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Official 3.0 patch notes for Korean PTS

Discussion in 'Old Threads' started by dmaxcustom, Nov 1, 2011.

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  1. dmaxcustom

    dmaxcustom Well-Known Member

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  2. Naj

    Naj In-Game Reports bystander

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    Sanctum !!! love it <3

    ^o^

    kkkeeeeeeewwlllllllllllllllllllll
     
  3. helssing05

    helssing05 Expert

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    4. Players can now use "Remove Shock I" even when silenced.5. The Altered State Resist of the Gladiator/Templar skill "Unwavering Devotion I" has been reduced from 1000 to 800.6. Fixed a bug with the Gladiator skills "Explosion of Rage I~IV" "Seething Explosion I ~ IV" where the animation didn't display correctly when the skills were used while flying.7. Reduced the cooldown of the Templar's "Steel Wall Defense I" skill from 12 to 6 seconds.8. Added strong enmity to the Templar skill "Incite Rage I ~ V". This lasts for 5 seconds, and then gradually fades.9. Changed the formula for calculating the attack power of the Templar skill "Break Power I ~ IV".10. Added an effect to the Assassin's "Killer's Eye I" skill, which increases Magical Accuracy by 300.11. Reduced the cooldown of the Assassin's "Sprint I" skill from 30 to 10 seconds.12. Increased the cooldown of the Assassin's "Wind Walk I" skill from 30 seconds to 1 minute.13. Reduced the cooldown of the Assassin's "Oath of Accuracy I" skill from 5 to 3 minutes.14. Increased the HP drain of the Assassin's "Blood Rune I ~ II" skill.15. The following Assassin skills may now be used while moving:
    - "Assassination I ~ III"
    - "Agonizing Slash I ~ IV"
    - "Agony Rune I ~ II".
    16. Increased the Magical Accuracy of the Assassin's "Blinding Burst I" skill.17. Increased the accuracy effect of the following Assassin "Pain Rune" skills:.
    - "Darkness Rune I"
    - "Rune Swipe I"
    - "Pain Rune I ~ IV"
    - "Signet Silence I"
    - "Blood Rune II"
    Love it, also added that page to my favorites, since when 3.0 hits here, i'm sure assassins won't get all those cool stuff.
    Lol, i saw the rest and... Damn, can't w8 for it. Going to be so much fun, much more balanced, AP will be more useful, AP Ranks won't be useless. WOOT, not to mention the Slayer transformation of assassins (+3k hp and 300 MAcc :) )
     
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  4. jesseneth

    jesseneth Smokin' - Drinkin'

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    those are awesome O.O
     
  5. kakashipta

    kakashipta Proficient

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    assassins must be really happy!
     
  6. icemonster

    icemonster Proficient

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    Yes we are <3 :D
     
  7. Cerial

    Cerial Game Over

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    UD is only now 800 **SAD**
     
  8. kakashipta

    kakashipta Proficient

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    really sad
     
  9. helssing05

    helssing05 Expert

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    Just corrected you.
     
  10. Tempzilla

    Tempzilla I Gots Candy!!

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    Players can now use "Remove Shock I" even when silenced. NOOOOO!!!!!!!!!!!!!
     
  11. helssing05

    helssing05 Expert

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    YEEEEEEEEEEES ! No more sins ambushing , procing silence with the retarded 10% OP godstones. "Even though i'm an assassin i do not like them".
     
  12. Tempzilla

    Tempzilla I Gots Candy!!

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    Well not all is lost.... it just means stun run away while remove shock is in effect come back and stun again! =D


    Add: 9. Added a magic enhancement system for items.
    - These items can be enhanced using AP.
    - Only some items can be magically enhanced.
    - Performing magic enhancement on an item activates additional options.
    - There are 2 stages of magic enhancement.
    - As with conditioning, magic enhancement is consumed over time. The rate depends on combat behavior (attacking, blocking, skill use).
    - When you fuse 2 weapons that have been magically enhanced, the magic effects of both weapons are applied to the item created.
    - You cannot fuse a weapon that can be magically enhanced with a weapon that can be conditioned.
    - Magic enhancements can be done through these NPCs.

    O.O WHAT?! No Wai!!!
     
  13. helssing05

    helssing05 Expert

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    Magic enhancement is basically a Conditioning but with AP and it depends on Combat Behavior, i found it rather nice :-0
     
  14. Tempzilla

    Tempzilla I Gots Candy!!

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    Why Do i have a feeling when we do get this/ IF we get it that its not gonna be something that gets modded to be pricy... cause i mean ap on gamez is like Dirt... you can find it everywhere lol
     
  15. Ladien

    Ladien The Last Karate Baby

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    20. Reduced the duration of the fear effect that the Spiritmaster's "Fear I" and "Fear Shriek I" skills have when used on enemy players.
    21. Increased the range of the Spiritmaster's "Spirit Substitution I" skill from 10m to 20m.
    i guess it's not only gamez that hates SM :D

    ftw!! SM will be useless in gamez coz every fix the say is 1 nerfing at a time :3 rofl!
     
  16. rojinku

    rojinku New Member

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    yesssssssssssssssssss
     
  17. Archsatan

    Archsatan Yoza

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    A-ma-zing...i hope to bid 10k credits for a mansion, y'all are invited to my party.
     
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