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Gladiator knockdown / Templar Break power / RNG

Discussion in 'Old Threads' started by Ambien, Jul 15, 2011.

  1. Ambien

    Ambien Proficient Forum Legend

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    When can we expect a fix for the gladiator knockdown bullcrap? They should not be knocking down this often, which is making them annoying to kill in ground or air pvp.

    If I could run fraps, I would have fraps'ed the knockdown rate, that lasted 2 mins (16k hp drained during that time, with iron skin on) in abyssal pvp. (One cleave chain, starts up 3 knockdowns with UD on... seriously?)

    On the second note,
    Templar break power does hit a-bit too hard at the moment in pvp. No pvp accesory's and I can slam 5k on clothies / leather classes. Atleast I find it abit hard hitting. Others might not.

    http://forums.na.aiononline.com/na/showthread.php?t=64239 I stand corrected. You can ignore break power.

    RNG
    Shining slash and punishment do have random damage, but seeing as rng is not working here, they always hit for about the same.

    Hope these get fixed / looked into soon. =P
     
    Last edited: Jul 19, 2011
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  2. pinkfx

    pinkfx Expert

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    I understand what you're saying but at the end of the day, they have destroyed ever class, nerfed each one and this is why you can complaining.
     
  3. Ambien

    Ambien Proficient Forum Legend

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    I haven't cared much for the nerf's, infact I enjoyed playing sorc, and I'm enjoying my Templar. Just this knockdown bullshit is getting out of hand.

    It's the only thing that's killed me constantly, and continues to do such without any problem. I don't want to reroll to something that's broken completely, but I might end up having to if this keeps up. .-. The nerf's I have enjoyed, it made playing sorc quite enjoyable. Ranger I haven't tried yet, or anything of that sort. I've only played temp and sorc here for the time being, so sorry for my ignorance in not knowing all the classes that have been nerfed.

    So this brings up a new question to mind, How have they killed gladiator? <.< If anything the knockdown proc chance is way too high, even going through uwb or Boon of iron, I spend 90% of the time on the ground when I'm fighting one.
    So I'm curious to see how glad's got nerfed.

    Also - Sorry for being a bit pissed off, trying to pvp, and all I run into are gladiator's. <.<
     
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  4. pinkfx

    pinkfx Expert

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    then this thread is pointless.
     
  5. Ambien

    Ambien Proficient Forum Legend

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    How is it pointless? If you cared to notice its in the bug report section, and I'm doing my job and reporting a few bug's. Some of which I will report to hexy in person when I see him online next.

    As I stated, spending 2 mins on the ground in a ground pvp fight, because of a passive knockdown skill is bullshit, if it where a fight that didn't have this problem, and I lost, I would take my defeat and try again. It's not that complicated. All I'm saying is, fix what's broken.

    I can kinda understand if I could get up at all during the fight, and never put up ud on why I was on the ground so much, but it was ignoring ud (which works mind you.) and constantly keeping %target% on the ground.

    If you take a gladiator with 750 crit, and use force blast in an RvR currently, majority of the opposing force will fall to the ground as it is at the moment, when they can then follow up with a wrathful wave, then do force blast again to knock everyone down once more after the 1 min cooldown wears off.

    Seeing how skills don't have a Target cap either, it doesn't help the situation with 4k dp skills being fired off sorcs and one shotting everyone in range. Same with Rangers 4k, and WOD. But that's for my next bug report post.

    Seeing how the knockdown's proc in mid air aswell, it's pointless to even try to pvp against a glad unless they don't have unwavering devotion up.

    "Player stats retail like with Balanced PvP" Located here http://crystalaion.com/index.php?page=info

    Gladiator knockdown is not retail like as it stands at the moment, nor are the other thing's I reported. This might mean nerf a few classes here and there, buff one up where it's needed, but seeing how glad's can keep a target down, and temps can blow a 10k BP crit out of their ass in pvp, I would safely assume there's some class balance issues as things stand at the moment.

    I could continue if I needed to, but this argument pretty much ended.

    Why am I even bothering to argue with someone who doesn't see how this effect's gameplay / balance issues...?

    Meh w/e. Have fun.
     
