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Motivation to maintain player base

Discussion in 'Black Desert Discussion' started by WantToPlay, May 30, 2020.

  1. WantToPlay

    WantToPlay New Member

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    I played on the official server for 2 years I came to Gamez to play a more interesting game, but on this server I cannot make good money because the items that the Mobs drop or that I make from lifeskill are not sold (example garmoth scales, vegetables pickled) if you look at the market price is profit make a recipe but then nobody buys the item (in the retail you could make 20,000k pickled vegetables and they were sold in 24 hours, in gamez you make 1.5k and take 48hs to sell 500 It is not profitable because I need the money from the sale to buy more inputs in the NPC to continue making the recipe and to improve my gear) It is very frustrating to spend time doing something that does not generate income afterwards because there are not enough players to maintain a fluid economy.
    veteran players are sitting on billions of silver for bugs, future players will have full tri boss in the beginning and will be able to go straight to pila ku just by doing Valtarra (cappotia gear), whereas for current new players it is not profit to grind because , YES you drop 10 times more items than in Retail but those items are not sold or are sold at a low price(jewelry in ow spot its item its not very common and some have many pre sales and low price (Seraph)
    , you have 4 kazharka, 1 dandelion and it takes 2 days to sell (100 million in total) and the dandelion are not yet sold ... it is as the players say ´´it is more profitable afk and to sell outfit´´ (300 million for doing nothing) than to play the game itself. or to Grind 5 hours and get 3 seraph (15 million) We need the items to sold fast and a relatively good price to maintain the motivation of the players.
    Or maybe i am missing something that this server have to make good money(30-50 million an hour) grinding at low spot
     
  2. loboram

    loboram Respected Member Forum Legend

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    Unfortuantely what you are missing is the basic premise of how the economy works on the new Central Market.

    Let me just give you a REALLY short math-intro to that:
    Let's assume that a Bares Longsword started out being worth around 100k silver.
    100000*0.4 = 40000 = 40000/5 = 8000 silver per player in a 5 player group income from Party-Looting, formerly known as Special Deals simply because there is no such thing anymore.
    Now imagine if ALL players started selling and buying the swords at Maximum price, until it got to (have no idea what the maximum price is allowed) 1 million silver, then:
    8000*10 = 80k silver per sword per player in a FIVE player group.

    With a drop rate of x10 loot on GamezBD, that would amount to a HELL of a lot more silver in the long run, than having to pay 1 million silver for ONE sword ONCE.

    SO basically the problem is the "uneducated" players, who do not want to learn anything at all, and just want ("gimme gimme gimme now now now" mentality) a quick sale of an item on the Central Market.

    THAT lead to the Central Market being pretty much useless now, so it isn't really up to the staff, unless for some unprecedented reason they choose to step in and reset the ENTIRE Central Market, as WELL as change ALL the items minimum prices, while leaving the maximum prices open-ended (means no maximum).

    SO it is actually up to the COMMUNITY of GamezBD, that means all the players who use the Central Market, including the ones who cannot read or understand English (which this message is in), so it is HIGHLY unlikely that something positive is going to come out of the Central Market...but alas...that is usually what happens when you leave things in the hands of kids, no offense meant at all to the younger players, it just happens to be a scientific fact is all.

    BY THE WAY, THIS IS JUST MY OPINION, NOT REFLECTED BY THE STAFF (as far as I know), AND NOT AFFILIATED WITH GAMEZBD ATTITUDE AT ALL.
     

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