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Recent changes to PvE

Discussion in 'Black Desert Discussion' started by Laal, May 27, 2020.

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  1. Laal

    Laal New Member

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    Hello,
    in the most recent update to the game there have been changes to ap caps against pretty much every monster, summons from players and bosses.

    As to why it happened it seems there was a player who bragged about reporting a bug to Kolka that witch and wizard pets die faster than they are supposed to and made Kolka fix it. He also posted part of his conversation where you can see Kolka explaining what else will also be affected by implementing the ap caps to the game that fixes the pets dieing faster than in the retail version.

    1rep.PNG

    First of all I do agree that bugs which bring a disadvantage to wizard and witch players or anyone else should be fixed. This "fix" should also affect forts in sieges and nodewars to take way less damage and make a more fair and balanced PvP experience.

    This all sounds like a good and great change to the game if only it wouldn't have fucked over the entire PvE side of the game.
    First of those ap caps were implemented to all bosses. Every boss you summon, every Valtarra training you start and every world boss you do is now significantly stronger and takes around 2-3 times as long to kill. Not only that they also now do a lot more damage and i see people with 700 gs not being able to solo a Valtarra training anymore. What about a new player who has recently started the server. They now need to wait hours to get a 5 man group together because they can't just have a single high gear person help them quickly with the scroll.
    Not only the bosses have been buffed significantly. In the short time after the last patch I have seen a ton of complaints about almost every grind spot in the game. From lower level spots to the high end spots every single spot got hit hard by this change and made your grind speed and silver income decrease by a lot. Surely this doesnt bother a high geared player who has every item anyways and only cares to pvp and afks otherwise. However there are a lot of players who are required to grind to reach a point of where they can compete in the high geared siege pvp scene.

    As we can see the argument is that now things are as they are on retail. I sometimes feel like people forget this is a private server. This is a server people decide to play on because it is not an exact copy of retail. It is supposed to be a server that specially in PvE people enjoy to play and not be frustrated by how little it means to gear up beyond a certain point because there is an ap bracket capping your progress for the spot. Make all the changes to PvP that makes it like retail. It is a good thing. Just dont forget that it can affect PvE in a very bad way. I am pretty sure that im not alone when I say noone appretiates you making PvE harder and less enjoyable. We already have a higher gear requirement than retail for most spots like Waragon, Aakman, Hystria, Stars End or Sycraia to mention only some of those popular spots. There is absolutely no need to make it even worse by also making a bottleneck with creating an ap cap to every mob.

    As I have now stated the problems that I have seen a lot of players in server chat including me have I also want to make a suggestion on how there could be a compromise. The changes to the PvP aspect are good and should stay. However please remove those caps from any monsters, boss summon scrolls, worldbosses, riftbosses and also from the Ogre and Troll that you can summon in sieges. Noone needs those ap caps on them and noone appretiates them being there at the moment. If you think im wrong create a vote on the topic and ask the playerbase yourself I think it will be a very onesided answer.

    I hope to see correct decisions being made that dont completely disregard the interest of the playerbase in the future.

    Thank you for your time.
     
    Last edited: May 27, 2020
  2. moathphonix

    moathphonix New Member

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    this is very true as someone like me with 264 ap in waragon i used to be able to kill 4 bosses in 1 rotation now i cant even kill 2 and i dont think they meant it be this way cuz the game will be an afk party again me and my friends started to play again in this server after a year of quieting after sd Nerf and now things are getting worse i will get back to horse riding if it is the case
     
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  3. Teruy

    Teruy New Member

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    agreed, the ap caps from monsters, summon scrolls, world bosses and rift bosses should be removed
     
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  4. bsari004

    bsari004 Proficient

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    Agreed, wiz witch pet fix is nice but basicly nerfing PvE which it already is compare to retail makes no sense. Waiting for balance :)
     
  5. Laal

    Laal New Member

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    It seems like you haven't read the entire post or understood my arguments.
    I stated the PvP changes for pet and fort damage are good and should stay. The way it affects PvE is not beneficial for the server tho. Call me a PvE pleb all you want. You must be delusional if you think that everyone in the server only plays for PvP and isn't bothered at all by their progression being bottlenecked by such an update. Not only does it affect PvE players it also affects people with lower gear trying to get into PvP since they now progress slower.
     
  6. Denismeister

    Denismeister New Member

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    he has 3 Iq, don't write him
     
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  7. Kripl

    Kripl New Member

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    Agreed the pvp changes are good things and we have been asking for them for awhile however the pve changes doesnt really affect us high gs players as much as it effects the lower gs players trying to get gear, therefore harming the server. its truly sad that people like allister managed to make it past childhood without getting crushed by the weight of their own stupidity. Although I cannot fathom the true reasoning behind his gibberish I hope he gets laid to release all of his pent up frustration
     
  8. XenForo

    XenForo New Member

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    To be honest I thought some critism or opinions makes the community stronger and fair. I do agree the PVE stuff nerf (AP CAP) is not a wise choice . PVP in the another hand is great but getting all mobs AP cap awhile they are having tremendously high DP plus you can gather as much you want mobs at the same time, it does makes things way too difficult especially in the high end spots. In the end, Gamez is supposed to be unique compared to retail for a reason otherwise what's the point playing it here in the first place ? Just giving my opinion and whoever writes some dumb stuff here, you clearly don't know how much it will effect the player base in general.
     
