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ZERGS! OH MAH LAWD! ADASaSFWWWWWWW

Discussion in 'Old Threads' started by Alente, Aug 23, 2011.

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  1. ilbreezeli

    ilbreezeli The Anti-Troll

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    LOL modern warfare status?
     
  2. Clashblades

    Clashblades New Member

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    They would have to set up various PvP spots in order to do this, if not there would be huge lines to wait in order to get matched up with someone. But also, it has to be even matches, not something like a Sin vs Temp...that's just bull
     
  3. Teilak

    Teilak Banned

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    y u no use format?
    y u no follow directions?
     
  4. Clashblades

    Clashblades New Member

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    LOL all day (; what can I do i'm an FPS player and its not a bad idea :p i think it would be pretty sick, you get to hide behind trees or w.e, people pass by u n shit and dont see u...thats pretty sick
     
  5. PetromaniaC

    PetromaniaC Banned

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    Location:
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    Idea:
    Make Eltnen's/Morheim's Rifts Usable by Level 55 Characters
    Make Kisks work in Silentera Canyon
    Make Players who are attacked by 5 or more Players not lose AP on Death and the attackers not get Ap(And make sure the 4 players who hit the one aren't being healed)
    Keep the Abyss barriers Open
    Fix the Spawn Protection (If now someone attacks us with an Aoe , we take no damage but it cancels our logout , so once the spawn protection is over we just die by a zerg)
    Lower the HP of the Fort Bosses because nobody goes there now.
    Do More Events
    Implement/Fix All Instances
    Change the Guards' HP/Damage (Or Just Delete them)

    How this would Reduce Zerging:
    I think what i wrote above is quite understandable , writing stuff here would be just like repeating it.

    Why your idea won't break the Game:

    Because if you don't do it , our Computers will soon stop working from the punches they receive everytime we die by a zerg and the server will Die due to lack of population.


    ps: I'll add more later.

    EDIT:
    Make us understand each other , remove the language encryption or whatever you would call it.
    Also make the players not Get kills either when zerging , because someone said they do it for the kills , not the ap.
     
    Last edited: Aug 23, 2011
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  6. mamacita

    mamacita Proficient

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    hmm no you dont. how you think people do instances on retail
    you can have multiple channels on a map.. and it will just send you both to a private channel
    and ofc.. this is for fun ,not for winning and if you encounter a temp just bad luck :)
     
  7. ilbreezeli

    ilbreezeli The Anti-Troll

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    pfft i wish but that level of coding would make anyone grow Grey hairs.
     
  8. Raptorz

    Raptorz Legendary

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    Idea: Create Some new Instances to some Solo/Small Groups PvP & When a group of 4-6 zerg a person, the group don't receive the AP ( or a less , less AP ) and the victim don't any lose AP.



    How this would reduce zerging: People must do 1 v 1 or 1 v 2. Otherwise not receive AP ( or less AP ).



    Why your idea wont break the game: Coz my idea is the same idea of most people. So , we are many. This idea is great.


    Thanks in Advance. I hope this idea will be approved.
     
  9. Clashblades

    Clashblades New Member

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    Really? nah man...how can turning off some red squares on a mini map be so hard ? i don't think so.
     
  10. Grrr

    Grrr Highly Damaging Member Forum Legend

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    ya make lvl 55 rifts to eltnen morheim = slower zerg formation and the lowbs can go to brusth/theo to lvl up +1
     
  11. ilbreezeli

    ilbreezeli The Anti-Troll

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    LOL ye mess 1 number up and you get 675 errors and character visuals turn into stick figures and clerics start using wintry armor.
     
  12. Clashblades

    Clashblades New Member

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    LMFAO !!!! "clerics start using wintry armor" lmfao that made my day ! nah but yea that applies to everything in coding, and if you mess up, that's why you have back up files :p but these guys know what they are doing, they arnt any beginners. gotta keep that in mind.
     
  13. Rome

    Rome ソロモン・ヨアズ・アブラハム Forum Legend

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    this would help
     
  14. gubben

    gubben Getting there

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    Idea :
    1. Reduce AP gaining when you'r in group the larger group the less ap u gain ( i mean way more less then its now)

    2. Focus on opening Reshata, before when abyssal splinter was "good farming" people were farming farmers means killing people that farm at abyssal + were fighting who is gonna own core wich was fun, do events in reshata, add good drops in reshata like elder armor drop, make reshata a good farming place for items and let people fight eachother for it..

