    Summon Group Member I
    (Does nothing)

    Disenchant I
    (Seems to only remove Blessing of health/rock/stone)

    Summoning Alacrity I
    (Does nothing)

    Spirit Absorption I
    (Does nothing)

    Spirit Wall of Protection I
    (Does nothing)

    Weaken Spirit I
    (Does not make check if target is a spirit to increase
    damage dealt, should trigger on feared targets as well)

    Fear Shriek I
    (Should be free-use)

    Blessing of Fire I ++
    (Does not appear to add damage)

    Cloaking Word I
    (Only effects yourself)

    Contract of Resistance I
    (Does not resist the next spell)

    Cursecloud I ++
    (Does not inflict secondary effect, damage on magical
    skill targetting the spiritmaster)

    Magic Implosion I
    (Does not remove buffs)

    Wing Root I
    (Does nothing)

    Spirit Wind Flow IV
    (Does nothing)

    Spirit Wind Impact IV
    (Does nothing)

    Spirit Substitution I
    (Does nothing)

    Spirit Burn-to-Ashes I
    (Does nothing)

    Spirit Explosion I
    (Does nothing)

    Chanter --

    Healing Conduit I
    (Does nothing)

    Rage I
    (Does not reduce casting speed)

    Enhancement Mantra I
    (Resist doesn't work)

    Swiftwing I
    (Does not increase speed correctly.)

    Blessing of Stone I
    (Should replace blessing of rock)

    Cleric --

    Boost Healing I
    (Does nothing)

    Blessing of Stone I
    (does not replace blessing of rock)

    Thorny Skin I
    (Does not reflect damage)

    Festering Wound I
    (Does not reduce healing)

    Word of Destruction I
    (Does not reduce healing)

    Blessed Shield I
    (Does not increase healing)

    Chain of Suffering I
    (Does not force resurrect at kisk/obelisk)

    Hand of Reincarnation I
    (Does nothing)

    Summon Healing Servant I
    (Does nothing)

    -------------------------------------

    Broken Effects

    Concentration Does not work.

    Flight speed is not reduced by skills which slow movement speed.

    Moving slower than standard movement speed does not prevent gliding.

    Stun/Root/Tree/Fear/Etc do not make you drop wings while gliding.

    Resurrecting in the air makes you fall, you should already be flying when resurrected.

    Interrupting skills does not always work. Some skills (especially monster skills) will give their intended effect even after being interrupted.

    Healing Potions don't remove debuffs. (Lesser/greater/healing root)

    HP MAX is not lowered when any HP-increasing effect is removed.
    Example : Blessing of health is removed, maximum health isn't lowered until after you're healed.

    HP CURRENT is not updated along with HP MAX if you swap from one weapon set to a weapon set with higher HP bonus.

    Spiritmaster's Summon Energy/Servant skills do not work at all.

    Spiritmaster's Spirit is unresponsive until given their first command.

    Fear does not force you to move away from the one who feared you.

    1% / 2% damage Godstones don't trigger.

    Godstones never trigger off of auto-attacks, only skills. (Should work on auto-attacks as well.)

    Extendable weapons don't work properly.
    (2h Extendables and dual-wield extendables aren't working properly. Some combinations of weapons work, others don't)

    Gladiator's AoE skills are given extended range (10m instead of 7m) at all times instead of only while using an extendable weapon.

    Elemental Resist doesn't work, no matter what your values are you take the same damage. That, or Elemental Defense Reduction skills don't work. (Tested all spiritmaster/sorc elemental defense reduction skills, did exactly the same damage before and after)

    Stun/Stumble/Knockback Resist from Ancient Spirit's Accessory Set does nothing.

    Mantras are intended to be limited to 4 applied at a time.

    Mantras of lower levels can be stacked with higher level ones, but shouldn't be able to.

    Only 1 Promise effect (Chanter) should be on at a time.

    Only 1 Robe effect (Sorceror) should be on at a time.

    Critical hits should have a % chance to stumble if using a 2h melee weapon, and % chance to knock back if using a bow.

    Humanoid forms (Mau, Diety, Krall, Kobold, etc.)
    Should be able to glide and fly at will.

    Non-humanoid forms (Drakie, Worg, Oculazen, etc) Should drop wings on use, and be unable to fly/glide/use any skills, but still allow item use and auto-attacks.

    Casting speed increase % from weapons don't appear to change casting speed at all.

    The Random Number Generator (RNG) Doesn't appear to work properly.

    Examples of this... Crit, Magic resist, and Manastone Socketing.

    Crit and magic resist seem to be much lower than they should be. Crit resistance doesn't appear to be working at all, and if it is barely.
    See : http://forum.gamezaion.com/showthread.php?t=7255

    Inven.co.kr did an experiment of how it works, with 1000 hits on each stat.

