Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Rewards for PvP

Discussion in 'GamezAION General Discussion' started by Clubs, Nov 19, 2012.

Thread Status:
Not open for further replies.
  1. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

    Joined:
    Sep 24, 2011
    Messages:
    1,483
    Likes Received:
    945
    Trophy Points:
    368
    Location:
    Down Under
    Some of these ideas are nice but some seen to have forgotten they already exist on the server.
    PvP Arenas in forms of Free for all and 1vs1 exists in the form of Arena of Chaos and Arena of Discipline respectively.
    PvPvE or GvG instances exist in the form of Dredgion, which no one applies for >_>

    Giving high AP ranks an incentive might be ideal but it is not practical. Due to the increased AP gaining, reaching high rank isn't all much of a significance for geared players and will hurt the lesser geared players more. Deity Transformation should still remain out of reach, period.

    It is the player's fault they cannot purchase GBG/ABG items from NPC too? We can earn AP, earn Medals to make it work, sure works on retail. Oh wait, we cannot because of an intervention from Admins!

    On the topic of the Tiamaranta Eye, considering the forts vulnerable every 1/2 a day. Certainly it works and achievable task, however this is not a server of thousands of players like on retail. It is not practical for the player base to constantly reclaim fortresses to reach the Eye.
     
    1 person likes this.
  2. Clubs

    Clubs Retired Forum Legend

    Joined:
    Aug 6, 2011
    Messages:
    1,443
    Likes Received:
    1,439
    Trophy Points:
    368
    Location:
    Seattle, Washington
    I actually kinda liked this one. I'm not sure about the credit income since players can definitely monopolize AP, but it's nice to have some kind of elite list, since we have both AP and kill lists, but they don't really mean anything. The problem is that it will introduce the increased fear of losing AP, and then people would start zerging.
     
  3. Clubs

    Clubs Retired Forum Legend

    Joined:
    Aug 6, 2011
    Messages:
    1,443
    Likes Received:
    1,439
    Trophy Points:
    368
    Location:
    Seattle, Washington
    Dredg doesn't give accurate High Rate AP therefor players aren't driven to go and do it. The free for all takes 10 people to que, which requires having 10 people wait around to do it. They have to waste pots, scrolls and arena tickets. The 1v1's are hard to accurately gauge who you will be fighting. The more Pro players tend to not go to them since they don't need any of the rewards from them and are just destroying the players who are participating that do. It's a flawed system. There have been many versions of instance based pvp in several other servers, which is surprising since this one has the highest population and is supposed to be the best pvp server.

    Me and Bryne had the discussion about the ABG/GBG, if you'd like to read up, see if you can add anything to it.
     
  4. Carnage

    Carnage Lord Of Calamities: OMEGAWEAPON Forum Legend

    Joined:
    Nov 18, 2010
    Messages:
    1,544
    Likes Received:
    1,689
    Trophy Points:
    368
    Hands up to ze CLUBS. I definitely agree to this suggestion. And I might have to add something to this.

    Take off ABG set from the cash shop and let the killing and AP gaining system just like in retail and have platinum medals attainable through killing and gaining AP and exchange them through NPCs. Business doesn't hurt as much as it should since ABG, GBG, are almost obsolete because we can gain EAC, and ACD sets through Vote Points and Donations.
     
    1 person likes this.
  5. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

    Joined:
    Dec 29, 2010
    Messages:
    5,496
    Likes Received:
    5,393
    Trophy Points:
    568
    Location:
    Behind You
    -.- Why you all have to actually have rational discussion.

    ^^! I'll go though and read everything fully sometime tomorrow and reply. Right now! I'm going to sleep, and Bryne <3 <3 Miss-chu.
     
