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Aegis AP Anti-Zerg Suggestion

Discussion in 'Old Threads' started by Aegis, Jul 27, 2011.

  1. PetromaniaC

    PetromaniaC Banned

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    If i'm right , this has been suggested in the past , i just can't remember by who lol.
    Anyway , it is an idea i support of course , the zergs are no fun.

    But on a second thought.. what about the "Support classes"? Implementing such system would make people pvp alone and noone will ask for help from clerics/chanters i think. We will end up having even more glads , sorcs and sins than we already have.
    Also , It should be like that: if 3v1 = they get ap , if 4v1 or more = no ap. But that system is still hard to configure since some people might just be passing by , it should detect them only if they heal/attack , cause if not , ppl r gonna abuse it and follow others so they can't get ap , we will end up seeing everyday people shouting "GM TELL <name(s)> TO STOP FOLLOWING ME I CAN'T GET AP" bla bla.

    I'm not sure if you understand what i mean xD it's complicated , hard to explain.


    If i'm right , this has been suggested in the past , i just can't remember by who lol.
    Anyway , it is an idea i support of course , the zergs are no fun.

    But on a second thought.. what about the "Support classes"? Implementing such system would make people pvp alone and noone will ask for help from clerics/chanters i think. We will end up having even more glads , sorcs and sins than we already have.
    Also , It should be like that: if 3v1 = they get ap , if 4v1 or more = no ap. But that system is still hard to configure since some people might just be passing by , it should detect them only if they heal/attack , cause if not , ppl r gonna abuse it and follow others so they can't get ap , we will end up seeing everyday people shouting "GM TELL <name(s)> TO STOP FOLLOWING ME I CAN'T GET AP" bla bla.

    I'm not sure if you understand what i mean xD it's complicated , hard to explain.


    @-Mamm-

    Agreed about the g4y droppers in reshanta thing , in abyss they drop wings and run , but i personally do it too for some skills like blind leap , i close wings -> use the skill that can be used only when u don't fly -> i open again. That's not g4y at all :3
     
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  2. Razor

    Razor Master of Disguise Forum Legend

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  3. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    i think aegis needs to revised it into something simplier to understand... lol...

    anyway, for support classes, there's no reason you won't be in a group.

    Groups that hits the target first and deals damage the most gets the AP, KS/zergs noobs gets 0~1 AP.
    Groups that KS will get 1AP.
    Individuals who first hit the target and deals most damage gets the AP.
    Individuals/Groups that KS will get 1AP.

    Support classes will always be on a group. group AP distribution will still be even.

    Priorities for getting the AP in order.
    - First Hit
    - Most Damage
    - Deals killing blow.

    so it doesn't really require you get all 3.
    but the criteria should be First Hit/Deals most damage then Deals the killing blow as a plus.

    if your not the first hitter you are already considered as a KS (killsteal) so you may deal the most damage
    but then first hitter gets the killing blow, first hitter will still get the AP.

    if your not the first hitter you are already considered as a KS (killsteal) so you may deal the most damage and deal the killing blow then you get the AP. it means you got 2 out of 3 criteria, means your the primary contributor in the PVP.

    (or it depends on how they want to do the equation but most likely only 1 individual or 1 group gets the AP rest will be 1AP)
     
    Last edited: Jul 28, 2011
  4. PetromaniaC

    PetromaniaC Banned

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    But the point is to stop ppl from zerging.. making it like "The highiest damage gets the kill/ap" would make everyone roll dps classes , this is unfair for classes like chanters.|

    This is a bad idea imo.

    As about the AP Distribution.. even worse , that changes nothing. It's like approving 6v1.
     
  5. Tsuuki

    Tsuuki Cute Hodge Podge~

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    Great suggestion Aegis <3

    Also, they would need to make the AP that the person looses from being killed by the zerg minimal too, or atleast a smaller ammount (because not 1 person can take on a zerg.. or nothing i saw of the sort.) as 1 person dying to a zerg is like free-killings .. x.x;;
     
  6. Detox

    Detox Proficient

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    Aegis is godly.
    No but really, great suggestion and if it's actually implemented you can say goodbye to that stupid "PvP" and welcome to a real pvp action.
     
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  7. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    sorry i edited my post...

    its not really, support classes does not need to hit the target as well to get some AP, if the support class is on a group then the AP will be based on group vs individual vs other group equation.

    most likely you get good AP still.

    but if your saying as an individual support which just heals the dps class which your not on a group with the dps class then you get non of course.
     