    Last edited: Jul 15, 2011
  6. Swampfreak225

    Swampfreak225 Proficient

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    ..hmmp that still fine it is not bugged,me as a ranger they cleaved me im in stumble rate...but i can run out of them, for me you us a templar even is you have big block or whatever your build, just go for resist,, ( glad can use pure Accuracy to stumble you down ).
     
  7. Velociraptor

    Velociraptor The Dead Olevelo Forum Legend

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    **On the second note,
    Templar break power does hit a-bit too hard at the moment in pvp. No pvp accesory's and I can slam 5k on clothies / leather classes. Atleast I find it abit hard hitting. Others might not.

    yeah.. if the templar use sword+shield with some crit scroll you will get 5K++ but if the templar use greatsword and it come to critical.. you will get 9K++ don't shock.. XD
     
  8. Ambien

    Ambien Proficient Forum Legend

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    magic resist does nothing to stop the stumbles, I slotted out a full mres, and block set, even swapped stigma builds over to the defence tree and can't do anything still. >: it's the fact that once they stumble you, unless you can outrun them, your pretty screwed.

    13k atm with full pvp stuff is what a temp can drop in pvp against a plate if they are built right.
     
  9. Velociraptor

    Velociraptor The Dead Olevelo Forum Legend

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    yeep.. i talking for normal set XD thx for correcting XD
     
  10. Ambien

    Ambien Proficient Forum Legend

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    9k with a normal set? Hmm. //tests.
     
  11. Velociraptor

    Velociraptor The Dead Olevelo Forum Legend

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    normal is like..

    MASTA gs fuse with TAHA gs
    NHDE set or masta set
    manestone : CRIT
     
  12. HEX

    HEX Legendary Member

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    Actuali the forum its made for those kind of useful threads ! Pointles ? NO .

    @the topic :
    Glads proc rate of knockback its way to hight ! You can see that its broken , u d onot have to be a genius >.>
    Templar BP its 100% broken ( i never saw smth more ridiculous - aaa theres smth more ridiculous that this ... its wen ppls are defending it ) !

    @ Ambien - Thank you for bringing this up ! I think that u're the only templar who played retail in 2.5 and have the courage to say that BP its broken ! +1 for that .
     
    Last edited: Jul 15, 2011
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  13. Esorono

    Esorono New Member

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    Being bored being a 55 templar and all and after hearing about the break power bug, I decided to test it for about two hours and came to this conclusion. Break power is hitting higher than it should be, but it's not game breakingly higher than it should be.

    Doing the math, I should hit about 2,505 when testing it out on training dummies, I hit for 2,500-2,600. There might be another factor I do not know of, but it's still pretty close. To be honest, I'm even surprised people even noticed it. Be aware that this was just for sword, no crit, no other buffs or debuffs. Meaning if I used my greatswsord, and two attack buffs while critting, I have the base damage of 10,817.625 with break power. I don't have the best great sword either so people can get even higher than that with bp.
     
    Last edited: Aug 15, 2011
  14. Dranzell

    Dranzell Banned

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    PvP Damage, passives, crits, buffs. I can barely hit 6k on ABG Cloth nowadays. IF I get to hit, I have to do either a cast skill + PSC or Shieldburst, another cast skill, making BP hard to land.\


    Whoever talks about BP hitting too hard: GET RETAIL PROOF PLIZ!
     
  15. cutetanks

    cutetanks Death's Secretary ♥ Forum Legend

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    a sorc QQing about something is funny >_> o gee..
     
  16. Dranzell

    Dranzell Banned

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    I'll start to QQ about them LB, they hit too low, 6k while Iron Skin is on, not even enough to kill a scout.
     
  17. Beren17

    Beren17 Banned

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    this is one of those igotpwnedbyacertaintypeofclassandimmad threads imo
     
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  18. Dranzell

    Dranzell Banned

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    I lolled, and yeah, you're right. xD
     
  19. skatz99

    skatz99 New Member Forum Legend

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    i was under the impression stumble rate had been lowerd/ "fixed" in the last update? i think half of the "problem" is that strike resist still isnt working (untill next update aparently) and obviously if a glad crits more then it should... itll kd more then it should? sorry if im completly wrong am still an epic nub to aion lol
     
  20. Dranzell

    Dranzell Banned

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    If a glad crits more, he kd's more. But now he kd's on 3/4s of crits.
     

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