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[Suggestion] Cure for Zergititus

Discussion in 'Suggestions' started by vRisen, Jan 19, 2012.

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  1. vRisen

    vRisen Banned

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    This implementation would force "zergers" to relocate and branch out, which would specify certain areas for certain types of PvP, removing the ability to zerg a certain area and receive "easy kills."

    Here's how it would work:

    If a player dies in a popular zerging area, such as a fort, the kill system would "scan" the nearby area to determine if a player should receive a kill and its AP.

    So, say a player dies from 20 zergers, the system would effectively determine if the player was zerged before deciding if his death should be a punishment to himself, and as a reward for others.

    Don't say that this is not possible, it is:

    Code:
     ...code...
     ...code...
     ...code...
    
    if not (returnNearbyEnemies >= 20 || returnNearbyAllies <= returnNearbyEnemies | return isZergLocation) {
        java.AionToolKit.addPlayerKill();
        java.AionToolKit.distrubutePlayerAP(); 
    }
    
    Of course the coding is not the same, since this is done from the top of my head, but it would be that easy.

    TL;DR: If someone dies in a certain area, and there are, for example, 20 nearby enemies and the allies are fewer than the enemies, nobody would lose any AP and nobody would receive a kill or its AP.

    The system could easily be tweaked so that certain areas receive different checks; say for the fort areas, the allies would not have to be fewer than the enemies, and so on.

    Another area idea would be to specify certain areas that would be for group PvP. Say, if a group is in an area and they get zerged 6v25, those 25 would not receive any kills.

    The same could be done for Solo areas, if a player gets attacked by more than one person in the last 15 seconds before his death in a certain area, the gankers would not receive a kill.

    It would also be neat to display a certain icon above a players head, specifying if killing him would give have any gains.

    While the devs are down there, they could also add a check for a player level and decide if killing a player under level 55 would bring any rewards.

    Questions and other suggestions are appreciated. If you're going to be criticizing this suggestion, please make sure you understand it entirely before posting.
     
    Last edited: Jan 19, 2012
    7 people like this.
  2. Revoultion

    Revoultion Well-Known Member

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    you know what can tweak it? AP reduction upon zerging - if a Player A's AP distribution exceeds 10 AP recievers or more (players who get the AP off Player A) execute AP reduction to every zerger according to his rank and Player A's AP is preserved.

    TL DR : if you zerg your AP is depleted. IE a 2 star officer, along with 30 more, zerg Player A. the 2 star will have 23k AP stripped away
    Player A will lose no AP.
     
  3. xSabrina

    xSabrina Proficient Forum Legend

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    Might be a stupid question, but:

    So, it's a 6v25 scenario. That group of 6 wins (yay for fighting a bunch of baddies)... the 6 gets kills/AP right? Because that wouldn't make sense if the group wins and they don't get AP/kills because they got zerged. This little "fix" (not that it's implemented or anything, but if it were,) only applies to said zergers right?

    And also on the soloing part, say it's a 2v1 >.> Your buddy needs help. Imma jump in there and help dang it. Should definitely get AP/kill for that. lol.
    It all sounds like a fine and dandy idea, but I guess it's just unclear to me atm. There's no way that would be fair I guess? So many things could go wrong with the coding and then screw everything up and people get pissed. I dunno, my opinion.
     
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  4. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    put it this way :p

    1. do u think people will bother checking for this?
    2. do u think they will care and split up just coz of this?

    kinda think it wont change a thing, also has no effect on the current zerg vs zerg where people run back and forth (really more like a marathon than pvp if u ask me)

    still think people would kill players that r alone just for the fun of it and to ruin their day even if theres no reward lol
     
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  5. vRisen

    vRisen Banned

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    Well some people don't only zerg for the AP, but for the kills. *Looks at rankings*

     
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  6. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    do u know how hard its gonna become to find evenly balanced groups of people just to pvp? think more people r gonna end up QQing around the forums that pvp is dead coz no group is balanced enough to get ap/kills

    in the end it slows the gain for everybody, probably by more than they lose from getting zerged atm
     
  7. vRisen

    vRisen Banned

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    Well the zerg areas could stay open. Maybe nobody in the zerg areas would receive kills, but they would get AP so they could get items. They could even receive medals for every 100k ap or so gained in that area. It gives new players a chance, and at the same time, gives more experienced and better-geared players a chance to PvP non-zerg styl.e
     
  8. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    about that, think more people care bout the ingame AP rank (in this case literally nothing would change) than the website kills (like really most people dont check those anyway and only shows a few of them, AP rank shows on everybody easily ingame)
     
  9. Badrobot

    Badrobot SNU SNU

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    Gamezaion is one of the Pservers with the worst PVP,w/e it is that would fix the problem,id agree with it..Zerg and people who run in 1v1 fights just ruing this game... I think they zerg cause its the only way to get high rank,i mean,if they had any actual skills they would be able to get the rank in solo pvp,but i wouldnt expect that from the current high rankers,they are mostly noobs who hide behind zergs. Not everyones a skilled player ;S
     
  10. vRisen

    vRisen Banned

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    Do you have any suggestions? As far as I'm concerned, a penalization system is the only way to diversify PvP.
     
  11. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    what would fix it? more pvp maps. ur crowding a couple of 100 people on 2-3 maps, thats what happens

    1. introduce a level gap protection, cant attack people below lets say lvl 50 (really, people get to 55 in 2-3 hours anyway)
    2. introduce additional rifts to lower maps

    stops lowbie killing, reduces zergs and there r more highlvls around to help lowbies that need it
     
  12. vRisen

    vRisen Banned

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    sdsdasdasda
     
  13. Downfall

    Downfall Well-Known Member

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    Zergs still around? wow e.e well togi that Sanctum/Pandae tele would very well stop a portion of the zerging atleast the people that go won't have to be fighting against zergs if that is implemented though a limit should be set on how many people can go so zergs don't begin to start in that bookmarked area.
     
  14. vRisen

    vRisen Banned

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    I never thought of a limit. Good one. :p
     
  15. Clubs

    Clubs Retired Forum Legend

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    Togi,

    I find it funny as hell that I had this idea sitting in my head for the past week, and I asked you if you ever sit around brainstorming ideas to help fix zerging yesterday, you replied no.

    I completly support this idea, as you are much better with coding than me. My idea was sort of the same anyway, if the player recieved damage from more than 7 players (more than a group) within a 5 second time period, the AP is neutralized for both the killer and the killee.
     
  16. Hardstyle

    Hardstyle ***** Slap Forum Legend

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    if people are so worried about loosing ap and dropping in rank.
    Make rank useless and turn everyone into a governor who reaches 800k ap. Ranks are useless now anyways. a rank 9 who just used up all his ap can be a better player then a noob who stays in a zerg and who is a 5 star officer.

    Who cares about rank. its the fun u get when pvping properly.

    Opening up more maps "like the good old days" will work aswell.

    Oh wait. Both systems were on in the "good old days" and we had much less zerg back then, wich proves its effective somewhat.
     
  17. vRisen

    vRisen Banned

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    I don't think you were there for the Shard Raids. xD

    Of course in its defense, that was the only PvP location.
     
  18. Jessica

    Jessica Guest

    would make pvp geared twinks immortal
     
  19. infusionaire

    infusionaire New Member

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    how about if you are attacked by more then 10 within a 5 seconds you gain the ability to transform! ahahahaha! bet that would break that zerg up no one wants to deal with 10 xforms running around lol
     
  20. Hardstyle

    Hardstyle ***** Slap Forum Legend

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    I think u are wrong badly on that part
     
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