    2 people like this.
  6. dontlikepvp

    dontlikepvp Gungnirs

    Joined:
    Jul 9, 2011
    Messages:
    1,158
    Likes Received:
    434
    Trophy Points:
    303
    Location:
    Beasties Residence
    i juz infiltrate eltnen with my lvl 60 glad.let the killing begins
     
  7. vRisen

    vRisen Banned

    Joined:
    Jun 5, 2010
    Messages:
    1,161
    Likes Received:
    1,030
    Trophy Points:
    0
    Idea: Custom Teleporter.
    What it does: Teleport object would be placed in Pandaemonium/Sanctum and upon right clicking would give players a list of zones to teleport to. An obelisk would automatically bind them upon entering this zone. Location would be safe, unreachable by enemy players. Players can jump down and join the PvP.
    Positives: Minimal setup time. You log on and start PvPing in less than a minute. If zone is unsatisfactory, player can easily switch to another zone with relative ease. No worrying about waiting for your kisk to get destroyed so you can PvP. No getting zerged on your way to your kisk spot.
    Negatives: Needs dev work. (Sad to see this is a negative here.)


    Idea: End-of-the-month Achievements
    What it does: AP would be reset on the first Sunday night of each month. Each player would receive rewards (hopefully you use an automated system for item distribution) based on their rank. Obviously Commander/Governor should receive good rewards such as a piece or set of the best items in the game or rare remodels.
    Positives: Provides incentive to desire high rank. Can allow skilled, but poor players to earn good gear.
    Negatives: ACD players will be unable to wear armor after reset (however, this is fixable, read below.)

    Hotfixes:

    - Remove rank AND class reqs. from ACD.
    - Remove/fix Fear.
    - Lower cooldown on kisk. Allow for summoning of more than one kisk at a time.
    - Remove conditioning timers from items with L1, L2 conditioning.
    - Make Templar pulls resistible.
    - Grant Commander & Governor Diety usage (with a proper cooldown.)
    - Remove location links from LFG chat.
    - Replace 15 second cooldown of basic scrolls to one second.
    - Tweak mount to not remove pet.
    - Modify greater healing pot to dispell ALL status ailments.

    ^ Is up for debate. Removing only two debuffs is in most cases useless because each class has 10-20 status ailment skills and if you are battling a large number of opponents, it's no surprise to have more than 10 status ailments on your character at a given time. I think that if GHP removed all status ailments, there would be more fairness during PvP and less of a chance to become tied down, unable to do anything.


    We've had access to Tiamantara's Eye for over a few months now, right?

    Then why don't we have regular PvP there? Remember when Inggi/Gelk came out and PvP flooded there? How come it isn't the same with the Eye? Don't you think that there's some kind of problem with players getting to the Eye?

    The usual excuse is, "all you gotta do is take the forts and keep 'em."
    Are you forgetting that this is a high-rate PvP server? A large majority of the population doesn't even speak our language and you expect them to figure out the mystery of getting to Tiamantara's Eye? Then you expect those players to defend those forts every time the Balaur attacks? With no incentive to defend those forts? With the population we have? Seriously?
     
    Last edited: Nov 20, 2012
    2 people like this.
  8. edimic

    edimic Getting there

    Joined:
    Aug 25, 2010
    Messages:
    69
    Likes Received:
    10
    Trophy Points:
    0
    bump :) 10 caps
     
  9. Clubs

    Clubs Retired Forum Legend

    Joined:
    Aug 6, 2011
    Messages:
    1,443
    Likes Received:
    1,439
    Trophy Points:
    368
    Location:
    Seattle, Washington
    I like the idea of getting medals through AP, would make it nice and simple to get the pvp sets. I would make the medals extremely expensive, maybe give people a reason to get and spend AP.

    Added up to the list, thanks. Hope this gets added.

    Grouped this with Hades_Almighty's suggestion. I am starting to see a trend for this, but we would have to discuss what rewards should be given and for what.


