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Swords/ Mace 0 meter distance??? IS this bug?

Discussion in 'Old Threads' started by hyori60, Sep 7, 2011.

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  1. hyori60

    hyori60 New Member

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    Why for swords and mace the range is sometimes 1m sometimes 0m on big monsters , you cannot even hit at 1m on big monsters like Shatterback Baku, my templar close combat skills aint working when it walk up to the monster at 1m then says "Target too far" , always need to be at 0m to hit? WTF? Even auto attack doesnt work at 1m =.=, it works fine when hitting small monster, but on big ones, you need to be at 0m???
     
  2. Radacci

    Radacci New Member

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    ya, i noticed this alot too. if i use auto-approach, i stop 5m away, and mob can hit me, but i cant hit mob, and i need to stand inside the red circle to hit them.
    drana tunnelers in drana farm in gelk have like 10m melee range oO while i must stand inside them to atk them.
    its same for staff too.
     
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  3. hyori60

    hyori60 New Member

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    I think this needs to be looked at
     
  4. Teilak

    Teilak Banned

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    Move your character on the monsters ass then hit your skills lol. You can't stand 10m then hit a skill then wait for your character to hit it.
     
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  5. Carrie25

    Carrie25 New Member

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    You said very professional,I will remember
     
  6. azmanmanz

    azmanmanz offline Forum Legend

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    Carrie25
    Remove ur signature or u will be ban by gamez staff :)
     
  7. xkelvinloh

    xkelvinloh New Member

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    I don't think the problem lies on him


    Same i have encounter this problem too. Example i have a range skill,"cleave" from gladiator. It's written "within 17m" range. However,my character will stop moving from the target till 17m and it says "the target is too far". It doesnt cast at all no matter how many times i press it. UNTIL i walk to the target until a 13-14m range then i am able to cast a skills that require "17m" range. Odd isn't it.

    Sometimes, it does happens alot to my other close combat skill (1m) and it will says target too far away although i am standing between 0-1m range.

    All this does makes a lot of difference in our daily PVP, it may turn over the whole duel. From a win situation to a lose situation. I think this issue should really look into it :)
     
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  8. hyori60

    hyori60 New Member

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    Yes alot of the times because of this bug i cannot cast shieldburst or any other skills after doom lure while i pound on my keys for skills and watch the dude run away =.=


     
  9. Razorain

    Razorain New Member

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    I think what they are getting at is they were waiting on auto attack to start thier wave attacking. I find with a sin you do have to find that sweet spot but waiting for first auto attack can have you dead in pvp.
     
  10. Razorain

    Razorain New Member

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    i meant "weave" forgive my engrish =)
     
  11. thegrimreaper

    thegrimreaper New Member

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    yes, this happens a lot on my glad too, when using auto-attack or any other skill, doesn't matter what weapon, it just says 'target is too far' when i'm standing almost next to the target lol

    it doesn't happen before the update though so it could be a recent bug
     
  12. BetaMax

    BetaMax Lord Emperor Forum Legend

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    it has been like this w/ one hand weapons..
    most of the ppl are now just used to it.. that it requires a little movement closer to the PC/MOB to be able to skill + weave.
     
  13. EagleN

    EagleN Expert

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    worse than b4.
    b4 was : run to the target >> "ur target is too far away" >> cant cast skills but start auto atk >> press skill again then u can atk + weave
    now is: run to the target>> "ur target is too far away" >> cant cast skills, cant auto atk too >> press skill again then u can atk but still cant weave untill u move to the core (center) of ur target
     
  14. eodx9000

    eodx9000 New Member

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    Even when in the red circle, auto-attack isn't working for my cleric, preventing me from even weaving to get even some extra damage boost.
     
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