Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

[Suggestion] Sorcerer Buff Balancing

Discussion in 'Suggestions' started by vRisen, Jan 8, 2012.

Thread Status:
Not open for further replies.
  1. vRisen

    vRisen Banned

    Joined:
    Jun 5, 2010
    Messages:
    1,161
    Likes Received:
    1,030
    Trophy Points:
    0
    I have played sorc. I played back when we could one-shot everyone and I've played since 2.7. The class is unbelievably OP with 20ms it's not even funny.

    Here's a picture I made just for you:



    [​IMG]


    All I'm asking for is a little decrease to MR or MB at the end of SoF, and the range of Wintry's damage decreased to 2m.

    Actually, I'd rather have a counter-effect added to Magic Assist since it would be considered the equivalent to Berserking and Shadow Rage. A 50% Phys. Defense reduction and maybe 400 off MBoost seems nice.
     
    Last edited: Jan 9, 2012
  2. Played

    Played *Kung-Fu Master* Forum Legend

    Joined:
    May 7, 2011
    Messages:
    758
    Likes Received:
    392
    Trophy Points:
    283
    Those are some nice pictures really.. Arrow flurry is meant for pve not pvp

    Deadly abandon isn't used that much by sins and no sin ever touches shadow rage.

    As for beserk Glad's seem to be doing fine with it and its downsides (which aren't that harsh tbh since glad's don't really need that much accuracy compared to templars or phys def)

    In the end this proves nothing
     
    1 person likes this.
  3. vRisen

    vRisen Banned

    Joined:
    Jun 5, 2010
    Messages:
    1,161
    Likes Received:
    1,030
    Trophy Points:
    0
    It's only meant to show that other classes have counter-effects on their buffs and sorcerers (the most OP class with the godly buffs) have no counter-effects to balance things out a bit.
     
  4. Played

    Played *Kung-Fu Master* Forum Legend

    Joined:
    May 7, 2011
    Messages:
    758
    Likes Received:
    392
    Trophy Points:
    283
    Called 10% Silence Godstone .. Talk about no counter effect

    Well im done pce..
     
  5. vRisen

    vRisen Banned

    Joined:
    Jun 5, 2010
    Messages:
    1,161
    Likes Received:
    1,030
    Trophy Points:
    0
    ...which never lands on a sorcerer because of how high their MR is.
     
  6. Isin

    Isin Zerg me plox Forum Legend

    Joined:
    Nov 15, 2010
    Messages:
    1,918
    Likes Received:
    1,228
    Trophy Points:
    398
    Location:
    Jackson, Mississippi, United States
    Well by me ignoring all the flames in between page 1-8 and after reading the first post. I think, its ok to do some kind of negativity to some buffs that have no negative effects what so ever but not just to this class if u want to be "technically" fair. Plus I do believe it would take a hell of a lot of coding to get this right and before something this technical to take place they would have to fix the stuff that actually suppose to work right in the first place before going in and customizing stuff. Not sure if they even know how but only one way to find out :D
     
  7. The Ablazed

    The Ablazed Banned

    Joined:
    Nov 30, 2010
    Messages:
    3,378
    Likes Received:
    2,017
    Trophy Points:
    0
    Location:
    In infinity
    Gonna be having to worry about sins next update :(
     
    1 person likes this.
  8. Isin

    Isin Zerg me plox Forum Legend

    Joined:
    Nov 15, 2010
    Messages:
    1,918
    Likes Received:
    1,228
    Trophy Points:
    398
    Location:
    Jackson, Mississippi, United States
    correction, the ppl that can't deal with them are gonna have to worry about them lol
     
  9. The Ablazed

    The Ablazed Banned

    Joined:
    Nov 30, 2010
    Messages:
    3,378
    Likes Received:
    2,017
    Trophy Points:
    0
    Location:
    In infinity
    They getting a lot of damage added to them D:

    It's more of the nuisance bad ones will be and how hard the good ones will be D:


    And pushback still working through UD :/
     
  10. Isin

    Isin Zerg me plox Forum Legend

    Joined:
    Nov 15, 2010
    Messages:
    1,918
    Likes Received:
    1,228
    Trophy Points:
    398
    Location:
    Jackson, Mississippi, United States
    oh well let them qq, we wont have nothin to worry about lol. *rolls down the yellow brick road*
     
  11. The Ablazed

    The Ablazed Banned

    Joined:
    Nov 30, 2010
    Messages:
    3,378
    Likes Received:
    2,017
    Trophy Points:
    0
    Location:
    In infinity
    Arenas coming out anyway. Can't wait to run around smashing their heads in with my athana spear ^-^

    *smacks off what is now red brick road*
     
  12. Downfall

    Downfall Well-Known Member

    Joined:
    Jan 14, 2011
    Messages:
    1,512
    Likes Received:
    1,038
    Trophy Points:
    363

    Which if their still messed up they prove nothing.. if they were the way they were suppose to be sorcs would have no real counter-effect.


