Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. Dismiss Notice
  8. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Little things about Sieges

Discussion in 'GamezAION General Discussion' started by SonOfGod, Jun 1, 2014.

Thread Status:
Not open for further replies.
  1. SonOfGod

    SonOfGod Proficient

    Joined:
    May 21, 2014
    Messages:
    176
    Likes Received:
    66
    Trophy Points:
    248
    Location:
    Romania
    Guys,what we have here is not a real sieges,gates have a fking huge hp for server population,heed more than half hour to break 1gate,geodata is not fully implemented,templars can bring us inside and kill us,only long range classes can hit that gates.
    My suggestion is to lower at half the hp of gates and stallari,fix geodata meshes,ban the temps that can grab over 25m,fix the server cuz we get all the time d/c..not only 1,full group get's..
    Thanks
     
  2. Nyusagi

    Nyusagi Gaow ~ ♥ (๑ ' ー'๑) Forum Legend

    Joined:
    Jan 11, 2011
    Messages:
    4,107
    Likes Received:
    4,327
    Trophy Points:
    608
    4 people like this.
  3. Aniline

    Aniline Expert

    Joined:
    Jun 12, 2013
    Messages:
    651
    Likes Received:
    1,236
    Trophy Points:
    348
    Location:
    Gerimany
    Ari can't fix everything you know, since it's a private server you need to get used to some bugs like that, also you need proof to get those templars banned.
     
  4. LordCurlyFry

    LordCurlyFry Yeah, I like curly fries. Forum Legend

    Joined:
    Mar 14, 2013
    Messages:
    1,167
    Likes Received:
    1,141
    Trophy Points:
    368
    Location:
    Huntington Beach, California
    There's really nothing wrong that the templars are doing, it's just that the gates are not registered as obstacles, so a SM can fear people on the other side, templars can pull people through the other side, rangers/gunners/sorc can attack through it, and all that fun stuff.
     
    4 people like this.
  5. Akikaze

    Akikaze Elohim, Essaim...I implore you Forum Legend

    Joined:
    Sep 24, 2011
    Messages:
    1,483
    Likes Received:
    945
    Trophy Points:
    368
    Location:
    Down Under
    Players bypassing "Obstacles" (in this case, fortress gates) is considered Wall Shooting and thus is a form of bug abuse. If in future scenarios, people would be caught abusing it, they'll get a slap on the butt. Thanks for the heads up about this issue.
     
    6 people like this.
  6. klauss

    klauss New Member

    Joined:
    Mar 13, 2014
    Messages:
    32
    Likes Received:
    6
    Trophy Points:
    88
    Nyusagi
    i think siege weapons are bugged too , some guys , sayng that siege weapons have little hp and they are ussles
    But wen u have 100elys with 100 asmos on some gates that are made for like for at least 300 vs 300 u cant do sieges with 2 gates that takes 1 hours to breack them
    So untill someone will do something about this i will not go to siege and ill go to asmo side and play there so no problems to me .


    - - - Updated - - -

    If u want to ban for bugga busing ban all SM/Templars/SW watever on server....all do the same elyos or asmos
     
  7. Dimitra

    Dimitra 安心。 Forum Legend

    Joined:
    Oct 22, 2010
    Messages:
    8,738
    Likes Received:
    9,708
    Trophy Points:
    683
    It's not really as easy as it sounds, I tried to make 20 for my legion and it took me a day of farming and breaking down aether.

    Anyway. The reason why people keep failing at siege is because they're not organized. If you break the first gate in Danaria/Katalam then everyone rushes in and forgets that people inside the fort jump out and backflank them, leaving attackers outside of the fort unable to get in and help the ones that are already there. If we were organized we would have alliances guarding the opened gate and other alliances attacking the next gate. But we're not organized. It's not the gates' fault for that, lol.
     
    1 person likes this.
  8. CloudAngel

    CloudAngel High Daeva

    Joined:
    Mar 17, 2014
    Messages:
    264
    Likes Received:
    144
    Trophy Points:
    113
    Location:
    Heaven's Reach

    the way u set it was funny in the end xDD
     
  9. Illusions

    Illusions ß̫͒̃ڻᶇٴᶇٴŷ̪ Ķ̫͌ńĭģĥŧ̝̜᷈ Forum Legend

    Joined:
    Dec 28, 2013
    Messages:
    980
    Likes Received:
    1,422
    Trophy Points:
    378
    Location:
    London
    Since you mentioned lowering the HP of Stallari, I'm guessing you are an Elyos.

    Before we had our little incentives, barely anybody went to attack a fort anywhere, Elyos had all the forts. Asmodians "somehow" took those forts but you never saw us complaining to reduce anything from Elyos sides. Yeah, pulling through gates is annoying and frustrating but it doesn't always happen. With a great alliance and organisation anything is possible. Anyway you guys have that 20% more damage on a PC so I think it's sort of 50/50 on us.

