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Guide Enchantments, Manastones, and Godstones

Discussion in 'Old Threads' started by Sheytane, Jun 12, 2010.

  1. Sheytane

    Sheytane Well-Known Member

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    I really hope this guide will answer most of your questions.
    Credits to Krinadom from AS.

    Enchantments.
    Once you know your item's level, the next step is figuring out what level Enchantment stone to use. In order to do this, you must know whether the item is of White rarity, Green rarity, Blue rarity, or Orange rarity. You can simply do this by looking at the item and seeing what color the item's name is written in. Once you know the item's level and its rarity use the following to figure out what Enchantment stone to use:

    White Item = Item's Level +1-10 Levels
    Green Item = Item's Level +5-15 Levels
    Blue Item = Item's Level +15-30 Levels
    Orange Item = Item's Level +25-40 Levels

    When using an Enchantment stone from the above guide, take note that using the lower extremity will cause you to have a lower chance of success. If you have a Level 10 White item, you will have a higher percent of success if you use a Level 13 Enchantment stone than if you used a Level 11 Enchantment stone.

    Code:
    The following shows what bonuses come with each enhancement level. Remember, each item can reach a maximum of 10, so multiple each bonus by 10 to figure out the maximum.
    
    Plate
    Chest = +6 Physical Defense per level
    Legs = +5 Physical Defense per level
    Pauldron = +4 Physical Defense per level
    Gloves = +4 Physical Defense per level
    Boots = +4 Physical Defense per level
    
    Chain
    Chest = +5 Physical Defense per level
    Legs = +4 Physical Defense per level
    Pauldron = +3 Physical Defense per level
    Gloves = +3 Physical Defense per level
    Boots = +3 Physical Defense per level
    
    Leather
    Chest = +4 Physical Defense per level
    Legs = +3 Physical Defense per level
    Pauldron = +2 Physical Defense per level
    Gloves = +2 Physical Defense per level
    Boots = +2 Physical Defense per level
    
    Cloth
    Chest = +3 Physical Defense per level
    Legs = +2 Physical Defense per level
    Pauldron = +1 Physical Defense per level
    Gloves = +1 Physical Defense per level
    Boots = +1 Physical Defense per level
    
    Primary
    Polearm = +4 Minimum and Maximum Weapon Damage per level
    Greatsword = +4 Minimum and Maximum Weapon Damage per level
    Bows = +4 Minimum and Maximum Weapon Damage per level
    Staff = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
    Sword = +2 Minimum and Maximum Weapon Damage per level
    Dagger = +2 Minimum and Maximum Weapon Damage per level
    Mace = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
    Orb = +4 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
    Spellbook = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
    
    Secondary
    Shield = +2% Damage Reduction per level
    Manastones
    Manastones contain a certain statistic and a certain value. For example, Manastone: Accuracy +12. In this case, this Manastone would add 12 to your Accuracy value if you placed it into a socket of one of your equipped items. Similar to the enhancing, only the following slots contain sockets: chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot. Also, the higher the rarity of the item, the more sockets it contains:

    White Item = 1-2 Socket
    Green Item = 2-3 Sockets
    Blue Item = 3-4 Sockets
    Orange Item = 4-5 Sockets
    Green Abyss Item = 4 Sockets
    Blue Abyss Item = 5 Sockets
    Orange Abyss Item = 6 Sockets

    Similar to enhancing, placing Manastones into sockets can fail. The penalty for this is that all Manastones already in sockets and the Manastone you just used for that item are destroyed, returning the item to all empty sockets. The positive is that this is quite rare and usually only occurs when placing too high of a level Manastone into a low level item. However, at this time, there is no way to tell the exact level of a Manastone; just know that the higher the value, the higher the level. Also, green Manastones are harder to socket than white Manastones.

