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looting tweak

Discussion in 'Old Threads' started by Argile, Aug 8, 2010.

  1. Argile

    Argile New Member

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    how about making it so that its not the last person to hit the mob that gets to loot the mob!

    there is nothing more frustrating then spending half an hour fighting something like raging kratter only to have someone come up at the last minute and getting the killing hit and taking all the loot while everyone who did all the work is S.O.L.

    just seems like a pretty stupid looting system should be whoever attacked it first or does the most dmg

    tweak
     
  2. maneta

    maneta Lesbian Forum Legend

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    I dunno about this server, i tryed to figure it out.

    If is like retail and other servers its: amount of damage made. The group with the most damage made will prevail in the looting priority.

    About stealing the loot in the same group: the role dice is working and the leader looting is working. So u just need to be the leader or have the best value in the roll of the dice.
     
  3. Argile

    Argile New Member

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    yes roll and everything works that wasn't an issue i apologies if it came off that way, the issue was someone coming in at the last moment to get a killing hit when there was a party fighting the mob already and i doubt it is set for most dmg, as our group beat him down 3/4 and 2 others people not in the group came and attacked for the last 1/4 and got the loot which as you can guess was very frustrating. Specially with how long a fight he is and his spawn rate being so long.
     
  4. vRisen

    vRisen Banned

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    From my own experience, the group that does the most damage gets the loot rights.

    This may differ between damage, and enmity produced, but nonetheless, whoever has more gets it.

    Take farming elder for instance, if you don't kill that mob before a sorc nukes it, the sorcs gets it, let me explain more.

    Mob = 12,000 hp.

    You do 11,999 damage.

    Sorc does 16,000 damage.

    The sorceror gets the loot simply because he did more damage. They really should fix that.

    I'm 99% positive that the person who delivered the finishing blow does not get loot unless he did more damage overall.
     
  5. Mercykiller

    Mercykiller Well-Known Member

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    This is completely right, though from what I can tell on retail loot priority goes to person who attacked the mob first.
     
  6. vRisen

    vRisen Banned

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    Seriously? Haha, I gotta say, that's how it should be.
     
  7. zer0patches

    zer0patches Proficient

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    I can see problems with both methods.

    With whoever does the most damage you get sorcerers kill stealing because of DPS.

    With whoever hits first you would get people sniping multiple mobs essentially locking those mobs to that player. Locking whole sections of the core. Rangers would own.

    -zp
     
  8. Mercykiller

    Mercykiller Well-Known Member

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    The first method is how it works on Gamez.

    The second method is how it works on retail, AFAIK.

    There really is no method that doesn't have a downside. Personally I prefer the retail method, though. bcuz at least you will SOMETIMES get the first hit in.

    I would love to see a templar getting loot priority over a sorcerer using the first method =.='
     
  9. maneta

    maneta Lesbian Forum Legend

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    offtopic:A sorc cant dps a glad in legendary bosses they will run out of mana soon.

    But about what happened to you.All i can say: weird or u misscalced.
     
  10. zer0patches

    zer0patches Proficient

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    You really want someone sniping a world boss from you or your group essentially making them worthless?

    It would come down to the quick and ranged.

    If all a ranger had to do was fire out a quick shot at 5 or 6 mobs and hit them once you'd have armies of rangers locking core down so no-one could get any drops.

    At least with DPS they have to kill the creature first giving you opportunities at other monsters.

    -zp
     
    Last edited: Aug 9, 2010
  11. stingyoass

    stingyoass Stuffshot

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    come on peeps if your leader is not being fair then get in different group and everyone agree on how loot is distributed . i most of the time set free for all after i check it as i dont take loot anymore and if people are not getting what there suppose to get i kick the people causing the problem!
     
  12. Mercykiller

    Mercykiller Well-Known Member

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    Like I said, both methods have downsides. One method can be abused by sorcs, the other by rangers.

    We're not talking about Ninja looters, dummy. We're talking about kill stealers.

    Wikipedia.org : Your friend.
     
    Last edited: Aug 9, 2010
  13. stingyoass

    stingyoass Stuffshot

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    ok!although this is not really against the rules get screen shot and submit to a GM ! hopefully they can implement a solution.
     
  14. vRisen

    vRisen Banned

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    Zer0, (I know you know how to) would you be able to fix the damage calculation for that big last nuke, that way, like in my previous example, I'll just post it again so you don't have to go back a page:

    This is simple math, of course it would piss a lot of sorcerers off, but that's their fault for picking a character that can 1 hit anything with 5 different nukes.
     
  15. Mercykiller

    Mercykiller Well-Known Member

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    GMs are practically ignoring Hacker reports, I'm sure they're going to unleash the fury on a bunch of fucking killstealers...
     
  16. zer0patches

    zer0patches Proficient

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    In my experience it hasn't been like that with my Templar. I've often been able to keep my kills as long as they are mostly dead when the source comes along. It's when the source gets to it before I'm able to do any real damage to it. It may be a little different now with the 55 skills etc. It may be worth looking in to.

    -zp

    ---------- Post added at 11:35 AM ---------- Previous post was at 11:33 AM ----------

    GM's are not ignoring hackers. If you could see the private report section it's a mile long. You're underestimating the number of hackers many of which are being auto reported and logged now.

    It's a massive amount of work. Still. I think our GM's do an outstanding job.

    -zp
     
    Last edited: Aug 9, 2010
  17. Mercykiller

    Mercykiller Well-Known Member

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    I said practically ignoring them. Hackers very rarely get banned, and when they do it's just an account ban, not an IP ban. I'm not trying to disrespect you guys, but honestly that's not even close to an "outstanding job". I know you guys are understaffed, overworked, and aren't paid, and you deserve credit for not giving up on the server like a lot of people have, seriously I admire you for that, but please don't give credit for something which isn't being done.
     
  18. grimhalt

    grimhalt Getting there

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    maybe this will work:

    when player targets a monster then hits it first he gets the loot... but if he hits the monster first then switches targets the first hit on the monster that he targeted first will be void... so when another player targets and hits the first monster that the other player hit... he gets the loot...

    gaahh... this is hard to explain...

    example:

    player 1 targets and hits monster A then switches to monster B

    then player 2 comes in and targets, hits first, and kills monster A

    player 2 gets loot of monster A

    did you guys get it?? XD

    so in order for you to get the loot... you have to be targeted to that monster and hit it first then kill it...

    as for mob killing... its harder to explain but i'll get to it sometime... :pinched:
     

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