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Rewards for PvP

Discussion in 'GamezAION General Discussion' started by Clubs, Nov 19, 2012.

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  1. Clubs

    Clubs Retired Forum Legend

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    Before I begin, please understand this is a suggestion thread, I am not trying to complain/rant, I am attempting to formulate a proper suggestion with the help of the community.

    There is no reason to go pvp anymore besides the adrenaline reward that's given during the actual pvp. This is my view and opinion as an end-game geared player, one who goes out to pvp consistently. I've reached commander, great general, and general several times each on many different deranks/resets. I have been on Gamez for the past year and 3 months or so; pvping successfully for about 12 months. I've gotten over 18k kills on my asmo glad alone, not including all the other chars I'll dick around on. I have over 140k AP pots (that's over 140m acquired AP) just for the fun of it. Now when I go pvp, the situation is different. When I mean different, the pvp is absolutely terrible. There are many sourced reasons for this terrible pvp, but I figure we need to go 1 by 1. One of the problems that pvp is so bad is that players have no incentive to go out and fight the invaders; those who are in their maps. They gain nothing from a kill but the satisfaction of a kill; they only lose AP, scrolls, and pride when the die. Players hang at the obelisks, never extending past the support of another, with no incentive of chasing a general compared to that of a rank 1. Now we have caught up to the thread, I will now pose a question.

    What incentive(s) can we create to increase the want of pvp inside the GamezAion community?


    1. Please post your ideas, and discuss with others about theirs. If we want an answer found, the idea's of one will have much less of a chance of finding in it then the idea's of many.
    2. This is an attempt as a somewhat of a seminar format discussion, attack ideas, not people.
    3. NO IDEA IS WRONG. There are just flaws in some ideas, with positive aspects of others. With the help of others, you can remove flaws from ideas, keep positive aspects from it, and merge it with other ideas to create what we are looking for.

    I will now begin with an initial proposition.

    Idea: Consumable AP Shop
    Allow AP to be used to purchase consumables from a developed shop that sells items avalible in-game, read the external suggestions at the bottom for shop stock.
    Positives
    1. Creates a reason for players to want to acquire AP.
    2. Saves us a lot of time from doing PvE, allowing us to PvP more.
    3. They aren't really available
    4. Make them tradaeable; stimulate the economy a little bit.
    5. Would let the older players help out the newer players
    Negatives
    1. Requires developers to create a shop, would need to collaborate with them which tends to end at a brick wall.
    2. Would negatively affect the consumables market.

    External Suggestions/Ideas:

    Stock in the shop
    Puddles
    :
    a) 1 Hour Scrolls (GRS / GFSS / GCS / Casting One (yea forgot the name))
    b) Different Candy Types NOT avaliable though GM Prizes, and then perhaps change the host of GM Candies to something better?
    c) Special Consumable Foods (There are plenty out there)
    d) Kinah Assortments.
    Clubs:
    What if we added all the craftable material into the shop? That would only boost the consumable market, because Aether tapping doesn't really hold as much weight in a private server.

    updated: 11/24/12
    Reward to AP status held ideas


    You can either create your own proposition or work on another one posted. I will try to update those suggestions into this post.

    The term Forum comes from the old building in Rome. It was where the people could come to discuss the issues that they were currently facing. People were heard, because there was discussion. Ideas were put to the test, flaws were found and fixed, propositions could then be made. Let us discuss, and let us at least show that we want to get something done.
     
    Last edited: Nov 25, 2012
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  2. Suhosin

    Suhosin Cafe Fairy Foreva! Forum Legend

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    i definately agree, i actually remember coming across this once.

    consumables are rlly a good idea since as you said, we can focus on pvp more.
     
  3. Riipper

    Riipper Vengeance is coming for u Forum Legend

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    We need that kind of new ideas, you idea and momo idea of new pvp spots at tiamarant heart are the best that i saw in years here on gamez, i totally agree with u...i hope admins think the same.
     
