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"It doesn't make any sense on the Market Shop"

Discussion in 'GamezAION General Discussion' started by jameslee90, Feb 22, 2014.

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  1. jameslee90

    jameslee90 New Member

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    A gunner require to purchase 2 Arbiter Guns at the price of 7k credit and other classes mostly require 1 weapon such as Socr, Gladi, ranger.

    Would that be a bit expensive to get 2 Guns.
     
  2. Guille

    Guille i am chillermo Forum Legend

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    The Lv65 extendables worth more than 10k credits in the market (Siel), that is 1 weapon

    Does that make sense to you?
     
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  3. Dementa

    Dementa Providence Forum Legend

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    Assassins require 2 weapons also (and can wield bow).. Gladiators (most anyway) have a gs and spear and also can wield bows.. most temps have a mace, shield, AND gs.

    It's not like gunner is the only class like this.. xD
     
  4. Sammy

    Sammy Proficient Forum Legend

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    Those classes are called 2 handed classes. They require 2 weapons. One base, and a fuse. Classes like gladiators also may use extendables. Like Guille said, the new ones are worth around 10k, and their fuse, 3.5k.
     
  5. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    Gunners have it pretty easy actually, Look at Templars: Shield/Mace + Greatsword + Fuse. Total 4 weapons. And lv65 extendable weapons is expensive (values price of 2 PvP weapons). That brings the total value to 6 weapons worth!!!
     
  6. jameslee90

    jameslee90 New Member

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    I don't understand what does it mean by Fuse ?
     
  7. zeei

    zeei lkaashl.deviantart.com

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    u gunners and ur damage and ur op gs proc rates.. does that make SENSE to you?
     
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  8. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

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    Armsfusion. Weapon combines for two handed weapons.
     
  9. Badrobot

    Badrobot SNU SNU

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    Come to think about it, rangers and sorcerers have it easier. All you need is a pvp bow/orb/tome and a pve fuse (depending on the rarity of the pve fuse price will vary, i.e tatar/dlr are more expensive than say sauren).
     
  10. zeei

    zeei lkaashl.deviantart.com

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    Not sure if trolling.. but /facepalm...
     
  11. Dementa

    Dementa Providence Forum Legend

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    Yeah, I think that you could probably get away with just having a staff on chanter too, though having a mace/shield is always good.
     
  12. Deathangel

    Deathangel True Chill Forum Legend

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    Incorrect.

    Gladiators actually play with 2 weapons + relative fuses, Greatsword and Spear.
    Templars use 3 weapons, Greatsword (and a fusion for it), Mace and Shield.
    Assassins? 2 Swords / 2 Daggers / Dagger+Sword.
    Rangers? Bow + fusion.
    Sorcerer/Spiritmasters require a tome/orb and a fusion for it, so another tome/orb.
    Cleric? Shield + Mace.
    Chanter? Staff + fusion, maybe even Mace + Shield.
    Songweaver ? Harp + Fusion.
    Gunner? 2 guns.

    Discussion ends here.
     
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