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Is there a stat cap in gamez?...

Discussion in 'Questions' started by hotjps, Jan 23, 2013.

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  1. hotjps

    hotjps New Member

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    Is there a stat cap in gamez like crit cap, mr cap, block and all the other stats that have in gamez aion?.. I heard that crit has a max of 900, is this true?/...

    Just wanted to know so i could stack proper manastones and making the most out of it... Tnx in advance :lol:
     
  2. Guga

    Guga Master Member Forum Legend

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    I think there are no caps o.o People have more than 900 crit strike. I haven't reached any block/mr cap, my friends have like too much macc/mb. So I dont think there is any cap o.o
     
  3. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    u might wanna say what ur class is and which of the servers (coz with all stigmas u stack different stats etc). crit has a cap, so does MB. MR doesnt have a cap even on retail. i lost track of the actual amounts since it changed several times already. some stats have a soft cap (lesser boost after some amount) and hard cap (no boost whatsoever). some1 else can tell u the actual values, last ones i remember was 440 soft cap 540 hard cap on crit. doubt its the same these days


    they removed them? just coz stats go higher it doesnt mean theres no cap, u should really calculate ur crit rate etc (900 crit would mean 90% crit rate, sounds very unrealistic). i know MB was the one that really couldnt go higher than its fixed cap, but crit kept increasing, just didnt boost as much

    MR and MA definitely dont have a cap though
     
  4. hotjps

    hotjps New Member

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    I am playing with a gladiator atm and is on lumiel side ... The 1 i heard was that crit was only capped to 900 so anything going above that will have no effect or whatsoever... I just wanted a confirmation if this is true so that i'll just put around 800 crit then scroll, and all the others will be like att/accu... Thanks again :smile:V
     
  5. kore12345

    kore12345 Proficient

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    I remembered those crit caps as well. However, from how I understand it (which might be utterly wrong XD), your actual crit % is based on the difference between your crit strike and the target's strike resist. I have something like 400 strike resist so, if you have 500 crit strike, it would be as if you had 100 crit strike (so 10% crit chance if I remember correctly).
    This is at least how I've always understood the stat, but I might be wrong :p As a cleric I didn't really give much thought to crit strikes °-°
     
  6. Guga

    Guga Master Member Forum Legend

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    i heard people can go up to 1200 crit strike. my friend has like 3200 mb.. so i have no clue what does the cap have to be. i don't really think block has the cap too.
     
  7. Grrr

    Grrr Highly Damaging Member Forum Legend

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    um till 440 it's 10 = 1%, till 550 10 = 0.5%, 660 10 = 0.2%, over that it's probly 0.1%
     
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  8. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    MB caps changed so many times i lost track xd got tired of resocketing when they changed it every week back when i played. they didnt know what to do with it xd right now i would understand no caps coz of the ridiculous magic suppression stats on all new armors

    which means that first u subtract strike resists and then get the %, so as he said 900 crit - 400 strike resist = 500, so 440 = 44% + 60 = 3% = 47% crit rate

    so yea caps stayed the same, but u should adapt to peoples high strike resists
     
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  9. hotjps

    hotjps New Member

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  10. Guga

    Guga Master Member Forum Legend

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    Awww thank you.
     
  11. Slyther

    Slyther Oculus Ex Inferni Forum Legend

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    Just putting it out there, I do believe the crit strike soft cap is different in gamez than it is on retail, but I am not 100% sure. With that said, I came up with a crit strike soft cap of 500, and with current strike resist defaulting at 410 without scrolls, 900+ crit strike would be about the right amount to aim for. Retailers do take it deep big time, so if we are going according to retail, insanitybg's statement would be about accurate (from the theoretical calculations of people from retail).

    Regarding magic boost, the soft cap is exactly 2900. Magic Suppression does affect this so you could say that there is no real need to focus on Magic Boost capping unless you are planning to go for a PvE set instead.

    Some statements according to retailers:


    • Every 100 physical defense is 1 point of damage reduction. No cap on P. Def.
    • Max for evasion is 300 evasion over the persons accuracy with a maximum evade rate of 30%
    • Max for parry is 400 parry over the persons accuracy with a maximum parry rate of 40%
    • Max for Block is 500 block over the persons accuracy with a maximum block rate of 50%
    • Magic boost increases at a rate of every 12 being 1% increase. Cap on that is said to be 2400 which is a 200% increase.[outdated as of 3.0]
    • Crit has a soft cap and no hard cap. From 1-440 every 10 crit equals 1% chance. From 441-600 that chance is cut in half to every 10 equaling .5% chance. From 601 and up every 10 crit equals .2%.
    • Elemental Defense is for every 10 you have it's a 1% less on elemental damage. No cap that [poster] know of, both soft and hard.
      [*]Magic resist is every 100 resist over the person's magical accuracy is 10% chance to not work. No cap as of yet.


    Source

    EDIT: source seems to have broken somehow lol

    forums.na.aiononline.com/na/showthread.php?t=4912
     
    Last edited: Jan 23, 2013
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  12. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    the pdef one is definitely wrong xd its either 10 pdef = 1 dmg or 100 pdef = 10 dmg

    urs would make armors a joke xD. the utmost ultimate uber armor would block like 20 dmg out of the 5k or so people hit xd ridiculous. wouldnt even matter vs mobs

    on retail its 10 pdef = 1 dmg, tested it a while ago with my sorc there. in gelk i get hit 550 with armor (500 pdef) and 600 naked on average with a cloth set

    edit: btw that example shows how much of a joke cloth armors really r xD naked vs 50 pvp armor is less than 10% dmg reduction. if it werent for the other stats id fight naked and not care bout armors at all
     
  13. Slyther

    Slyther Oculus Ex Inferni Forum Legend

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    I'm kinda curious to find out if there's any test gear lying about that can boost crit strike to ridiculous amounts lol, see if the retail claims are true which would mean 100% crit chance is 3k crit strike lol..

    regarding the p. def, yes.. the thread gets a reply on that little detail, I should've edited that bit to be more specific but meh lol, thanks for pointing it out ^^
     
  14. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    Ever since the introduction of Strike Resist, the soft/hard cap for Critical Strike has been abolished. The percentage cap for critical strike is 50%. This means 500 crit would produce 50% chance provided your opponent has 0 strike resist.

    For every 1 strike resist is direct counter to critical by 1. This explains why you see players slotting critical to figures of 900 to counter strike resist. Average players now have above 400 strike resist with +15 armours so having 900-400=500 provides you with maximum (or crit chance irrelevant of your opponent's strike resist.
     
  15. Grrr

    Grrr Highly Damaging Member Forum Legend

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    what i meant was that crit slows down the increase and 900 =/= 90% even in pve, but yeah strike resist ...
     
  16. Halpin

    Halpin Proficient

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    Crit does have diminishing returns and is hard capped at around 53%. As said previously the reason to add more crit is only to overcome crit (aka strike) resist. I would personally suggest 950 being the absolute max you should go (including scroll). Theoretically though, the max should be about 1100 (assuming 450 resist)

    100 MB = approx 8% bonus damage.. 3600 is theoretical hard cap and 2900 (232%) is theoretical damage cap
    Total MB should equal 2900 + opponentsmagicsupression (assume 500-1000) = around 3400-3900

    I think i read somewhere that 1800-2100 was a good Macc but that's more opinion and personal preference than anythign else.

    block cap is around 50%? need around 2700-3000 block?
     
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