    1. Definitely agree with doing this, but I am a little scared of ACD cloth magic boost sins.
    2. Fix the geodata in general, I would love for us to have a small investigation on why there is such an issue with it. Once we get it fixed, people will stop falling through maps, templar pulls wouldn't freeze people up, gladiators won't have "target is too far away" on stumbles, etc. Once Fear will actually make me go away from them, we will talk about SMs.
    3. I agree with this, I also wish we could bind to multiple locations at once (maybe 2 kisks and an obelisk point?)
    4. Small bug, easily fixable.
    5. Templar pulls are a physical skill (can't make a pull when bound). I think it still can be resisted (try pulling with a lvl 23 temp), but maybe the MA on it is too high.
    6. That would make 8 people happy and the rest of the server pissed. Maybe we should sneak that suggestion in later.
    7. I actually kinda disagree with the location disabling. The only way we actually get people to get out of the only zones they know is when they follow on a whim a location given on LFG. Maybe later if the teleporter is enabled.
    8. I would say maybe 5, the 1 second will allow people to fight SMs too easily.
    9. Simple fix again.
    10. Hadn't really thought about this, sounds pretty cool. Would have to see if we are allowed to alter an item into doing a different thing.
     
  10. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

    Joined:
    Sep 24, 2011
    Messages:
    1,483
    Likes Received:
    945
    Trophy Points:
    368
    Location:
    Down Under
    I don't know where to start, some of these are just.....singling out towards fighting Spiritmasters.

    We all know fear is a pain but remove it completely is over-nerf. Fear IS suppose to have higher resist rate on players and half duration (from the 3.0 patch) compared to monsters, these factors should be looked into and configure necessarily.

    Is it really that hard to go condition something? Buy those portable conditioning scrolls and u're good to go conditioning anything. Same for Augmenting, might as well spend those kinah and AP, not like it's hard to save up.

    Templar pulls is resistable. Long as your char has a shield of some form, you will not get pull. That's where Anti-Shock scrolls come into play.

    Deity Transformation should remain forever locked for a very good reason. Just imagine people log on, go super saiyan, kill you knowing you won't be able to kill them, then go log off again. Then repeat this every 2hours....

    LFG is a relatively easy fix but doesn't solve players tell others "where" the enemy is. Eg. "Many Asmo in Jepa, Ely in Gelk"

    Like Clubs mentioned, 5secs is more appriopriate. Otherwise dispell becomes pretty useless.

    Mounts+Pets, Why do you want to have both out at the same time anyways?

    Pots dispelling ALL debuffs defeats the purpose of strategic debuff stacking to defeat enemies......It is limited to 2 because it is a trade-off, eg. do you want to dispel this root+silence on you to catch up knowing you might get blind+dot later. Obviously facing multiple enemies, you'll get multiple debuff, but you don't see potions healing you multiple times to counter the increased amount of damage taken.
     
    Last edited: Nov 20, 2012
    1 person likes this.
  11. vRisen

    vRisen Banned

    Joined:
    Jun 5, 2010
    Messages:
    1,161
    Likes Received:
    1,030
    Trophy Points:
    0
    Removal isn't an over-nerf. SM's can do just fine without it - they just choose not to. Meanwhile, the rest of us have to deal with frequent triple fear combos. If it's removed, pro SM's will still be able to rampage; but the children that want "the easy way" will lose the ability to abuse such a game-breaking skill.

    I come online to PvP. I see little situations like having your WoC 2 lose condition during a battle as a nuisance that should not occur.

    Portable conditioning scrolls are 2.5-10m kinah each IIRC.

    By resistible, I mean to resist with MR. Shield resists are unreliable unless it's a 1v1.

    That's why I said it should have custom timer. Six People would be able to go on a rampage every XX hours. This gives incentive to want Commander/Governor. At the very least I think we should try it out. If it's really that game-breaking then it can be removed.

    Yeah but at least they won't know exactly where your group is. I'm against the whole LFG loc spamming thing but it might not even be an issue with a custom teleporter.

    Because I have a Red Diabol pet. It autoscrolls me and has a sensor. When the pet is dismissed, after I get off the mount, I have to re-activate the autoscroll skill. I switch to mount frequently. Re-activating it is tedious.

    Do we really need to have strategic buff stacking? The whole idea behind it, "i'm gonna put two shitty debuffs then one good debuff that cripples my enemy so that he's locked into place and can't do anything to get out of it." is ridiculous. I rarely even see strategic buff stacking nowadays anyhow.
     
