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Guys need info

Discussion in 'GamezAION General Discussion' started by jasper1884, Mar 14, 2013.

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  1. jasper1884

    jasper1884 JASZIK

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    Im just wondering what is the soft caps & hard caps of accuracy, Crit strike, Magic resist & block in 3.7? is there any changes?
     
  2. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    There have been no changes to the stats cap in 3.7, it is same since 3.0.

    No cap for Accuracy.
    There is no cap for Magic Resist as far as I'm aware.
    Evasion capped at 30% max chance. 300 Evasion above target's Accuracy.
    Parry capped at 40% max chance. 400 Parry above target's Accuracy.
    Block capped at 50% max chance. 500 Block above target's Accuracy.
    Magic Boost max damage is calculated at 2900 after minus magic suppression. <--- Implemented in 3.0 because of Magic Suppression to counter Magic Boost
    Critical Strike is capped at 50% chance. 500 Crit above target's Strike Resist. <--- This was introduced long time ago in 2.0 when Strike Resist was introduced
     
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  3. Badrobot

    Badrobot SNU SNU

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    Akikaze pretty much answered the question. Magic resist works like this: 1000 MR above target's MA = 100% resist chance. 100 mr equals to 10% chance of resist.
     
  4. Guille

    Guille i am chillermo Forum Legend

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    A templar with 3.2k MR and a Sorc with 2.2k MR, at least 1 spell must pass through it xD
     
  5. jasper1884

    jasper1884 JASZIK

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    my block is 960+, my crit is in 900 w/ scrolls, but im planning to restack some of my block manastones to attack what do u think about this?
     
  6. Llama

    Llama The Drama Llama Forum Legend

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    You can't block anything with that low amount of block, you need at least 3,2k block.
     
  7. jasper1884

    jasper1884 JASZIK

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    960+ block with no shield thats why.. mybe i restack more in offensive since i died quickly when i get zerg.
     
  8. vesiinabox

    vesiinabox Death be chillin bitches. Forum Legend

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    nothing about this makes any sence ...block without a shield ....restack offensive to survive zerg...derp derp derp....I hope your only trying to look retarded...or are you one of those people who put block on their polearm.
    I block glads with only 2.7k block
     
  9. Snakes

    Snakes Proficient

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    Depends against who are you playing.

    Sometimes you don't need MR at all (but I would definetely go for it). As said before, 1k MR above enemy's MA is a 100% success, but there isn't a chance you will get it against similar geared player, only with low geared players. The best thing is multi sets, but there aren't many people that can afford them, so consider even taking some non-pvp set that will give you a good amount of MR and buffing it with MR and just equipping it with macro when you get in front of a sorc/sm.
     
  10. vesiinabox

    vesiinabox Death be chillin bitches. Forum Legend

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    Unless your a templar or cleric i wouldn't recommend trying to outdo a well equiped sorc or sm's MA. But it definetly helps with godstone procs and against rangers and glads.
     
  11. Puddles

    Puddles Tͮh͌̀ͩe̅̋̔̓ͣ̎͟ ̔ͫ̈́̾ͩG͗́̓o͐̍d̊̊̄d͑̔̎͑ ̋̾͏e ̏̏ͬ͌s̶s͛ Forum Legend

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    Um, sorta..... The caps are correct. However the actual target numbers are not really accurate. Alente made a post somewhere about one of the formulas and explained it, I'll find it and post a quote once I do.

    As for the Crit strike.

    PvE Soft Cap is 450.
    PvP Soft Cap is 500 (however, you do gain diminishing returns after 500.) Strike resist WILL effect the crit chance so if someone has say 200 strike resist and you have 300 crit chance, you will only have an effectual 100 crit chance (which is 10% give or take). Over 500 crit chance, and your in diminishing returns where it is somewhat useful to negate Strike resist, it doesn't prove all that useful over-all for much than to keep a higher crit chance after strike resist in pvp.
     
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  12. deathvoid1

    deathvoid1 LEGEND

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    fixed it for ya :D
     
  13. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    @Bold section
    I'm curious about that since some of the calculations never add up because the formulas used on Gamez are simply wrong/different. Rune damage calculation is a common example. Crit spell also feels a bit iffy.

    @ "PvE Soft cap is 45%"?
    I believe you meant to say 440 since Pre 1.9, it was 440, which meant 44% being the soft cap. Either way it is hard to determine if it is still 440-450 considering this: New Crit. test result: There is no Soft / Hard Cap - AionSource.com - Powered by the Tower of Eternity Although that was posted a while back, it provided a pretty conclusive finding that on training dummies, the cap is at 500.

    If we can rely on that data, then crit chance doesn't actually exceed beyond 50%, meaning no benefit if you have like 1000 critical strike (or 701 crit) but your opponent has only 200 strike resist. 800 crit difference is still theoretical 50%, 501 crit difference is still theoretical 50%. Practically though in interpreting RNG/chance, the mind always plays a factor. Eg. Comparing the 30% to 50% chance, despite only difference of 3 in 10 hits to 5 in 10 hits, it creates a psychological feeling of a big difference in combat since those 2 extra crit hits can mean a win.

    Edits:
    Either way, it doesn't really matter how it is calculated. All players need to know is average player with average +15 pvp gears will have ~400 Strike Resist.
    If you want a maximized critical strike chance, you'll need to slot crit above 400. Preferably 700 to 900 after buff/scrolls.
     
    Last edited: Mar 16, 2013
  14. jasper1884

    jasper1884 JASZIK

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    btw i have only 1 plate set sir playing in my templar, i already finish restacking my set i put out all my block manastone since im not using my shield frequently (only NCC shield i have tehehe) i put few MR and more crit with few accu and MA manastones..
     
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