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Anti Zerg Function ?!

Discussion in 'Suggestions' started by aecoon, Mar 22, 2012.

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  1. aecoon

    aecoon 。◕ ‿ ◕。 Forum Legend

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    I know this has been brought up alot to fix this but don't think ppl have given it any more though.

    but seeing how the server is getting more and more over populated, and even more zergy for each day.
    it would be nice to have this in the game to stop ppl from zerging in massive groups.

    was on one server that had a really great function of this in place.

    where if u are getting jumped by 2+ players ofc their AP gets reduced greatly but also if u get like say jumped by bigger groups like in zergs or other parts you should get MINUS ap and loose instead of gaining ap.
    thous making players think before they go in zergs, since they wont gain anything from it.

    i don't know if this should apply for the whole group or just the players that hit the players and such, but i would like to hear what the staff or our devs have to say about this.

    imo it should apply for the whole group to minimize bigger zergs to group.
    but would also be kinda bad if ur with ur legion in a full group.


    pls tell me what u guys think and suggestions around this. or bump it for the staff/devs

    Ty
     
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  2. marjoriya

    marjoriya Proficient

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    Imagine an elyos attacking an asmodian then 10 elyos assassins pop up to kill the asmodian. Programming the game to be less zergy is useless.
     
  3. TheViper

    TheViper Expert

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    Yeah nice idea, but it isn't that simple. There will be lots of problems with legion raiding or group vs group.
     
  4. Fantaros

    Fantaros Banned Forum Legend

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    aion will always be a zerg game.. that's what i learned
     
  5. aecoon

    aecoon 。◕ ‿ ◕。 Forum Legend

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    didn't u quit ?

    they will only do that until they figure out they lose instead of gaining.
    come with a suggestion then that is better if u have one ?
     
  6. blue13thunder24

    blue13thunder24 Proficient Forum Legend

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    with the rifts to bel heiron taking forever to spawn and asmos not getting to inggi causes gelk to be a zerg fest. along with reshanta being camped by both sides. Something need to be done. its killing the pvp and the pve
     
  7. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    or if the number of people exceeds a certain amount, turn every1 into a frightcorn that cant fight xD


    well the concept is interesting, however the biggest issue (as always) is determining the size/proportions before this applies. the logic of the code is whats important. for example most people wont mind a 1v2 pvp (or 1v3 etc) so it might turn out really hard to have any pvp since people will just be scared of the possibility of losing AP

    and then ull have people who just wont give a damn :p they will go for kills, AP cant go below 0 anyway so they will zerg just to piss people off

    personally id say forget all this bs coz the way i know our devs, they will just break more things than actually accomplishing anything. wait till 3.0, additional maps will open up giving highlvls more maps to pvp on and see afterwards if anything needs changing
     
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  8. PivotNoir

    PivotNoir Proficient

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    zergs can be such a joy-kill, true~ but do note according to wikipedia MMORPG stands for massively multiplayer online role playing game which basically means zerg-fest is rather inevitable..

    dont get me wrong its a nice suggestion but what about those under geared but needs AP~ new players? :)
     
  9. Razor

    Razor Master of Disguise Forum Legend

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    You don't have to raid with an entire legion if you won't encounter zergs tbh.
     
  10. Saha25

    Saha25 ☠ ♥ RAUHA ♥ ☠

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    open eltnen and morheim for lvl 55 and there will be 2 more map, so less ppl will be on ingi/gelk/heiron (i don't write beluslan and abyss cause they are ghostowns :D)
     
  11. vRisen

    vRisen Banned

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    The easiest solution is to open Eltnen and Morheim and see where that takes us. Opening up the rift travel between those two zones would take 5 minutes tops.

    I figure I don't need to explain this, but I will anyway. We can use the data from opening up more pvp zones. Does it sufficiently reduce the amount of players in zergs? This way if anyone decides its time to get things done, we'll have a better idea of what needs done.

    PM those responsible and put pressure on them to get certain things done. Explain to them that other potential developers are frowning down on them because someone doesn't have the experience or skills to do developer work efficiently.
     
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  12. Deadlychants

    Deadlychants Rainbow kittens Forum Legend

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    There were a lot of complaints from lower level'd players trying to level while groups of 55's camped the fortress entrance when we had this. It's been put and removed twice now as far as I remember. Was never a good experience. :[


    I really like the OP's idea, and would love to see that attempted. I definitely wouldn't say a lot of AP -minus. Maybe like 250-500 AP for zerging in 10+? 0 for 8+. I don't know. It could go a lot of ways there.
     
  13. vRisen

    vRisen Banned

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    Realistically speaking, our developer is unable to complete such a request as a result of its complication. :/
     
  14. dmaxcustom

    dmaxcustom Well-Known Member

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    I have nice memories of those days to be honest... and people always found ways to lvl up. But of course i understand the issue, is not like its supposed to be.

    @OP

    The suggetion is nice, but the wall is always the same, gamez developers cant do it. Otherwise i am sure we would have custom content like other places instead of introducing test equipment (woc 1 and 2) into pvp to try to make it different.
     
  15. Deadlychants

    Deadlychants Rainbow kittens Forum Legend

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    I'd like to think he can. :[
     
  16. Clubs

    Clubs Retired Forum Legend

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    I have to agree with you to a point. A lot of players make zerg QQ threads and tell gamez to stop zergs, but offers no REASONABLE solutions, ideas, or suggestions. The problem with the idea you are stating is that it would be almost impossible to do legion raids/group pvp/duo pvp. Also you have to think that some of the mindset of the zergers are just trying to secure their map so they can PvE in it in peace, not all are striving to get AP. As nice as it sounds, there are so many different situations where it could also seriously affect pvp.

    Example 1: an SM runs into the middle of the group fighting and starts fear shriek. Every experienced pvper will turn to that SM and do everything in their power to stumble/stun/kill before they are able to get their candy bugged, hit for 14 seconds without being able to pot, buff, or defend, and possibly getting bugged under the map. All those players who are trying to protect themselves and their group will get negative AP. They will kill you with as many people as possible just so you will leave their grind spot (I.E Hanarkand Plains/Vorgaltem Battlefield/Jeiaparan Village).

    Example 2:
    I am having a 1v1 with a general in a rather remote spot, suddenly 2 sins of my own race show up, see the high AP, and jump into my fight causing me to get either significantly reduced or negative AP. What can I do about it? Kill them? Tell them not to do it? None of that works anyway.

    Now where I do agree zergs have been one of the biggest issues on gamez for the longest time, that it needs to be addressed as it is really starting to become so bad that it is detrimental to all pvp and reducing solo pvper player population significantly, but they have made some small efforts to deal with it. I am not exactly sure on the actual formula so don't quote me on it, but it looks a bit like this. If you get hit by more than 6 separate groups/alliances/leagues (Players solo outside a group counts as 1, but 8 people in an Alliance count as 1), their AP gain is 1 and you lose nothing. Sure this isn't a cure for it, but it always does feel good when you get zerged as a Commander and instead of getting -95k AP, its nothing.

    I seriously think that the staff and the devs need to sit down and work out someway to address it, and it is something that I will soon be pushing for. The problem is that the last time we asked the players for their ideas on how to address zergs, most of the ideas were just spam/QQ/unreasonable. All in all, just know that when players make threads suggesting any REASONABLE ideas when it comes to the zerg solutions, the Admins DO read it, regardless if they respond or not.

    have a nice day.
     
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