    1 person likes this.
  12. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

    Joined:
    Dec 29, 2010
    Messages:
    5,496
    Likes Received:
    5,393
    Trophy Points:
    568
    Location:
    Behind You
    Lets not turn this into a fight about SM's. Kay thanks

    As for the rest of this thread? Theres some good in it, a ton of impracticalities, and a bunch of wishful thinking.

    From what I see, all of you just want the easy route for everything. Right? Right.

    And don't go saying this and that about people not knowing how to do things, cuz well I could go on all day about that and such what not. Either way, like I said I will read though and formulate a nice enough reply when I wake up enough to do so.
     
  13. Clubs

    Clubs Retired Forum Legend

    Joined:
    Aug 6, 2011
    Messages:
    1,443
    Likes Received:
    1,439
    Trophy Points:
    368
    Location:
    Seattle, Washington
    They are having a discussion about suggestions being put forth, that is a perfectly valid argument and asking for it to stop would only detract from this threads purpose. As long as they are attacking ideas and not people, we can only learn.

    A ton of impracticalities and a bunch of wishful thinking? Really? As a Senior AM, you are going to tell the community who are trying to make better change for the game they are playing that their ideas are stupid and don't mean anything? All your doing is telling them to shut up and then nothing happens, the game keeps on sucking, we keep on being unhappy.

    Oh, I'm sorry, I didn't know that making things more efficient was considered the easy route. This allows players to enjoy their time more while on the game, leading to more time playing and more people sticking with. Isn't this all directed at Carl anywho?

    Hey Carl,

    If your players are happy, you will make more money; I promise you.

    I know as an AM you get more whispers then anybody, and please tell me it isn't a blessing when the person can actually speak fluent English.

    The game is on a high rate server. That means you are learning an incredibly confusing game at a much higher rate then you should. Most people don't know half of the stuff you can even do on Aion.
     
    2 people like this.
  14. Suhosin

    Suhosin Cafe Fairy Foreva! Forum Legend

    Joined:
    Jul 10, 2011
    Messages:
    759
    Likes Received:
    1,013
    Trophy Points:
    348
    Location:
    Beluslan
    i somewhat agree with togi's idea, but i hav to disagree some of em

    especially on sm part

    it is true that fear and the class itself is overpowerd
    however, if you apply all those, no sm will be useless lol
    don u think so?
    no fear, after using all skills and puts million debuffs on an indivdual, he/she cures everything all up every 30 seconds
    scrolls up everything in 3 seconds after debuffing >_>
    wouldnt it be overnerf? o.o
    i do agree though, somethings needed for sms lol
     
    1 person likes this.
  15. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

    Joined:
    Sep 24, 2011
    Messages:
    1,483
    Likes Received:
    945
    Trophy Points:
    368
    Location:
    Down Under
    I do agree SMs don't need it to win battles. I only ever Fear Shriek when outnumbered to cause chaos. I hardly ever use the other 3 fears. Unfortunately the concept of fear is pretty broken, perhaps we can make it removed as soon as you take damage, similar to how Sleep works.

    I don't like the idea of Deity transformation overall. Experienced it quite often on Crystal and it was a nuisance to PvP against.

    I still do it on most of the chars I play, and I know couple others good players who does it. It sometimes becomes mind games and essential to beat certain chars. If you don't cover silence on a cleric, they'll just dispel. If you don't cover ankle snare on chanter, they'll also remove it. etc.
     
    1 person likes this.
  16. palacios19

    palacios19 New Member

    Joined:
    Oct 14, 2011
    Messages:
    0
    Likes Received:
    13
    Trophy Points:
    0
    NO CONSUMABLE SHOP FOR AP!!!! Im crafter and comercialize much produc for grear... my legion have much crafter and depend for equipament!!! it is very bad idea!!!
    And zerg increace with it shop!!!

    Pliz.. avalaible deity frrm for GENERAL and superior rank with same restriction (seed only for credit and 10 min max duration) it is good rewards!!!
     
