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[Suggestion] Sorcerer Buff Balancing

Discussion in 'Suggestions' started by vRisen, Jan 8, 2012.

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  1. vRisen

    vRisen Banned

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    Especially with that new nuke that does 2x the damage of Glacial Shard. :/
     
  2. Fantaros

    Fantaros Banned Forum Legend

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    hmm yea? a more specific post..


    You are just talking about your self and you want everything to get nerfed so that you can kill sorcs easier.. consider your suggestions is applied and implement.. then you will find another class you wanna get nerfed too..

    Just stop acting like a child. Most of the people that saw this suggestion .. think the same thing.. what a dickhead
     
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  3. vRisen

    vRisen Banned

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    It's not retail. NCSoft doesn't have a Siel server with every skill available.

    Yeah, don't worry. You can keep rolling with your zerg and throwing nukes at people.

     
  4. Invictis

    Invictis OutOfInsanityComesClarity Forum Legend

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    in your dreams or nightmares, determined on a case
    suggestions are suggestions, prove/disprove how this will positively impact the communities as a whole. time to whip out excel and put your money where your mouth is guys.....

    [​IMG]
     
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  5. Ekzh

    Ekzh B E W I L D Forum Legend

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    Well, sorc doesn't have counter-effects since has high Cd.
    Boon of Iron-Clad I 10m Cd
    Magic Assist 5m Cd
    Supplication of Focus 2m Cd.
    Boon of Quickness/Strength 5m Cd.
    Wintry Armor 5m Cd.

    Berseker 3m Cd. U can use it 3 times before a sorc has Boon of Iron-Clad.

    Shadow Rage can be compared with Boon of Iron-Clad, but both depend on the situation.
     
  6. The Ablazed

    The Ablazed Banned

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    UD - Lowers Attack by 30%
    Charge - Lowers ACC by 300
    Ankle Snare - Lowers elemental defenses by 200 for 4 seconds
    Wall of Steel - Reduces Attack by 40%

    Is my list ^^

    You can't just name 1 buff of your class as if all your buffs take away something from you. Also, this is what you get for playing Siel rofl.

    Edit: Forgot to mention, silence doesn't stop you from attacking but it does on sorcerers.
    How much of the server has 10% silence godstones you think?
     
    Last edited: Jan 8, 2012
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  7. snic

    snic Respected Member

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    almost one year that i left gamez and few months that i resigned on crystal, what do you think? do i give a damn about what happens to sorc now? I just stated my opinion, which you encountered negatively
     
  8. Luvlee

    Luvlee Herp Derp

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    Oh zgod another one LMAO. Just don't make a cleric/chanter thread and I won't have to rage at you (joke)

    @Dc:Lhuv a talented Sorc? Akakakakakakakakakaaaaas
     
  9. dmaxcustom

    dmaxcustom Well-Known Member

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    You have 20ms of ping... I still have issues understanding what is your problem. If you cant destroy a whole zerg by yourself you arent happy? is that it? If you cant pew pew a sorcerer 20ms ping style in a flash, its other classes and peoples fault then?

    Anyway, If those buffs had a shorter CD i might agree with you, but is not the case, so, no... honestly, all your threads no matter what you type in them, looks utterly biased and somewhat of an spoiled kid... no offense, its what I get when I read them.

    Feel free to asnwer as you like, I wont asnwer.
     
  10. vRisen

    vRisen Banned

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    Berserking 3m Cd.
    Wall of Steel 10m Cd.
    UD 3m Cd.
    Second Wind 3m Cd.

    Those are the only useful buffs that gladiators receive. You have more buffs that give better bonuses so it's logical that the cooldown is longer. All I'm asking for is a little side-effect to one or two buffs so that I don't have to deal with all 5 of those buffs with every Sorcerer that I fight, and I DO deal with all of those buffs. Every. Single. Time.

    I don't think that we should use the cooldowns as a "counter-balance" because we both know that the sorcerers don't run into a situation where they actually NEED those buffs before the cooldown ends.

