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Magic Accuracy

Discussion in 'Suggestions' started by Zee, Aug 27, 2011.

?

Do you agree on the suggestion?

  1. Yes

    86 vote(s)
    58.5%
  2. No

    61 vote(s)
    41.5%
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  1. kakashipta

    kakashipta Proficient

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    do this and most will change their mr build , lol!
     
  2. raidonxxx

    raidonxxx Master member

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    i m full ma full abg jewelry + set masta full mr = 2094 and no chanse with players full mr

    class: spirit master
     
  3. Terrorized

    Terrorized Beautiful Garbage Forum Legend

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    How will this effect people who use full MR? We're talking about people who don't even socket MR, and still manage 1.6k MR, which is much higher than Scouts/Chanters base Macc.
     
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  4. akylia

    akylia Banned

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    You should write down by how much exactly you want to raise it, otherwise it's hard to discuss it.

    E.g. Ranger MAcc could be increased by 300, from 1.1k to 1.4k, which would still let ABG users resist a bit (it's the best set after all) but give the rangers a chance to CC reliably. With a full MAcc set that'd be around 1.9-2k, that's still less than a Spiritmaster can reach (which is good, Rangers should have less MAcc than magical classes).

    I think +300 isn't gamebreaking at all - if people are still sceptic about it, one could propose +200.
     
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  5. kakashipta

    kakashipta Proficient

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    you increase your base ma + Ma set = makes MR set useless
    Obs: i agree with increase chanter ma , cause their damage doesn't look right to me! and maybe sin( but i think they are fine)
    tough increase Rangers MA is bullshit cause they already have easy DP and Mal form!
     
  6. Zee

    Zee Banned

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    Didn't want to mention exact values since that might of led to arguements, that will be discussed later on if the suggestion turns out to have a chance getting applied.
     
  7. Terrorized

    Terrorized Beautiful Garbage Forum Legend

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    So Sins have a base of 1.1k Macc, and Chanters have a base of 1.2k Macc. And Full ABG set = 1.5/1.6/1.7k MR. In order to at least hit decently through their MR, you need like 1.4k Macc. I myself socket some Macc on my Chanter in order to reach 1.4k, I still don't go through MR all that much.

    So a sin with 1.1k Macc has to socket Macc in 20 sockets just to get an extra 280 Macc. Which is still only 1,380 Macc :3
     
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  8. konichi

    konichi Century Old Artifact

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    Just pvp'ed and a ranger and a sin was able to stun me i am using full MR set in my cleric 2300+ MR not to mention sometimes they bug stun and you have to logoff to take the stun effect off.
     
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  9. mamacita

    mamacita Proficient

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    I don't think m.acc should be added...
    i think that the formula of mr vs m.acc should be modified.. so you need lower m.acc to hit more often

    adding m.acc to certain classes doesnt seem too fair tbh :|
     
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  10. Terrorized

    Terrorized Beautiful Garbage Forum Legend

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    Rangers have some physical stuns, and Sins have Oath of acc [:

    Could've been for those reasons you were stunned. Either that, or the Sin is using full Cloth, or the magical accessories.
     
    Last edited: Aug 27, 2011
  11. mamacita

    mamacita Proficient

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    hello.. this is sorc glad aion.. wat do you think ppl are gonna say lol
     
  12. archvanarl

    archvanarl we can play offline!!!

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    yeah they should increase scouts MA...since some of our skills especially sins has many magical attacks known as runes and our stunning skills are mostly based od MA......our skills is somewhat not fairly balanced....if we focus on MA build or magical accessories we will lose great physical damage and on the other hand with poor magic boost build will be worst... SINS are known of their stunning abilities but hard to reach it's expectations on this server...

    as other says:
    templars are the most hard to penetrate=yes
    glads=are the most damage physical deal=yes
    and the other classes as well meet their expectations and for scouts they say the most hard hitting classes sue to their high evasion, failed even geared with full abg hitted by a noob player...
     
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  13. archvanarl

    archvanarl we can play offline!!!

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    maybe.. a good alternative solution..........
     
  14. akylia

    akylia Banned

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    On GamezAion? Since when?

    My 2.1k MR ranger resists all other ranger's stuns. Stunning Shot, Lightning Arrow, etc.
     
  15. tritium

    tritium Proficient

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    Good idea. this wouldn't be "gamebreaking" at all, just, more balanced?

    I think, 1.4K-1.5k MA would be decent to play.

    You should probably try it before implementing it on gamez.
     
    Last edited: Aug 27, 2011
  16. Terrorized

    Terrorized Beautiful Garbage Forum Legend

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    Physical stuns aren't working on Gamez for Rangers? o.e
     
  17. akylia

    akylia Banned

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    Nope.

    1 more reason to increase their base MAcc.
     
  18. Alente

    Alente Legend Forum Legend

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    Tweaking with mechanics to suit a vocal minority on the forums is not something that tends to end particularly well were you to look through Gamez's history.

    Once you start balancing the game around your idea of what's right you never really stop.

    Not something I agree with doing.
     
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  19. mamacita

    mamacita Proficient

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    making abg available ingame was the mistake..
    shouldve made EGT the new abg.. and make ppl walk in anuhart
    that would've avoided alllll of the imbalance there is now
     
  20. lesterlim7

    lesterlim7 New Member

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    gonna quote about this is... Templar and glads also need magical accuracy. well it would be too imbalanced if you're a magical resist type who sacrificed all slots for manastones and be stunned around by a ranger who has all attack or crit stones. sounds fair to me you wanna hit an evasion type then get accuracy.. wanna land some stuns on a target with magical resists then use magical accuracy. some assassins still land stuns on my chanter and cleric and he has over 2400 magic resist. on the other hand i have magical accuracy weapons on my glad as well.
     
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