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Time to ask for some help (warning, extreme headaches)

Discussion in 'GamezAION General Discussion' started by Slyther, Mar 6, 2013.

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  1. Slyther

    Slyther Oculus Ex Inferni Forum Legend

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    Before you continue reading, keep in mind I may complicate things a lot in this post.

    So I'm trying to perform a little dps test but the standards, or the control information I need in order to run this test are proving to be a little bit of an extreme difficulty to set. I'm not even entirely sure it is doable to be honest.

    Alright so the test involves testing DPS on various combinations of one-handed weapons. The goal of this is to determine if weapons pretty much alike have discrepancies in dps. The reason I'm even bothering with trying to run such a test is due to a small anomaly I've noted, where I have 2 maces with overall higher damage stats both in weapons and in profile stats than with a set combination of dagger/sword from a friend, but the damage made by the dagger/sword is higher. For example, I would hit 1500 crits with the mace/mace combination, but with the dagger/sword combination I would hit 1700's or higher.

    I'm quite honestly not looking for answers from others but rather for the ability to run an unbiased and balanced test if such a thing is possible. In order to run such a test, I need 3 stats to not vary by more than at least 5 points. The stats, as you might have guessed, are Attack, Accuracy, and Crit Strike. The weapon combinations I am trying to test are the following:

    Mace - Mace
    Dagger - Mace
    Dagger - Dagger
    Dagger - Sword
    Sword - Mace
    Sword - Sword

    TL;DR, ^ these are the weapon combinations I need, and I need all of them to have almost exactly the same attack, accuracy, and crit strike.

    Since main hand and off-hand stats almost always seem to vary, the off-hand weapon being slightly crippled, I'm looking for all the main-hand stats to be the same, and all the off-hand stats to be the same, and while there is most likely going to be a difference between the two in any weapon combination, I'd like to keep them as balanced as possible.

    You may list extra gears like a breastplate with certain manastones, etc. to balance out the stats. Do keep one thing in mind, and that is the way stats are added.

    Stats are divided into base stats, and bonus stats. Accuracy, for example, will take the base accuracy from the main weapon and apply it to only the main-hand weapon, but any bonus accuracy in the weapon will be applied to both hands equally. Base accuracy and base crit strikes from weapons don't interfere with the other hand. Attack is a bit more complicated, where the base attack is calculated using the following formula:

    Code:
    Base Attack = [(min weapon dmg + max weapon dmg)/2 + enchant bonus dmg ] * (Character Power/100)
    (*note: I have noticed minor discrepancies in Gamez between the formula number and the in-game number. By minor, I mean never surpassing a difference of 6 points, the in-game stat always being lower)

    And bonus attack is even more complicated, but we will only be discussing the most important things. Bonus item stats count as bonus stats. Manastones count as bonus stats. Passives count as bonus stats. Bonus stats get equally distributed between hands.

    A major problem I am having stabilizing the attack stat is the Weapon Training passives that serve as a bonus. They don't give the same bonus to all the weapons. The following is a fragment of a guide that attempts to explain how attack is calculated:

    Since this is not base damage, but rather bonus damage, it affects both weapons, and since there are 4 levels of passive weapon trainings, it is increasingly hard to determine the real impact of them in the bonus attack stat output.

    TL;DR #2, formulas, formulas and headaches and problems everywhere.

    One thing I do need all weapons to have is the bonus attack speed of 19% or as close to it as possible so that I can cap on attack speed. The weapons may all be different for all I care, all I really need is the weapon type to be as what I ask, the attack, accuracy, and crit strike stats to be as close as possible, if not the same in all weapon combinations, and 19% attack speed or as close to it as possible in all weapons used.

    At first it seemed like a simple test that could easily be done, but as I kept figuring out what I needed to start doing in order to get what I wanted, it started to look more like Mission Impossible 5: Aion Protocol. It may be impossible to do really, or at least very hard. If you do take on my little challenge then I simply wish you good luck.

    *If you have any better ideas or alternatives to conducting this test, then I'm all ears. Remember I'm not trying to measure DPS, but rather test for discrepancies in weapon mechanics with different combinations of weapons. Please do keep in mind I'd much rather test things for myself and be 100% confident of my findings than take the word of someone else for granted, especially when it comes to how certain mechanisms work.

    *I do realize this much testing and finding of items that match each other might be a job only accomplish-able by someone with the //add command. I'm simply throwing a bottle with a message into the ocean hoping someone out there is able to find it and help me.


    EDIT: I forgot to mention, I will be running these tests on [the only class that can actually even dual wield maces,] a glad.
     
    Last edited: Mar 6, 2013
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  2. Masquerade

    Masquerade Proficient

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    I suggest removing every equipment you're wearing and clearing out all your buffs. Use weapons of the same name. Stormwing MACE, DAGGER, SWORD or whatever weapon set you currently have. also remove all the manastones :3 This might lessen the headache and might help you in your conquest xD
     
  3. Slyther

    Slyther Oculus Ex Inferni Forum Legend

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    ahh I wish I could say it does lol, the weapons have varying stats as you would expect them to =/....guess I'll really need to do my homework on this one xd
     
  4. Grrr

    Grrr Highly Damaging Member Forum Legend

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    or buy white weapons with no bonus stats like a normal test-wanting person would, also gm pls fix the greatsword berserking boost..it's 60% instead of 80% and that's 120 atk for me nevermind the fact that i don't play


    also you should bother yourself and check the crit multiplier for each weapon
     
  5. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    You forgot the crit modifier factor too, where some weapons does more critical damage than others.
     
  6. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

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    You would also have to take into account for the weapon hit. And how much damage they hit for with in each of the hits (i.e. Mace 3hit weapon) and so on. Interesting project, but in reality; with Gamez having WoC L2, your best dps factor (assuming as close to cap attack speed as possible) would be the highest Min Damage - lower Max damage weapon, for more consistent DPS over time.

    Weapons that would do higher top end damage, and a lower mid range will have to much variance, along with the fact that Critical strikes would have to be accounted for, While weapons with high top end can do more than others. It would be more for a high min lower max weapon over time with crits factored in as the constant damage would out weigh the larger range in total dps for some others.

    This is why, people use dual wield at least on Siel for bossing (glads mainly). On a Sin it is of course standard to do so. But, accounting for a 1.0 base attack speed (and or 0.8 which is possible in some setups).

    I wish you luck =p
     
  7. Badrobot

    Badrobot SNU SNU

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    Lets test this in game ;D

    As i understand, it is fine to balance the stats out by using appropriate manastone build right? Because a dagger pair simply cannot have same attack as a mace pair.
     
  8. Slyther

    Slyther Oculus Ex Inferni Forum Legend

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    this actually concludes my whole project and is the results I was looking for. In about 2-3 years of playing aion, not once had I even heard about this. Upon looking up information, I have come up with a great deal of numbers that are pretty much the anomaly I had experienced. The rest of the dps calculations are fairly easy to nail down but this one bit of information was what I was missing all along. Thanks, guess we end up learning something new every day o.o

    I'll talk in game with you in a bit =P PM me


    Oh and thanks to those that even bothered reading lmao, I did end up making things far more complicated than I needed them to be from the looks of it =P

    EDIT: For those wondering, from what I have read so far, these are the crit multipliers for these weapons:

    Dagger - 2.3x
    Sword - 2.2x
    Mace - 2.0x
    Greatsword - 1.8x
    Polearm - 1.8x
    Bow - 1.7x
    Staff - 1.7x
     
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