    See you on the battlefield ;)
     
  10. SonOfGod

    SonOfGod Proficient

    Joined:
    May 21, 2014
    Messages:
    176
    Likes Received:
    66
    Trophy Points:
    248
    Location:
    Romania
    you guys don't fight before from any fortress,and for that u don't say nothing.the reason for this fight is ranking,glory points,before ranking was bassed on ap,now is glory...ur reply is just to be,maybe ppl see u here!
     
  11. cocosul

    cocosul Guest

    i wonder....in a siege scenario.....when is full lag...full players.....shift f12 activated...how da fk can i know the one i target is on other side of door? or up side? i random target and when my skills are active ...i nuke em. on deffendint thing is ttly different bcs the one who siege are all at door . but weird thing are op guards which respwn allways and as far i remember wasnt like that in the past!
     
    Last edited by a moderator: Jun 2, 2014
    1 person likes this.
  12. SonOfGod

    SonOfGod Proficient

    Joined:
    May 21, 2014
    Messages:
    176
    Likes Received:
    66
    Trophy Points:
    248
    Location:
    Romania

    Combat chat!!
     
  13. Grayyy

    Grayyy The chillerbee

    Joined:
    Jan 10, 2012
    Messages:
    269
    Likes Received:
    307
    Trophy Points:
    318
    Location:
    Germany
    Since everything with ranged attacks can simply shoot through the gates, I would consider making those a huge waste of time since they won't even survive 10 seconds because they stick really close to the "gates" when attacking. They just gonna get trashed without any chance to be of any help. ^^

    Considering you can go like 3-4 sieges every day they should probably put some siege weapons on the legion NPC for some Legion Coins or lots of AP (since AP became quite useless anyway now). Would at least improve the action a bit ^^
     
  14. Oyasumi

    Oyasumi Coғғee-Lσѵเɳɠ Elιтιѕт Wнore

    Joined:
    Oct 17, 2011
    Messages:
    762
    Likes Received:
    359
    Trophy Points:
    318
    Location:
    Fussa, Tokyo
  15. Illusions

    Illusions ß̫͒̃ڻᶇٴᶇٴŷ̪ Ķ̫͌ńĭģĥŧ̝̜᷈ Forum Legend

    Joined:
    Dec 28, 2013
    Messages:
    980
    Likes Received:
    1,422
    Trophy Points:
    378
    Location:
    London
    So you are telling me that the only reason we take forts is to rank up? What is the point of it? You can't even spend GP. (Although it is nice to be a high rank to "show off" of course). We take forts because it is rewarding and is actually very good fun. I personally go to sieges with others because it is the first time that I actually see Asmodians working together...properly.

    I'd rather focus on paying attention what is on my screen and not looking at some combat log that gets spammed every half a second. If you are getting pulled by a temp, kill him until this little "ghostly wall" gets fixed. I don't think you should complain about it since it can happen to everybody, and trust me these staff members know what they are doing and are doing their jobs more than others would care to do so.

    Conclusion : Just have fun for God's sake, it's a game.
     
    2 people like this.
  16. cocosul

    cocosul Guest

  17. wolfik332

    wolfik332 Expert

    Joined:
    Jul 1, 2013
    Messages:
    918
    Likes Received:
    273
    Trophy Points:
    283
    Location:
    Nové Zámky, Slovakia
    Lol in every game are such a bugs about textures ... there is not total perfect game yet ... maybe we will head to that point in future but as I said , not yet ! ---
    And I didnt do any fort since last patch so I dunno about hp of gates so I cant reply for that .
     
  18. SonOfGod

    SonOfGod Proficient

    Joined:
    May 21, 2014
    Messages:
    176
    Likes Received:
    66
    Trophy Points:
    248
    Location:
    Romania
    lol how can kill a templar in middle of another 30asmo?how can break the gates only with long range chars?temp have a dp skill,right that can grab from 25m,only the ranger can hit from more than 25m easy..how can break 2gates in 30m with alot of asmo in backside with max 60 players,the hp of gates and deity is maded for 200+ players in each side..
    conclusion:shut the f**k up,u are just a freak templar who cannot play only in middle of zerg and using bugs..
    for me and some guys is clear,some thing needs to be changes,how and what,this is gm's decision.
    Close this thread!Thanks
     
  19. Illusions

    Illusions ß̫͒̃ڻᶇٴᶇٴŷ̪ Ķ̫͌ńĭģĥŧ̝̜᷈ Forum Legend

    Joined:
    Dec 28, 2013
    Messages:
    980
    Likes Received:
    1,422
    Trophy Points:
    378
    Location:
    London
    An extending Greatsword is actually EXTENDING the range of skills as well. Try for yourself.

    Never tested myself however it does feel that it extends and to be honest I'm lazy to Google.
     
  20. SonOfGod

    SonOfGod Proficient

    Joined:
    May 21, 2014
    Messages:
    176
    Likes Received:
    66
    Trophy Points:
    248
    Location:
    Romania
    the grab skill is only 25m even if u use extend or not,in 4.7 will works and cleave from gladiator is the same.
     
Thread Status:
Not open for further replies.

Share This Page