    1 person likes this.
  17. janghozt123

    janghozt123 Click Here

    Joined:
    Feb 15, 2011
    Messages:
    348
    Likes Received:
    66
    Trophy Points:
    248
    Location:
    Mt. Musphel
    love this thread..very nice. +100
     
  18. Vaizel

    Vaizel Proficient

    Joined:
    Sep 18, 2011
    Messages:
    199
    Likes Received:
    16
    Trophy Points:
    0
    Location:
    P.Siantar Sumatera Utara
    I agree with this since Im not a crafter n definitely wont bother to buy or trade something for scrolls n potions that we can get easily from rewards of leveling chars.at least for running,attck spd scrolls n potions that the most important of all.So its nice if theres a shop like this.Also if I might add something :

    Make the minimum amount of AP which needed to purchase the specific items for 1M AP maybe higher(not hard to collect that much).coz if lesser,then ppl(non eac/acd players) just gonna keep spend out their AP n maintain low rank (kind of lazy to fight them >.<"

    We have same suggestion although I also have something to add :

    Make the zone only limited to 12/18(2/3 pt) players maximum for each side.If more,it can be considered as zerg not to mention the lag itself.And if we already overkill the enemies which only give us 1 AP,like togepi said we can simply leave n choose other zone with other players in it.
     
    1 person likes this.
  19. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

    Joined:
    Dec 29, 2010
    Messages:
    5,496
    Likes Received:
    5,393
    Trophy Points:
    568
    Location:
    Behind You
    Firstly, I would like to congratulate Yuna here on being ORGANIZED. Makes it much easier to think and reply to all the ideas and thoughts. Trust me with so many, it is much easier.

    With that being said, yes; in the end it would have to all be passed though Carl and Alente for final approval and development, however. Being as such, it makes it easier on them if we as AM's (in lue of a GM title which is the same thing all in all to a point) go though and look at player suggestions while taking into consideration all the factors that might come of such suggestions. As you all would expect us to as you see us more so ever day than anyone else (i.e. Carl / Alente )

    I also, would like to commend all of you guys who did post in the thread here, for keeping it for the most part rational and well thought out subjects of conversation and ideas. It is much better to calmly discuss things and all of someone to read though everything and then go and see what might be possible.

    To directly answer what Yuna said, on page 4. While yes, the topic of changes to the SM class, and or modifications to alter how pvp is influenced by them is something of a subject that while, can be understood. It has been beaten under the bush by so many spiked and flaming sticks that there is relatively no point in the discussion until NCSoft themselves decides to change the class for better balance. Yes, this is a different type of server than they provide, and the way people play spiritmasters may be incorrect to what you would like them to do. Though, changes to that class would prompt changes to every other class.

    Think of it like this, if fear was altered to be nil-effective, why should in that respect gladiators knockdowns be left as they are, chanter mantra's, sorc maccu buffs. All of which are to a point, overpowered more so being on Siel than Lumiel, as giving every skill in the game does inherently unbalance the classes. As you all know the original base of AION was to have a stigma system to keep the classes on par with each other.

    As to the wishful thinking, some of it is and no, no one said to simply throw the ideas out as was implied by the reply, to much reading into what was said, or just a lust for argumentative posting. I for one, would love for some things to change and for suggestions that are practical to be thought though and discussed.

    For the easy route, yes. Who wouldn't want things to be easier custom teleportation npcs, and such. Of course, some people would use it and what not, then the converse could happen. Why is it that people haven't flocked to the new maps? I agree, it may be lack of knowledge on their parts on how to go about getting to those areas and at some point with in the next few days if a guide is not written on how to get to the new maps, one of us will make one with Video and Written directions on how to go about getting to them. Perhaps it would allow for a natural change of pace we would have to see wouldn't we.

    So, now onto the main bulk of this post, which would be the actual ideas.
    (Links to the post will be included with each topic name.)

    1) Clubs - AP Consumable Shop.

    I agree, it would be useful. Though in the past we did have the NPC for crafting materials, and that some how got bugged (as with many things x.x!! lol) and the ramifications were well, not so good. Making the objects for AP, I can understand the want to have something to do with AP there is relatively nothing to do with it.