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  9. Maxiclean

    Maxiclean New Member

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    Still can't believe how delusional you are. You think you did everyone a favor when you pretty much fucked the game for most people. I understand you want witch and wiz pets to be fixed, same thing with forts there I totally agree with you, but the fact that now bosses are harder and even Valtarra is bullshit. If you think you did us a favor you are retarded or have 1IQ.

    That's the thing this aint retail

    I already have :) for example how striker clones do way less dmg here than in retail
     
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  10. Laal

    Laal New Member

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    As I also said in my post. The changes to PvP to make it like retail are important and good. However making PvE like retail is not the point of a private server thats supposed to give people an easier and more enjoyable time to play the game.
    Noone wants PvE on Gamez to be like retail. Maybe you want it like that because you dont need to grind at all. Thats why you also insult people who PvE to gear up as PvE plebs.
     
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  11. Maxiclean

    Maxiclean New Member

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    Not only that but PVE is already harder here compared to retail, if the changes are going to affect ap cap might as well change the dmg mobs deal and recive.
     
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  12. Laal

    Laal New Member

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    So as you said it yourself you don't care at all about people who are doing PvE. To be honest disregarding probably more than half of the server and feeling good about it is pretty upsetting. That Kolka listens to people like that worries me. You can't just don't care about such a big part of your playerbase because theres a very small part of the players who don't care since they don't grind and only want their personal interests represented. I would call this pretty selfish.
     
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  13. Beatha

    Beatha New Member

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    Imagine calling people pve plebs when you yourself had to (PVE) to get to the PvP aspect of the game..smh. This change to pve damage will effect the game in the long run it will hinder new players from progressing to endgame to enjoy the PvP that gamezbd has to offer. I have been on this server for 2 years and have already seen a hit to the player base as of late because of the changes that have been made as of late..making the PvE more like retail with every major/small update to the server i see more and more people go back to retail or just go to a different game all together.

    I Love gamezbd but i am afraid of the direction the server is taking. I have been/ran one of the longest active guilds on the NA server and these changes are effecting us. I dont see this server lasting very much longer if shit isnt done with the AP Caps for PvE. I Just ran a guildie through valtarra who couldn't do it by himself and he has a Fucking Pen Deboreka neckless for crying out loud.

    Fix this bs or see your playerbase fuck off somewhere else.. i know i will take my 80 members and go else where if shit anit fixed in the next couple weeks SacredOath will be outties.
    Also id like to thank @Laal for this thread it is needed tyvm
     
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  14. Twystyd

    Twystyd New Member

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    I'm fairly new to the game here, Gamez version anyway, and I play here because it is easier to get geared up, now that has been removed, I might as well play Retail, since this version is now "just like retail". I did really enjoy the PVE aspects before yesterdays patch a lot, the changes, not so happy with. please adjust the mobs ap caps, or remove them.
     
  15. Puffery

    Puffery ᴘᴜꜰꜰ ᴛʜᴇ ᴍᴀɢɪᴄ ᴅʀᴀɢᴏɴ Forum Legend

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    I wouldn't have been as annoyed about this AP/DP thingy if it weren't for the fact that every single last boss teleports to hell and back. I spent 50 minutes at Garmoth watching him go haywire teleporting all over the place. Then I watched Rednose FREEZE and come out of that freeze and bam all my HP is gone. Garmoth took 50 minutes for everyone to just say "fk it" and let him despawn. Even Karanda is annoying because her AOE hits outside of where it actually is. Its hard to see where the mobs are now and where they're attacking because of all the glitching and teleporting. THAT ontop of this AP cap crap and "dp buff" ...And don't get me started on the rift bosses... I was salty when they nerfed horse training and imperial horse-trading but I got over it. But this BS....I brought my friends to the server because I didn't want them to be stuck in the trap that is retail and now them as new players don't even want to play the game anymore and I'm afraid I'm going to have to leave with them at the rate things are going now. I don't want to because when I found Gamez I used to say "Why did I ever even play retail, this is awesome". The same friends that brought me from retail to play here for years, quit and went back to retail. I didn't follow them because I didn't know why they would go back to that headache but....now....

    Sorry for my rant.
     