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  4. ahKin

    ahKin Proficient

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    Well, nice thread as everyone can post whatever ideas he has in mind. Here are some ideas:

    Idea 1:
    Create a battle ground PvP system, which allow players to enter with a specific command like (.ffa) or whatever, everyone there is an enemy, Elyos or Asmodians can join and might be has some sort of number of players limitation.

    Positives:
    Will reduce somehow the amount of zergs around the server which centralizing in specific locations.

    Negatives:
    Requires developers to work on this, and might need some active ones? ;P

    -------------------------------------------------------------------------------------------------------------
    Idea 2:
    Create another special PvP system which require a Challenger; whenever he enters the zone. You use a command which allow you to enter a zone then you have two options, weather you challenge a specific name or you generally challenging who ever type ".enter" faster will be able to fight you. For example:

    (.enter) Kin has entered the ( )zone and (.Challenge whoever) a message (If you're willing to accept the challenge type .enter)

    Positives:
    It will be more excited to Challenge who ever you want instead of setting a place & time bla bla.

    Negatives:
    Same as above.

    Also some ideas been mentioned by Momo:
    http://forum.gameznetwork.com/f63/improving-pvp-gamez-aion-138691/

    Sorry I know everyone might checked his thread, but it was just a reminder.

    ~Thanks~
     
    Last edited: Nov 20, 2012
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  5. Clubs

    Clubs Retired Forum Legend

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    Most of our ideas usually stem from discussion with our legion mates until we finally think we have something valid enough to post on the forum. If we were to use the forum for what it truly was and to run ideas between the community, we could enhance this ideas into viable solutions.

    I encourage anyone who see's another positive or negative in mine or anyone else's idea, to please post and understand it is constructivism not criticism.
     
  6. Momo

    Momo Arrogant Member Forum Legend

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    I just hope something gonna happen soon on gamez..
     
  7. Clubs

    Clubs Retired Forum Legend

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    I've updated the thread with your suggestions as well as putting in some of my own input. I was having slight difficulty understanding your second suggestion, I hope I interpreted it properly. There were some good ideas put forth in that thread, but I would prefer it to be formatted in a more interpretable way then in an open format that anyone is posting whatever they want on.
     
  8. dontlikepvp

    dontlikepvp Gungnirs

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    that would be the end of consumables section at broker.no doubt clubs idea will benefits all player but consumables is money maker ingame in our case is kinah.kinah is not financing the pvp but creating a situation where it pays to keep it going.plyers will go pvp when he has enough consumables.if the supply is almost finish, the players will head to the broker to re-suppy.i post more when i hav a valid points.
    Another thing, how bout swap consumables with kinah.?that would be a good reason to pvp.
     
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  9. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

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    Momo's idea, well you do know you can go take hearts and make it work the right way with out our interventions in that, just well that happens to be your guys fault your not getting to go to eye.

    As for the consumables well, we can discuss it amongst ourselves and see if we can figure out something to do with that maybe. It's a good idea and consumable market would take a slight hit, but then things would turn back to items again =) Only downfall here is that the zerg may grow =)
     
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  10. Clubs

    Clubs Retired Forum Legend

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    What you are stating is indeed true, some players who do not have fiscal sustainability to donate to gamez get into the consumable market in order to get gear will take a hit. I am not exactly sure what you mean by the involvement of kinah, my suggestion was mainly based on the idea that we have tons of AP that we aren't doing anything with since the acquisition of medals in relation to the AP gain is minimal at best. Even with that time involvement to aquire all the medals, the gear is subpar compared to what other people are using. Another issue that can be solved at a later date, but I am offering a reinvestment of players time with the incentive that pvp will reward them with more consumables, something that will make players want to go out and pvp again, not just hang inside their obelisk until some daring member of the opposite race decides to go an confront him and his like-minded.

    It is indeed true that we can take the eye, but because this is a high rate server there is a lack of education being given to the majority of the new players. It then stands that only a small percentage of the actual in-game community would have the assets and knowledge to go and take the forts which need constant upkeep. Until we have a community that can openly handle the forts to open up the PvP zones, momo's suggestion is well founded on the grounds that it might shake up the very crusty system we have right now.