    What could we stock there; NORMAL Consumables would be out of the question at least in my mind, as I feel putting normal consumables on it would be to much of a hit to the people who rely on them for trading.

    What if; we could put something different there?

    a) 1 Hour Scrolls (GRS / GFSS / GCS / Casting One (yea forgot the name))
    b) Different Candy Types NOT avaliable though GM Prizes, and then perhaps change the host of GM Candies to something better?
    c) Special Consumable Foods (There are plenty out there)
    d) Kinah Assortments.

    Now, why these items? They aren't really available. Even we could put some recipes for crafts there maybe. The AP to actually get such items, would most likely have to be kept to a high amount, 1m or more for just one. Which, would be fair in my personal opinion though it would be up for discussion and debate though the GM Team and Admins of course to find a fair and viable solution.

    This, yes would in turn allow for something to do with your AP, outside of purchasing gear that is available. Would they be tradable? That would be a good question actually im not sure if they would be or not. If it were up to me I would say yes. Why? Because well, the newer player who did get some of these items would have a stark advantage over someone who didn't even an older player would benefit from being able to trade these as they would be a high price. Yes people would have a limited amount based on their AP and most likely it would require an AP wipe before implementation to put everyone on a clean slate and not to have any unfair advantage over another in acquiring.

    2) ahKin - Instance Based PvP


    We have this already in the form of the arenas. They have worked to great success, while I am sure that you all would love to be able to setup something for LvL and or GvG. For now we have the Arenas and Dredgion instances. Last I was informed and able to check, both were working as intended (Chantra for sure, Terath im not so sure of right now =p)

    It is something to think about, though from past experience and conversation on the topic there probably would be a slim chance of something like this.

    3) ahKin - Direct PvP Via Command

    Interesting concept, and I could see this working out to some good quality. It would require as you said both parties to be ready for a direct 1v1 confrontation. Now, the commands themselves might be some what of an issue though the locations already exist in game. It would I think, be somewhat simple to make outside instanced zones of the current Arenas to handle this type of thing.

    The other interesting aspect of this would be and I think it could be some what useful, Asmodian vs Elyos 1v1 player vs player. It would remove the chance of being killed by an opposing player who was unaware of a set-up 1v1, and allow for a FAIR and Even match.

    Perhaps remove the language scrambler for this type of pvp as well. Would there be a count down? Things to be thought about and discussed, out of issues of fairness to both parties invovled.

    4) Bryne - ABG In Game

    This? Really good idea and as a player before who donated for multiple sets of it. I do think personally at the very least it should be made available. Would the negative loss of revenue impact the server that much, it is possible however, with the scarcedity of mithril medals and people who are doing the quests for them to get a set that is tiered basically on par with these sets if they so choose to. I agree it might be time to put them in game for people to get.

    Reasoning is simply, people could then be able to play on at least a decently level playing field (ABG vs EGT / APP those fights weren't to off if 1v1)

    5) vRisen - Monthly Rewards

    I like this idea, although one month would be too short of a time frame to determine much of anything as someone who is just starting out wouldn't be able to place highly. Also, it would lead to more zerging over AP, which is something that some of these suggestions is trying to minimalize.

    Making the current ranking ladder system of ranks into a season of say 4 months (so 4 resets a year) would be practical, as it would give players time to aquire AP / Ranks / Items / and or consumables if other ideas mentioned are put into place.

    The hot-fixes mentioned, Class locks and ranking locks most likely will not be removed, though that would just give people something more to fight for in those rankings and for the AP right? That is what this is about improving PvP. However, with this would come the eventual trading of AP, which would have to be given sterner punisments than just having it wiped (as it would provide unfair advatages over others more so)

    Conditioning is a limiter and a factor to be taking into consideration as that is another idea all together as well as some of the other things mentioned here. All of which are while, in theory nice to have? It makes you have to think and play smarter balancing all those aspects of things especially if there was a system like this put into place.


