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Aether Tapping yield rates

Discussion in 'Old Threads' started by Assumptio, Aug 9, 2010.

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Do you think raising the yield rates on gather nodes is a good idea?

  1. No, I don't think this is a good idea.

    10 vote(s)
    55.6%
  2. Yes, I think this is a good idea.

    7 vote(s)
    38.9%
  3. Yes, but I want different rates (explain in a post)

    1 vote(s)
    5.6%
  1. Assumptio

    Assumptio Banned

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    As I am writing this, my character is sitting in game waiting for some Aether Nodes to pop back up.

    I was thinking about the server, and I was wondering why gather rates seem to be retail-level, even though this is a high rate server.

    I don't think it would be game breaking to raise the yield rates of "greater", "pure" and "brilliant" type ores off of gather nodes.

    I was thinking something along the lines of

    Brilliant: 5%

    Pure: 15%

    Greater: 20%

    Normal: 59%

    Special item 1: 0.5% (1% if there is no 2nd special item)
    Special item 2: 0.5%

    So , for example

    A 375p Burning Vortex would yield

    Aether @ 59%
    Greater Aether @ 20%
    Pure Aether @ 15%
    Brilliant Aether @ 5%
    Essence of Wind @ 1%

    Does anyone else think this is a good idea?
     
  2. Autumn

    Autumn Banned

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    I would agree with this if aether splitting worked. As it is, the only reason you would be asking for better rates is, I believe, to craft your balic skins. But the vast majority use those nodes for normal aether gathering for scrolls. Changing a 90% proc to 60%, with the remaining 40% being worthless would just cause QQ.
     
  3. boobees

    boobees Proficient

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    i think adding the npc that sells pure aether is a better idea
     
  4. Assumptio

    Assumptio Banned

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    I think at 60%, every 3 out of 5 gathers per node would be normal. The greater aether, pure and brilliant items can be morphed into other useful items :p

    For example, Greater Aether can be morphed into 3 fresh subella which makes 9 potions (the ones that heal ~1.5k).

    So I dont think it would cause as much QQ as you think.

    0.59 ^ 5 = 7.10% (Chance that all 5 gathers will be normal)
    0.59 ^ 4 = 12.1% (Chance that 4/5 gathers will be normal)
    0.59 ^ 3 = 20.5% (Chance that 3/5 gathers will be normal)
    0.59 ^ 2 = 34.8% (Chance that 2/5 gathers will be normal)
    0.59 ^ 1 = 59.0% (Chance that 1/5 gathers will be normal)

    Just incase people were wondering what the over-all results from a node would look like.
     
  5. Autumn

    Autumn Banned

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    I think it would cause more than you think. :p

    But arguing about the hypothetical is pointless. I'm voting no, as this would inconvenience me until mat splitting works.
     
  6. Assumptio

    Assumptio Banned

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    Fair enough :)
     
  7. Fynie

    Fynie Ayyyyeeeeeeeee Forum Legend

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    Aa Autumn said, I would like it if splitting worked. since it doesn't, there really useless.
     
  8. zer0patches

    zer0patches Proficient

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    I am looking at boosting craft/gather rates for premium members. Rates for non premium will always be the same.

    -zp
     
  9. ArcheType

    ArcheType Proficient

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    aether splitting doesn't even work.
    anything above aether is useless. to me anyway. dunno what the others (pure/brilliant) are used for.
     
  10. zer0patches

    zer0patches Proficient

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    It's on the list. :lol:
    It's a core component of the game.
    Me and my wife do a lot of crafting.

    -zp
     
  11. Assumptio

    Assumptio Banned

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    Also, if all someone wanted was regular white gathers, they would be on the lowest level of node possible.

    Eg, you wouldn't gather from a 375 node for [Aether], you would gather from a 300 node, simply because the 300's have a higher yield rate for what you want.

    Using this logic, I really can't see a reason why higher level nodes cant have higher yield rates for higher quality gathers.

    Also I really, really wish item splitting worked but its not a big deal.
     
  12. Autumn

    Autumn Banned

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    Please don't until mat splitting works. :p
     

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