    I think then we would need to find another commodity in which players would be able to trade to gain some kind of wealth that could be traded for monetary goods. There are a few in-game, but it would be nice to get some more if we are discussing on removing one. I am curious on what your reasoning considering how it would perpetuate zerg pvp?
     
    Last edited: Nov 19, 2012
  11. Bryne

    Bryne Pactum Angelorum Forum Legend

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    Maybe its time to allow ABG available ingame and other flashy AP gears (well except ACD and the likes).
    It really does promote PvP as well as a good improvement on it imo.
    Unless the Admin doesnt want to lose their grasp on those items (oh well).
     
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  12. Clubs

    Clubs Retired Forum Legend

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    I certainly agree with more introduced content, but it's a harder argument to be had with the admins. Changes that wouldn't invariably disrupt his cash flow are prime. Plus with more players having access to stronger gear, the damage output being done during PvP would increase even more, as if it wasn't fast paced already thanks to several aspects of the server (WoC L2, full stigma, Full access to endgame gear).
     
  13. dontlikepvp

    dontlikepvp Gungnirs

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    we would
    need to find another
    commodity in which
    players would be able to
    trade to gain some kind
    of wealth that could be
    traded for monetary
    goods.
    That would be kinah.
     
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  14. Clubs

    Clubs Retired Forum Legend

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    Kinah has been overinflated to the point that the cap amount that can be traded can't really buy anything. It would take a large moneysink for people to start seeing the value in it again. After that, what would give me, the player who spent 10$ to donate to get this item that I no longer need, the want of trading it for an item that does little in a high rate server?
     
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  15. Bryne

    Bryne Pactum Angelorum Forum Legend

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    Hmm you have a point there on the increase damage output on PVP, but disrupting his cash flow? I dont think so. If Im a donator or a simple voter Ima choose the better gear on the credit shop I will disregard the old one (sorry ABG user, I know that item can still pawn but lets face the fact that it isnt the best now). But maybe (back on my suggestion) increasing the AP cost on those items on NPC shop and still available on credit shop as well for those who's not a fan of PvP will balance it a bit. Err its just my silly opinion just like the old days on EAT and EGT gears available on cshop and sooner or later ABG will be next.
     
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  16. Clubs

    Clubs Retired Forum Legend

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    I also agree with this, but the acquisition of mith medals compared to that of plats, and plat acquisition compared to that of golds. Players will have a harder job catching up to where we are supposed to be right now. Still, I definitely agree with you in the introduction of ABG into the shops, with a definite AP increase for cost.

    It would affect his profits by providing players less of a gap to jump from in-game acquired gear to bought gear. Some might settle with ABG instead of donating for ACD, or have less of a drive or incentive to buy it due to their handicap in competitive pvp. What he would fail to take into account would be the shift more wealth given by few into less wealth given by many. If he was only able to understand that, we would have so much more of a successful server.
     
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  17. Riipper

    Riipper Vengeance is coming for u Forum Legend

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    I hope that too :D
     
  18. dontlikepvp

    dontlikepvp Gungnirs

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    lets welcome suggestion.
     
  19. dontlikepvp

    dontlikepvp Gungnirs

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    lets welcome suggestion.
    I would make one toon, lvl up till 30 smething.go to morheim rift.continue lvling up in eltnen till reach lvl 60.kill all newbies hoping that they would spam my location in lfg.if no one came, i'll would like to start by killing npc one by one
     
  20. Hades_Almighty

    Hades_Almighty Getting there

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    from what I see, players tend to just stay on rank 1 for eac/acd user or lower for all other players
    because there's really no point in reaching high ranks since deity form is disabled


    so why not..


    give incentives to high ranked players, prolly the top 30 players on each race
    something like 1000-2000 credits per month or every 2 months or whatever that's worth something
    because it's really unfair for high ranked players going out there pvping for nothing
    just getting zerged and losing lots of ap






    positive
    gives players something to fight for, motivates players to pvp more because there's a "reward"




    negative
    ???
     
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