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  16. Hannibal

    Hannibal Proficient

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    I've played wizard for a few weeks with end gears and I was farming fine at the high-end spots, I even dipped my toes and went to Ash Forest. I didn't notice that the pets die easily, since I use the summon pet as a part of my SA rotation. Idk bro just spawn it again? Any good witch/wiz will keep using the skill as a part of their protective SA rotations.

    Bosses are completely fucked now. I don't even do Garmoth anymore since I know it will take at least 15 minutes with a good amount of players and how it keeps jumping up and down with only a few seconds to hit it.


    Now, I don't really see the point of running high AP anymore because of this AP cap. If you have 320AP and you farm where the AP cap is at 290 ish. So what's the point of having higher AP then?
    If this is the same with retail then we are definitely screwed.
     
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  17. Atrius

    Atrius New Member

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    New player perspective (litteraly restarted saturday with +15 gear from 2 years ago)

    i am turned off by these changes. First i thought it was an oversight while fixing the DR Values since the DR Values of the Mobs are way higher than retail to compensate its buggy state but no, now i need to see that they implemented an AP Limit across the board, next to fixing the DR and that it is intentional. While i think its good that Wbosses don't die in 30 seconds, seeing as Garmoth is not killed in 50 minutes is basically BS. While Karanda and Kzarka feel okayish with 10 players their attack animations are not just like Hyperbole said. I got 1 shot by karandas aoe outside of the field, got roasted by kzarkas flames twice even while not being in the vicinity and the cone where he breathes actually across the opposite side of the room is a great start to this buggy mess you created this week. I can be happy to play a Guardian that can selfheal most damage on short cooldown. Had alot of near death situations even through block.

    Back to the AP Caps:
    While i could grind at Gahaz, fadus and polly's forest pretty good it now feels like a slog due to the changes. Heck even most Fogans take 2 hits with 175AP and they are 100 ap recommended. Why grind as a new player? Because somehow i need to get to lvl 64 at least once for the capo accecories, which are basically tri yellow grade ones. Also for the blackstones, memoryfragmentscrolls etc. as they don't come naturally.

    I'd say i rather downgrade to another server or start fresh on retail and afk there for half a year (fishing) than trying to gear up here if the mess is not really solved. Seeing as entire guilds will leave aswell i am happy to know i am not the only one who thinks this way.
     
  18. demishark

    demishark New Member

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    I have to agree with most everybody-s comments. I quit about a year ago and came back less than a month ago. Although I understand that the changes are not a bug but rather the result of bug-fixes, in truth what most of the player wants is a less retail-like experience and more of a true RPG experience where more gear = more power, faster kill times, more loot. Its one of the aspects that makes gamez fun, progression. As it stands, however, it feels like the reverse, and the problem is precisely this is more retail like (retail sucks, otherwise why would we be here?). Hopefully they will consider this, it may not be today, but it feels like retail is "catching up" to gamez year after year (its possible to do 120-140/m grinds on retail as opposed to what, 200-300/hr here? down from 500 a year ago or more couple years ago).

    Lifeskilling is eerily close to retail as well, if my money must come from barter/crates/food delivery/horse training, why bother? Might as well AFK my life away at retail and have the more polished experience.
     
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  19. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    I think just sometime people forget some benefits like x1.5 faster monster respawn, not nerfed drop by level monster and player diff, x10 more chances to obtain loot. Its what planned to make, but monster stats its thing what we should have retail like cuz its affect alot systems. In future updates we will try separate it by different types customly like Rift monsters, Instance monsters, Boss monsters etc. But in end of it normal monsters stats will be not changed, we also will set higher priority now to monster ais like fix instant rotations and fix back attack on distance which will make kill monsters faster.

    demishark i am not sure how old player you are, possible you not remember what i will say now but i also want remember some player who forgot.
    Many time ago gamez had not parsed from game but manually located monsters it was only 75% of monster implemented on spawn locations and lot of it was stay jus on same place like u come and hit in 1 monster and kill 20. And it also was fixed. And same alot people not liked it cuz they abused it to get extra silver. Thats time when we got x1.5 spawn monster timer from normal.
    Also we had instant respawn hunting monsters like bears/crocodiles and some people just stay on same place and farmed them and sure when we fixed it, alot people come and say hey hey it not retail but everyone understand that it was bug.
    Also same thing was with gatherable object many time ago like instant spawn etc. And other more than 8000 bugs and 600+ unimplemented features of BDO. Believe me work on it and fixing game engine, improve it its not always only buffs, sure some bugs can make you feel it as nerf cuz after time u start thnik that something its totaly normal (Yes we known horses no must run underwater and its also not normal its just have low priority to fix and too much resources on it need to spend). But exact this one bug what we talk now about its thing how it deisgned in BDO and after our investigation we found that for now there is no other way to fix other game parts and not fix this bug too. I can only promise that we will count your opinion and we will try find some solution to make effect of this bugfix not so hard but our main roadmap will not changed we will continue fix bugs and implement new features what BDO have. Hope you will enjoy it.
     
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