    3. Open all instances, like fix esoterance and others

    4. Open more maps to pvp at, ( people would have more options to go pvp )




    How this would reduce zerging:
    1. Well if you gain less ap in huge groups lets say alliance of 20 people gain only 100 ap each kill, none would wanna go in such a big groups, or if you'r in party of 6 people reduce the ap and people would rather want to solo then! (ofc there will allways be people out there wanting to zerg just for fun and not for ap but hey that cant be done anything about, but i ensure you it would be less of such of groups)

    2. Also Do something about reshata have open events for whole server like hide and seak in reshata where both races gets to seak for am and kill each other on the way? Or Spawn some boss in reshata and let people kill eachother for it, add good drops to abyssal splinter again like golden medals and return of npc with ap giving (ofc reduce the ammount) and let people fight for the core like they did before it was fun. Why focus on reshata? well to zerg in air is close to impossible its really hard to stay in huge groups.
    Bring back the elder stuff / and other good dropable items, farming in reshata people will farm more there and others will want to kill those that farm more =)
    Have some daily competition where between races in reshata like make a costum made quest kill (solo) this many asmos/elyos in reshata and gain some sort of price or ap..

    3. Opening more instances and fixing some drops in them will make bored people not go kill in huge group becose they can " take over their land" instead they will have something else to do... Esoterance seems really fun instance but with it not working proper none seem to bother going...

    4. Open more maps to pvp at, so people have more choices to go people would focus less on ings/gelk zerging...



    Why you'r idea wont break the game
    : Why idea wont break the game? well real question is wich idea wont break the game? Maybe it will work, maybe it wont... beside if there was fun events daily in reshata where whole server can join both races at once that would be hella fun and exciting and hardly breaking game, maybe making it even more exciting..
     
    Last edited: Aug 23, 2011
  15. ShadowaY

    ShadowaY ¤ Forum Legend

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    +1
    And about AP I think better: (attaking same target, percentage of AP lost for those who died and who killed to gain)

    1 attacking = 100% AP
    2 attacking = 50% AP
    3 attacking = 30% AP
    4 attacking = 20% AP
    5 attacking = 10% AP
    6+ attacking = 0% AP

    And if u r in alliance or group and u don't hit, so u don't win AP

    ps. Sorry my english :)
     
  16. xtolax

    xtolax was fun while it lasted

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    All the ppl suggesting remove AP gain if you get zerged, this will not work, i mean i never let my rank go past soldier rank 5, and yet after killing a few elys both sides do this, a group comes after me...i've even had like 5 + ppl camping my kisk as a rank 9...even when they start getting 1 AP from u, that doesn't stop them.
    The only solution that might work as some have already mentioned is to bring back .ely & .asmo and make it cost a few mil per try to make ppl think twice about wasting their kinah..good thing there was a wipe uh and limit LFG to sanctum/pand only.
     
  17. siloukz

    siloukz Proficient

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    If dregion is fixed dunno did not manage to test yet bring pvp there fair enough group vs group no zerging or anything else
     
  18. mamacita

    mamacita Proficient

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    reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@reduce ap wont work@
     
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  19. timtaylor

    timtaylor Getting there

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    For those suggesting ban, you guys realize that would completely kill off the server population right and would be crazy to manage for gms?
    For those suggesting when you're attack by like 5 people you don't get AP, I think this would ruin group pvp.
    Will be much more effective to encourage solo pvp rather than discourage zerging. There have been plenty of times I've gone to gelk and zergs have killed me over and over and I'm sure they're getting 1 AP (perhaps for the kill count).

    Idea: Remove guards from hoarfost in belu
    How this would reduce zerging: There would be no "bad" rifts in heiron allowing more elyos to travel
    Why your idea wont break the game: It would make belu much more similar to heiron

    Idea: Increase AP gain in the opposing factions territory
    How this would reduce zerging: It would encourage elyos to travel rather than stay home. Usually, theres about 10 asmo in ingisson max and about 30 elyos. If we can get even 10 more people from each side to go to the opposite faction, this will put us at 20 asmo and 20 elyos. Simplified but you get the point
    Why your idea wont break the game: It would just encourage what you're already supposed to do (go to the other side for pvp)
     
    Last edited: Aug 23, 2011
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  20. Jessica

    Jessica Guest

    Zerg vs zerg is race versus race its just that people usually ZERG down the highest rank officer first when they see they are able to. Which is actually just natural he is a high rank thus he might be good in pvp and he is a threat. but zergV1? thats really bad.
     
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