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Aether Hold state

Discussion in 'Old Threads' started by Razor, Oct 23, 2011.

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  1. Shunko

    Shunko Expert

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    The problem is that the sorcerers in siel are just plain broken, thats because the game wasnt meant to have all stigmas. The real problem is that all these custom nerfs also effect the sorcerers in lumiel.
     
  2. Terrorized

    Terrorized Beautiful Garbage Forum Legend

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    I'd look into it more, but I'm currently experimenting on Retail e.e I suppose I could always ask some people about Aether in lfg though.
     
  3. PoWeLL

    PoWeLL Getting there

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    New troll build set Evasion // MR.
     
  4. BetaMax

    BetaMax Lord Emperor Forum Legend

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    when they dodge/resist it.. they do this epic dance afterwards

    [video=youtube;dXMdw5VjhIY]http://www.youtube.com/watch?v=dXMdw5VjhIY[/video]
     
    2 people like this.
  5. Nujabes

    Nujabes Well-Known Member

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    If it's based on accuracy, why would MA/MR matter?
     
  6. Physicist

    Physicist New Member

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    Well its bugged, aether holds are Macc based. It must have been changed or got bugged (most likely). It would literally be useless for sorc anyway if it was acc based (like now).
    The only way to block an aether hold is shields which absorb all of the dmg from aether hold skill or an ud like effect, or to resist it.
     
  7. PoWeLL

    PoWeLL Getting there

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    Any ways.. Snare traps dont land as they should. If now they are bassed on Accuracy, these ones would land perfectly, couse ranger reach more than 2k acc easy.

    In my opinion, all the formulas between acc/evasion and macc/mr are screwed

    /edit: well all the formulas are screwed.. damage as well. 1k agonazing... and 900dmg crit on gale make me laugh
     
  8. Razor

    Razor Master of Disguise Forum Legend

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    Atm traps have their own accuracy.

    And no, the formulas work perfectly fine. The problem is where which should be used.
     
  9. Physicist

    Physicist New Member

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    Traps have their own M acc though. In fact this is evident enough to show aether hold is m acc based. In 2.7 patch notes ncsoft will increase the m acc of traps. I already knew this lol, but it helps to show that traps (and thus their effects inc snare trap) are m acc based.

    http://gameguide.na.aiononline.com/aion/Patch+Notes+2.7#hd97812 patch notes under skills part 4 (just to show that traps are Macc based, which includes snare trap thus aether hold m acc based, i dont know why im saying this though lol, its common knowledge in aion that aether hold is m acc based)
     
  10. Plechac

    Plechac Proficient

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    My assumption is, that someone was playing with "debufing" formulas ...

    Why ? before, if you landed Spell, the "debuff" from spell would land 100% ..

    F.E. I hit Frost, it deals dmg, target has slow ...
    Now You hit frost, Dmg is dealt but no slow effect ...

    ( I am not saying tat it should/should ´t work like this, but this is enough proof for me that someone was playing with this )
    And they messed up Aetherholds ... based on acc ...

    Macc of sumoned objects ( traps, Summon whirlwind, Ice sheet ) is hell low ...

    can ´t hit a thing besides 1300 Mr


    As for sorc´s 20% custom dmg nerf .. I have alredy tried to solve this, I have showed that it works according to NCSOFT Formulas, but they simply want us to have nerfed dmg .. so be it ..
     
  11. Razor

    Razor Master of Disguise Forum Legend

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    I like it that way - sometimes only the damage would land, but if your MA is flawless, both shall.

    They, + traps + cleric energies (already like that) should use the caster's MA.
     
  12. PoWeLL

    PoWeLL Getting there

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    Yes, you are right on the acc about the traps, they have their own, forgot it.
     
  13. powerball

    powerball New Member

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    Ex-retail, I did notice sorcs aether hold sometimes missed when it shouldn't so I kinda left it out of my rotation but I haven't quite tested it enough, and before stuffs get blowned out of proportion, Sin aether is MA based, ranger traps is MA based but have their own values as someone mentioned earlier in the thread and glad aerial lock down is not MA based, IT will land everytime unless the player has UD type skills on or enough stone skin type shield to absorb it completely.
     
  14. Physicist

    Physicist New Member

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    When i played it never missed unless someone popped anti shock scroll before it which absorbed 100% of the dmg, or a similar shield. (not counting Ud effects or complete resists)
     
  15. Razor

    Razor Master of Disguise Forum Legend

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    I reported 100% shield / KD/KB/AH/Spin like a month ago, nothing fixed.

    ----

    Good way to it:
    - Glad - accuracy based AHold, can be resisted by UD or 100% absorbs.
    - Sin - To begin with, all states can be resisted by UD or similar. | Everything but Spin - MA based. AHold and Spin can be resisted by 100% absorbs.
    - Ranger - Well trap is the only issue here.. Traps obtain caster's MA, MA/MR based.
    - Sorc - AHold MA/MR based, can also be resisted by UD or 100% absorbs.
     
  16. Plechac

    Plechac Proficient

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    The only thing that should hit thru absorbtion effects is paralyze ...
     
  17. Physicist

    Physicist New Member

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    Stuns/knockbacks can too
     
  18. The Ablazed

    The Ablazed Banned

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    Plenty of things do on the contrary.

    For instance templars have a 100% stun skill even through ud and shields.
     
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