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trigger rate 100%?

Discussion in 'GamezAION General Discussion' started by mortganz, Nov 14, 2013.

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  1. mortganz

    mortganz Big Damn Hero

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    Hi all, as usual i have a noob question

    SMs have got some trigger rate 100% skills (magic implosion, ignite aether, insta fear, fear, disenchant, chain of earth) but how comes only the debuffs are actually 100% rate? shouldnt they be like "these skills land on target no matter what"? i get chain of earth resisted by most of clerics mres and fears resisted even by gladiator (even if they're not gliding, im aware of that trick to avoid fear)

    so i just wanted to ask: is it scripted wrong? is it meant to be that way? is there some explanation?

    nothing to say about debuffs anyway, they land through everything
     
  2. sarmala

    sarmala I'm a PRO !!! Forum Legend

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    debuffs are 100% the other ones are affected by mr so they wont land 100% if they would that would make the class too op so everything works just fine !
     
  3. mortganz

    mortganz Big Damn Hero

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    so i wonder why its written trigger rate 100% on the others skills too, that was my only question :D
     
  4. sarmala

    sarmala I'm a PRO !!! Forum Legend

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    bcuz the chain skills have a trigger rate some have 25% and so on so its only a chance ! trigger rate doesnt have anything to do with the resist
     
  5. Guille

    Guille i am chillermo Forum Legend

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    Trigger Rate 100% means the next chain skill will be available always after using the previous chain skill. For example, after using Chain of Earth, Stone Shock will be useable always, it doesn't mean the skill will always land on your opponent, but you'll be able to use it JUST after the previous chain skill
     
  6. mortganz

    mortganz Big Damn Hero

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    well, ok i got just more confused but ok, i trust you guys :D
     
  7. DenixXx

    DenixXx LEGENDARY ICON MEMBER Forum Legend

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    Its like the trigger rate on chain skills will proc more after the previous chain skills.. The chances to hit the opponent is almost 100% specially on sm's
     
  8. Guille

    Guille i am chillermo Forum Legend

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    Let me continue my explanation with images

    Here Robust Blow VI says Trigger Rate 100%, it's because Rupture V and Wrathful Strike V will be 100% available to use after you use Robust Blow, and you'll have to pick one of them to continue your chain (Ferocious Strike's Chain in this case) , if you use Wrathful Strike V, the chain will end right there, but if you use Rupture V.. (Go to Pic2)

    [​IMG] Pic1

    If you use Rupture V, there is a 10% chance the skill named Reckless Strike III (See Pic3) will get activated
    [​IMG] Pic2

    [​IMG] Pic3
     
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  9. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    Like others have explained. You're mixing up Trigger Rate and Landing (Accuracy) Rate.

    Trigger rate is irrelevant on what stats you have. Using a skill with 100% trigger rate means the skill will always chain onto the next skill provided the first skill landed. As demonstrated by Guille, not all skills have 100% trigger rate. If you've seen some Gladiator or Chanter chain skills, you'll be aware some chain skills trigger rate can be as low as 10%.

    Accuracy rate on the other hand is determined by Accuracy or Magic Accuracy of the user. Even certain physical skills depend on Magic Accuracy to land debuffs. This chance is also responsible for whether your opponent resists (or dodges) your skills and debuffs. Thus this is the reason why you might be struggling to land some skills on a Magic Resist build Cleric.

    However, a special note should be pointed out for this accuracy rate. SM's and SW's Dispells (the removal of buffs/scrolls) has a 100% chance of dispelling opponents, irrelevant of Magic Resist, it even goes through magic dodging skills like Sin's Aethertwisting.
     
    Last edited: Nov 15, 2013
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  10. Llama

    Llama The Drama Llama Forum Legend

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    Oh hey i'm always using the glide trick to resist fear but it seems like it doesn't work in Gamez, tried it many times on a 1v1 fight w/ sm on another sever and it is working. I wonder if it is working on retail too?
     
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  11. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    The main point of the glide trick was when you get feared, you would move away faster from the SM. It doesn't avoid/resist the fear completely. I believe that's how it worked on retail too.

    On the other hand, gliding trick for CC like Sleep/Tree can be done to avoid the sleep.
     
  12. vesiinabox

    vesiinabox Death be chillin bitches. Forum Legend

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    Actually you have it backwards Fear can be resisted by gliding, doing it on sleep will allow you to move away from the caster.
    There are actually numerous tricks to avoid getting hit by fears most of them just involve good timing.
    As for SM debuffs The "Debuff" itself as in the dot damages that are added to the character can in fact be resisted (in other words the damage) You however cannot resist the part where we steal all ur booofs ;3 <3.
     
  13. Nero

    Nero Pioneer Member Forum Legend

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    Im a noob Spirit Master but i like your signature *---*
     
  14. Shiyori

    Shiyori 230-350 ms :/

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    you COOK food (first skill)
    ... then you EAT it (100% trigger rate for the chain skill)
    ... you noticed it's NOT DELICIOUS (Skill resisted by high MR build players or by random)
    simple as that
     
  15. mortganz

    mortganz Big Damn Hero

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    let's say...
    i cook food (first skill)
    i get hit by a meteorite (10% trigger rate for the chain that doesnt proc)
    i notice i am dead (a glad with berserking+4k dp is already on me)

    that's another scenario lol anyway yeah, i got it now :D and im hungry too
     
  16. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    Anywho....closing this before it gets sidetracked more.
    I'm sure mortganz already got the answer he wanted.
     
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