    Code:
    Manastone: Attack (Adds to your Attack value)
    Value Range +1-5
    White Manastones: (+1, +2, +3)
    Green Manastones: (+4, +5)
    
    Manastone: Accuracy (Adds to your Accuracy value)
    Value Range: +12-25
    White Manastones: Even #s (+12, +14, etc.)
    Green Manastones: Odd #s (+21, +23, etc.)
    
    Manastone: Parry (Adds to your Parry value)
    Value Range: +12-25
    White Manastones: Even #s (+12, +14, etc.)
    Green Manastones: Odd #s (+21, +23, etc.)
    
    Manastone: Magic Boosting Power (Adds to your Magic Boosting Power value)
    Value Range: +12-25
    White Manastones: Even #s (+12, +14, etc.)
    Green Manastones: Odd #s (+21, +23, etc.)
    
    Manastone: Shield Defense (Adds to your Block value)
    Value Range: +12-25
    White Manastones: Even #s (+12, +14, etc.)
    Green Manastones: Odd #s (+21, +23, etc.)
    
    Manastone: Evasion (Adds to your Evasion value)
    Value Range: +4-15
    White Manastones: Even #s (+4, +6, etc.)
    Green Manastones: Odd #s (+11, +13, etc.)
    
    Manastone: Physical Critical Hit (Adds to your Crit Rate value)
    Value Range: +4-15
    White Manastones: Even #s (+4, +6, etc.)
    Green Manastones: Odd #s (+11, +13, etc.)
    
    Manastone: HP (Adds to your HP value)
    Value Range: +20-85
    White Manastones: By Tens (+20, +30, etc.)
    Green Manastones: In-between Tens (+65, +75, etc.)
    
    Manastone: MP (Adds to your MP value)
    Value Range: +20-85
    White Manastones: By Tens (20, 30, etc.)
    Green Manastones: In-between Tens (65, 75, etc.)
    
    Manastone: Magical Accuracy (Adds to your Magic Accuracy value)
    Value Range: +10, +12
    Green Manastones: (+10, +12)
    
    Manastone: Maximum Flight Time (Adds to your Flight Time value)
    Value Range: +4-7
    Green Manastones: (+4, +5, +6, +7)
    
    Manastone: Magical Resistance (Adds to your Magical Resistance value)
    Value Range: +10-12
    Green Manastones: (+10, +12)
    Godstones

    Godstones can be found throughout the higher level content of the game. They can be found in similar ways that Manastones can be found, only with a significant less frequency. They can also be obtained as quest rewards. Once you obtain a Godstone, you can visit a NPC, which are usually found in large cities only, and have them enable the Godstone to your weapon for a fee. You may also remove Godstones in a similar fashion as Manastones.

    Bleed: Places a physical damage over time effect on the target
    Blind: Reduces the target's accuracy with attacks
    Paralyze: Completely stuns a target in place; they cannot take any action at all
    Poison: Places a magical damage over time effect on the target
    Root: Immobilizes the target in place; they cannot move
    Silence: Causes a target to be unable to cast any spells
    Slow: Reduces the attack speed of the target
    Snare: Reduces the movement speed of the target
    Stun: Completely stuns a target; they cannot take any action at all
    Damage: Causes direct magical damage to the target


    Code:
    he following is a list of some of Aion?s Godstones and their benefit:
    (A) = Asmodian Quest Reward
    (E) = Elyos Quest Reward
    
    Blue
    Bleed
    Bleeding Abnormal Condition Smash
    65 damage every 2 seconds for 10 seconds at 5% trigger rate.
    Bleeding Abnormal Condition Smash
    40 damage every 2 seconds for 20 seconds at 5% trigger rate.
    Mahisha's Wrath
    71 damage every 2 seconds for 10 seconds at 8% trigger rate.
    
    Blind
    (A)Aegir's Eye Beam
    Blinds for 8 seconds at 5% trigger rate.
    Rasberg's Love
    Blinds for 10 seconds at 10% trigger rate.
    Rasberg's Tragedy
    Blinds for 8 seconds at 5% trigger rate.
    (E)Telemachus's Luster
    Blinds for 8 seconds at 5% trigger rate.
    