    6) vRisen - Location in LFG (See Above Link)

    Yep! It is rather annoying, there could end up being serveral issues with this as well. Locations in group chat, legion chat, etc could end up being removed as well. Which would be detrimental. It is annoying to have your location spamed on LFG but it is just something that may not be viable to do due to the other circumstances (it may limit the use of locations in whispers as well, for a GM perspective people give us these plenty for camping and safezone things =X)

    Practicality of this one would require some work, and testing to make sure there were no issues with any other chat functions. It still would not limit people from saying directly where the enemies were in LFG either, instead of giving a location they could just say Asmo / Ely (location name) and the same would follow as now.

    7) vRisen - Custom Teleporter (See #5 link)

    Good idea, I feel it would work like the NPCs we have setup on Lumiel for Stigma puchases though I do think those were already in the game as I can search for them via AA / AD and replace if needed.

    A custom teleporter, would be nice if we limited it usage or put a specific spawn timer on it, like the NPCs for the Fenris and Miragent quests, allowing them to be open for a certain amount of time and removing them after that time. It would as suggested make things easier, though it wouldn't ALWAYS be as easy.

    8) Hades_Almighty - Place Holder Rewards (I couldn't find the post so if someone sees it shoot me the link)

    The idea is solidly founded along with the negatives that you put down with it. Either way, I would say top 50 on the rankings should be given something of a reward as the servers have a good enough playerbase to give the top 50 something.

    Yes the perpetuation of the zerg, that is always a downer isn't it? Though, if other suggestions here were given place this shouldn't be to much of an issue as there would be other things people would be fighting for. As for the rewards? Those would be subject to Admin debate and implementation as I could say as a player myself I'm all for credits (also this would have to be put into the catagory of the Montly rewards too basically)

    The position of an 'elitist' who is at the top of the ranking, could be subject to abuse by those who saw fit to do so and of course as stated in the other post with a similar concept would have to carry stern punishments. However enforcement of such and protection of the players who were striving for this goal would become an issue somewhat.

    I see it as both a positive for the server and playerbase, though I also see it as something that could go horribly wrong from a GM perspective. From the player perspective I would love it, but from my position as a GM? I loath it as it would make for some rather delicate cases and situations with players who are accused of abusing or cheating.

    --

    All In all, these suggestions do weigh merit and are very well thought out the presentation of them was also very well done, and as I said in the opening of this post appreciated as it made it easy to place thoughts down with out having to run around the thread too much other than for the specific links I was looking for to make it easier for people who were reading the replies and thoughs given to them.

    Thank you all for your hard work, contributions and discussions that didn't just end in flames wars! Finally were getting somewhere with rationale.

    As a Player and GM here? I personally cannot thank you guys enough for putting your time and thoughts into words of constructiveness this time around instead of just going off on tangents about this and that forcing a hand of why things will not work, as is normally the case. Having your thoughts on why things wouldn't work make it simpler for analizing the details and figuring out how things COULD WORK.

    So! The next meeting we have, I'll see if we can bring these topics to discussion and perhaps push some though, hopefully we can get somewhere with some of these as there is good basis and merits to them, all of them (save the specific changes to the SM and scrolls etc, then again another idea here actually would help with that. Those 1hr scrolls stay after death after-all)

    Anyway, I would like to thank those of you who read though this entire giant wall of blah blah blah from me, like always as it seems I am just so dang fond of persenting long typed out lovely things. But, you put in work, we put in work. Just how it goes around here (hopefully)

    -Puddles
    -Siel Senior AM
    -Fluffy Kitten of Death
     
    10 people like this.
  20. Jehttz

    Jehttz Getting there

    Joined:
    Apr 12, 2012
    Messages:
    79
    Likes Received:
    18
    Trophy Points:
    228
    Location:
    Tor,Ont
    My God that was the longest post i think that i have ever read in my entire life o_O.....my eyes hurt. I think there is a lot of great ideas in this and i think we should all give Clubs a pat on the back for making this the most rational thread about suggestions we could have. To be honest if these suggestions do get added I am almost positive the server would be so much better, but I do think that not all of them will be added because of obvious reasons.
     
    2 people like this.
Thread Status:
Not open for further replies.

Share This Page