    So on Siel.. the ones that can't deal with you then?xD
     
  13. Isin

    Isin Zerg me plox Forum Legend

    Joined:
    Nov 15, 2010
    Messages:
    1,918
    Likes Received:
    1,228
    Trophy Points:
    398
    Location:
    Jackson, Mississippi, United States
    true. but i dont think im that trouble some. I tend to be very friendly with ppl.
     
  14. BigMouth

    BigMouth New Member

    Joined:
    Dec 24, 2011
    Messages:
    13
    Likes Received:
    1
    Trophy Points:
    0
    QQ Thread glad about sorc....LOL:whistling:
     
    1 person likes this.
  15. magiceye

    magiceye Proficient

    Joined:
    Jul 22, 2010
    Messages:
    390
    Likes Received:
    11
    Trophy Points:
    0
    Maybe him got Full magic resist set but still lose sorcs, i guess:D.
     
  16. Nujabes

    Nujabes Well-Known Member

    Joined:
    Aug 28, 2010
    Messages:
    1,561
    Likes Received:
    501
    Trophy Points:
    0
    I'd say mboost, a good sacrifice to get absolute 100% rate of magical accuracy.

    Not sure about Wintry though, since 5 minutes is pretty long compared to 2 mins (SOF) and is much easier to avoid than SOF. Since you're on a full stigma server though, I'd probably vote for range at most though, 2-3m.
     
  17. Lhuv

    Lhuv Well-Known Member

    Joined:
    Dec 6, 2010
    Messages:
    1,861
    Likes Received:
    1,685
    Trophy Points:
    318
    Location:
    Beluslut

    @Boon of Quickness : if im late This doest work same as before now. . .
    - Looks like you wanna nerf our magical accuracy !! What about thosE GLADIATOR who can use " CHAIN SET?!! " Its not just right sorc can only use Cloth and GLADS can use Leather, Chain , Plate?! which gives MR in chain for example, Glad with 2,380 MR?!! and Sorc have 2.1 MA if Full MA including the weapon,

    And oh oh oh , about the GLadiator that uses MA set and MOTHERfking godstone Proc like in 30 seconds they PRoc 10times?!
     
  18. mamacita

    mamacita Proficient

    Joined:
    Apr 17, 2011
    Messages:
    329
    Likes Received:
    506
    Trophy Points:
    0
    Location:
    calith
    hmm i dont like sorcs too but u cant nerf the shitout of them lol...

    and sorc > most classes , because of their unlimited stuns and cc's , not anything statwise
    mr is bugged on this server, even with a 300 difference in ma compared to opponents mr u should have a chance to hit him although here its like 0% chance

    and glads be op too.


    btw pretty funny, if u use blind leap and boon of quickness u have -600 magical accuracy
    rofl.. gg
     
    Last edited: Jan 9, 2012
    1 person likes this.
  19. Lhuv

    Lhuv Well-Known Member

    Joined:
    Dec 6, 2010
    Messages:
    1,861
    Likes Received:
    1,685
    Trophy Points:
    318
    Location:
    Beluslut
    you wh0re 1on1 my cleric now HAHAHHAHAHA YES im gonna try hard
     
  20. Purell

    Purell - Forum Legend

    Joined:
    Oct 31, 2011
    Messages:
    1,409
    Likes Received:
    1,835
    Trophy Points:
    378
    I've been playing sorc for a quite long time now and notice that they're quite of an op class. What I also believe should happen is that the skill called "supplication focus" should be removed. Removing suppliaction focus gives sorcs a reason to go full magic accuracy build, that means other classes are given the advantage to able to slience/root them. A fully build mr sorc can easily reist a lot of damage from other classes, it's almost like you're a templar. Another skill I think should be removed is wintiry armor. When a sorc uses that skill you can't get near the sorc if you're an phsycial attacker, you also can't run away from sorc because they'll easily silence you and freeze/stun you. I mean come on now, that's an cheap skill. I myself don't use that skill unless i'm in some trouble like a 3v1 or more.

    This is just my opinon and could probably make things better.
     
    1 person likes this.
Thread Status:
Not open for further replies.

Share This Page