  8. PetromaniaC

    PetromaniaC Banned

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    I edited my previous post aswell but i will repeat , this is like approving 6v1. Do you know what that means? if there are 3 groups of 6 people , each of them will attack 1 opponent and get normal ap. Still a zerg... Plus the distrubution is only for the AP , what about the kills?

    Everyone will play a dps class , sin/glad/sorc.
    No fun :/
     
  9. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    the 3 groups don't get all the AP...

    the equation would now be based on group vs group vs group.

    so the group that qualified 2 criteria out of 3 gets the AP the others get none.
     
  10. PetromaniaC

    PetromaniaC Banned

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    Read my post again , i didn't say if all 3 groups attack one.. i said if each group attacks one.
     
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  11. Fibre

    Fibre Proficient

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    i dont see any problem whit 6 vs 1.. thats normal group.. since mostly saw 2groups+ vs. 1 (or if going heiron its more like alliance of officers(gekko's) vs 2-3ppls), and on belu camp or die vs. rifters.. except thou they camp rifts..
    but anything over group should get 0 ap.. atleast it makes zergs lot smaler.. + in my opinion group its not zerg.. everything more against 1 ppl is zerging.. its quite normal that ppls moving full group in the end..

    but, against rift camping.. i might have idea to fix it.. :) move rifts spawn points.. i might have few suggestion of places.. and i think that not really that hard to implement.. and it reduce camping on rifts.. atleast you can go other map and look are there enemy camping.. and if yes you can just use scroll to go aways whitout they cant hit you..
     
  12. -Mamm-

    -Mamm- Proficient

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    I'm there.
    Aegis's suggestion or a similar suggestion should b implemented, anyway.
    There is no more PVP in this server , there is just GVP ( Gay vs Player ) >.>
    /My last bump then i go to bed.
     
  13. PetromaniaC

    PetromaniaC Banned

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    For classes like chanters , assassins , spiritmasters , etc. 6v1s ARE a problem.
    The point is to make it fair , up to 3v1 let's say...

    @Mamm
    Sleep Well.
     
  14. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    Ok i've read all your post again. now i'm disecting this cause it seems were not on the same boat

    again as i said, equation is group vs group vs group.

    the priorities in order, to qualify in getting the ap would be.
    1. First hitter
    2. Most amount
    3. Dealth the killing blow

    now if your group gets the first criteria and 2nd criteria then automaticall your group will get the AP then others will get none.


    distribution of AP will be even on a group the same as is right now.

    why would kills even matter? kill count will still be the same.

    it doesnt make sense for a Support Cleric/Chanter going alone right? or in a zerg un-grouped...
     
  15. Static

    Static Expert

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    I still think you people are crazy. Zerging is fun and epic.
     
  16. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

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    6vs1 is normal... wayyyyyyyyy better than 6vs30.
     
  17. Fibre

    Fibre Proficient

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    y and no..ofc 6vs1 its not fair ,but how many really moving alone? except ppls who lvling. its not pvp anyway to kill low geared ppl.. and they lose 5 ap anyway or something like that(mostly rank 9 or 8).. its wasnt really mater xD. it gonna destroy game idea if cant move whit group..
    + its own foult if go PVP alone and get killed by 1 group.

    and most likely 8+sorcs.. LOLBURST
     
  18. crosshair

    crosshair Getting there

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  19. PetromaniaC

    PetromaniaC Banned

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    Okay , you don't seem to understand me so i will write things again.

    1) I said if there are 3 groups of 6 people and 3 opponents , each group can attack one opponent and take ap normally since the ap of the person who would get the kill would be shared with the others. I meant 3 groups x 6 people in case you didn't get it , That makes 18 players in total.

    2) Kill count does matter for many people , expecially for those who are in the top ranks.

    3) Was that sarcasm? Of course it does not make sense , unless the opponents are bad enough to let you heal and kill them one by one... And i said this for the kills , not the AP.
    Low dps classes will seek a group since they will never be able to get AP by theirselves.. I mean , what if a cleric likes getting dp by soloing? you will force him to do group pvp with a dps class?


    @Fibre
    I personally fight alone , soloing for me as a sorcerer is good. Expecially when my groupmates are not professional players and do autohits on opponents i sleep when i got low hp and get me killed.
     
    Last edited: Jul 28, 2011
  20. Fibre

    Fibre Proficient

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    GL to get 3x groups work together to hit different enemys.. xD most nabs just see rank upper ppls head.. xD
     

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