    Comparing the effects gained:

    Asmo Sorcerer:
    Invulnerable to Physical damage for 5 seconds.
    50% Cast speed reduction
    1000 Magical Accuracy
    Shield that slows attacker and reflects 1k damage.

    Elyos Sorcerer:
    Invulnerable to Physical damage for 5 seconds.
    500 Magic Boost
    1500 Magical Accuracy
    Shield that slows attacker and reflects 1k damage.

    Gladiator:
    Parry 12 attacks.
    Heal 35% health.
    Increase Physical Attack 80%.
    Can't be Knocked Down / Stunned.
    -200 Accuracy
    -50% Physical Defense

    When you think about it, why did NCSoft place the SoF / BoS bonuses so high? I mean with the manastone only adding +14, why would they add a skill that adds 500 and another one that adds 1,000?

    Actually, yeah. I'm not happy that I can't kill sorcerers in a flash. Wanna know why?

    Sorcerers are intended to be GLASS CANNONS. Know what a glass cannon is?

    Imagine a cannon made out of glass. The cannon hits hard, but if it gets hit, it breaks.

    Siel sorcerers are not like that.

    ABG sorcerers last longer than EGT gladiators. Imagine assassins and rangers. Yeah, I kill them HELLA fast even if they are ABG.

    But sorcerers? No. Absolutely not. I'm always met with BoIC + Wintry armor + 3 nukes shoved up my arse and kills me before my 20ms even grabs a hold of them.

    Oh, it's not over. What happens when I do grab ahold of them? They teleport! Yes! That's right! Teleport! So I'm slowed by two slow spells, and now either slept or rooted waiting for a Glacial Shard cast bar to take my last 500 hp.
     
    Last edited: Jan 8, 2012
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  11. The Ablazed

    The Ablazed Banned

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    Every class has a counter and sorc is obviously glad's counter. Tell me, you don't see any rangers making threads on glads or templars do you?


    What you fail to realize is in a 3 v 1, vs rangers UD works far better than Wintry.

    In a 3 v 1 vs sins, Second Wind works far better than elemental ward.

    In a 3 v 1 vs a templar with Aether Armor up, Wall of Steel works far better than Iron Clad.

    In a 3 v 1 vs clerics, 20% chance to KD every crit works far better than a 20 second ma buff.

    I can go on and on. Nice you made a suggestion, a shame it's utterly pointless, useless, and would break the game if implemented.

    You're looking at this in a totally one-sided and twisted way.
     
  12. Razor

    Razor Master of Disguise Forum Legend

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    If this goes for Siel, I agree on the most of it :3 However, believe me, Lumiel sorc is far from the best/easiest class to solo.
     
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  13. The Ablazed

    The Ablazed Banned

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    Ikr.

    True sorcs are gods on Siel. But any sin can come by Ripclaw > Signet > Stun Lock.
     
  14. vRisen

    vRisen Banned

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    That's the only known way to burst down a sorcerer before he can do anything. I have 20ms ping, I know.

    Yeah, I guess this would apply to Siel only, 'cause, you know.
     
  15. The Ablazed

    The Ablazed Banned

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    Whatever, I haven't been on Siel since like March. As long as it doesn't involve Lumiel idc \o/
     
  16. vRisen

    vRisen Banned

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    Doesn't it seem odd that a 20ms gladiator with full ABG can't kill an EGT sorcerer without the sorcerer doing some damage first? They're supposed to be glass cannons, this would make them a little bit more on the glass cannon side.
     
  17. aVeryFatGuy

    aVeryFatGuy Proficient

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    Not odd at all, casters were made as "counters" to plates. What's odd is that plates can kill sorcs easily if their 10% silence stone procs at the right times.
     
  18. The Ablazed

    The Ablazed Banned

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    To be expected really, they're range. They're always gonna do some damage on you first.
     
  19. vRisen

    vRisen Banned

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    Godstones rarely proc on sorcerers. Their MR is too high.

    I'm talking like if the sorcerer doesn't see me and I get the first hit.
     
  20. Razor

    Razor Master of Disguise Forum Legend

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    If things were Retail-like good e40 sorcs would be raping full ABGs on Lumiel, but shit ain't so easeh~
     
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