    Critical resistance 0
    128 Crit : 13.5%
    200 Crit: 19.7%
    473 Crit: 46.5%
    604 Crit: 48.3%

    Critical resistance 130
    128 Crit : 0%
    200 Crit: 7.3%
    473 Crit: 33.8%
    604 Crit: 48.0%

    Basically, Critical Hit reaches a "soft cap" at 440, and Critical Resistance subtracts from Critical Hit before Critical Hit Chance is calculated.

    Magic resist is intended to work exactly like evasion/parry/block against all magical effects. Not only does it not appear to perform as well as it should, but certain abilities seem to be significantly harder to resist than others.

    Manastones Fail more frequently than it seems like they should

    Manastones appear to fail far more frequently than they used to. While socketing a single 4-slot item, I failed frequently enough to be unable to socket it completely using 40 manastones. I got as high as 7 fails in a row at one point.

    (This was with 4000 DP, which was rumored to increase success rate, but was never proven one way or another)

    Crafting items that Crit twice do not appear to be crafted ever.

    Example : http://www.aiondatabase.com/recipe/1...gh-leather-pad

    Crafts to white, Crits to green, Crits again to blue. The blue trigger never happens.


    CREDIT GOES TO DAI AND HIS HARD WORK. BEST GM EVER :p
     
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  5. galrath1

    galrath1 Getting there

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    Take the new wings off the credits list and into the game... I wish lol since this staff is the kind of staff going "Cool wings, nice stats, we can earn money for this!" *Place in credits list* *Remove item from game* *Chuckle*

    -Shylia
     
  6. Ally

    Ally Well-Known Member

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    I didn't really read through the post's but,
    for Spiritmaster's,
    Summon Energies and also Ignite Aether and Magic Implosion would be nice
    :)
    thanks :p
     
  7. Kats

    Kats Proficient

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    Big Magma Eruption I
    (Does not delay)

    Lava Tempest I
    (Does not delay)

    Magma Eruption I
    (Does not Delay)

    Lava Tsunami I
    (Does not Delay)

    Those work o_O for me at least.

    It show's the dmg right away but doesnt take away the enemies hp until the delay time is over which is i think 4 sec's.
     
  8. zer0patches

    zer0patches Proficient

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    Yes, he's shitting you. You only get like 1 or 2 medals for taking a fortress, there will be limited opportunities.

    Personally I would rather donate than spend 200 hours to get 1 item. My time is worth more. A lot of other people feel the same way. :lol:

    -zp
     
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  9. Kookie

    Kookie Proficient

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    curse of weakness, time and space jump I
     
  10. zer0patches

    zer0patches Proficient

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    Thanks for the long list.:lol:

    There is no particular order to my list. I just added them as they were posted.

    -zp
     
  11. Turbo Wombat

    Turbo Wombat New Member

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    A few of these appear to have been fixed, but for the most part that is a pretty comprehensive list of everything that is buggy with the server. Good job!
     
  12. Diavol GR

    Diavol GR Legendary Member

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    And that way you will get pwned From the one that worked hard for taking the set you donated for.
    Its like having a Full Abyss Retail player fight with a full abyss Donator in a private server.
     
  13. ryang

    ryang Banned

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    Credit goes to Daisuko, and a bunch of other people who helped all of us test a lot of those aspects on the list. Thats just effects and skills mind you. there is plenty of stuff wrong with the server. And yes, it is because it is a relativitely new game. But once this stuff is fixed on private servers, it will be easy to weed out all those noobs who think they are good at pvp :p
     
  14. Accelerator

    Accelerator Expert

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    nobody mentioned the bug with Assassin parry?that parry also from off-hand weapon added in Parry stat total amount.Sin has about 2.2k Parry with Taha D/S weapons
     
  15. Kats

    Kats Proficient

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    The delaying sorc skills have never been broken, at least not for the time I've played here, and at least not for me, shud get rid off them from that list. 0.0
     
  16. Temujin

    Temujin Getting there

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    Level 40-45 mobs in theobamas. and the same in brusthonin. (would make leveling at those levels by urself a little more manageable for the classes who arent good at solo.)


    as far as fixes go. the water, earth and magma spirits are still broken....they only have like 700 hp at lvl 55 and thats obviously wrong.
     
    Last edited: Aug 6, 2010
  17. Ally

    Ally Well-Known Member

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    my tempest has 10k unbuffed :s
     
  18. Temujin

    Temujin Getting there

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    :pinched:READ!!:pinched: the wind spirit and fire spirit are fine. I said exactly the WATER, EARTH and MAGMA SPIRITS...pay attention b4 you try to belittle my post.:tongue:
     
    Last edited: Aug 6, 2010
  19. Asleep

    Asleep Proficient

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    Please also add Spirit(Pet) Buffs to your list.
    o______o

    :O
     
    Last edited: Aug 6, 2010
  20. Lakhane

    Lakhane Expert

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    Remove Seed of Detection as it works. I have already tested it and can confirm that it sees through basic hide but not through advanced hide.
     
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