    Paralyze
    (E)Spatalos's Chastisement
    Paralyzes for 5 seconds at 2% trigger rate.
    (A)Sueron's Threat
    Paralyzes for 5 seconds at 2% trigger rate.
    Vidar's Dignity
    Paralyzes for 5 seconds at 2% trigger rate.
    
    Poison
    Orissa's Blood
    38 damage every 2 seconds for 20 seconds at 10% trigger rate.
    
    Root
    (E)Hectate's Root
    Binds for 10 seconds at 2% trigger rate.
    Helkes's Revenge
    Binds for 10 seconds at 2% trigger rate.
    (A)Sif's Root
    Binds for 10 seconds at 2% trigger rate.
    
    Silence
    (E)Jumentis's Pacification
    Silences for 8 seconds at 5% trigger rate.
    (A)Sigyn's Calmness
    Silences for 8 seconds at 5% trigger rate.
    Srudgelmir's Silence
    Silences for 10 seconds at 10% trigger rate.
    Srudgelmir's Tacitness
    Silences for 8 seconds at 5% trigger rate.
    
    Slow
    Eio's Tears
    Reduces attack speed by 50% for 10 seconds at 10% trigger rate.
    (A)Freyr's Rest
    Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
    Ieo's Sadness
    Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
    (E)Thrasymedes's Peace
    Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
    
    Snare
    Deltras's Loyalty
    Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
    (A)Nerthus's Suppression
    Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
    (E)Perento's Standpoint
    Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
    
    Stun
    (E)Boreas's Fury
    Stuns for 1 second at 6% trigger rate.
    Fasimedes's Majesty
    Stuns for 1 second at 6% trigger rate.
    (A)Traufnir's Roar
    Stuns for 1 second at 6% trigger rate.
    
    Damage
    Earth
    Freyr's Wisdom
    1880 earth damage at 1% trigger rate.
    Thrasymedes's Wit
    188 earth damage at 10% trigger rate.
    Fire
    Boreas's Encouragement
    188 fire damage at 10% trigger rate.
    Traufnir's Bravery
    1880 fire damage at 1% trigger rate.
    Water
    Hectate's Cleverness
    94 water damage at 20% trigger rate.
    Sif's Knowledge
    940 water damage at 2% trigger rate.
    Wind
    Jumentis's Agility
    94 wind damage at 20% trigger rate.
    Sigyn's Intelligence
    940 wind damage at 2% trigger rate.
    Magical Fire
    Magical Earth Smash
    247 magical fire damage at 3% trigger rate.
    Magical Earth Strike
    124 magical fire damage at 6% trigger rate.
    Magical Fire Smash
    370 magical fire damage at 2% trigger rate.
    Magical Fire Strike
    185 magical fire damage at 4% trigger rate.
    
    Orange
    Damage
    Earth
    (A)[COLOR="Orange"]Marchutan's Balance[/COLOR]
    376 earth damage at 10% trigger rate.
    (E)[COLOR="orange"]Yustiel's Heart[/COLOR]
    376 earth damage at 10% trigger rate.
    Fire
    (E)[COLOR="orange"]Nezakan's Valiance[/COLOR]
    3760 fire damage at 1% trigger rate.
    (A)[COLOR="orange"]Zikel's Pride[/COLOR]
    3760 fire damage at 1% trigger rate.
    Water
    (E)[COLOR="orange"]Kaisinel's Terror[/COLOR]
    1880 water damage at 2% trigger rate.
    (A)[COLOR="orange"]Lumiel's Magical Power[/COLOR]
    1880 water damage at 2% trigger rate.
    Wind
    (E)[COLOR="orange"]Baizel's Will[/COLOR]
    188 wind damage at 20% trigger rate.
    (A)[COLOR="orange"]Triniel's Coolness[/COLOR]
    188 wind damage at 20% trigger rate.
     
    Last edited: Jul 19, 2010
    8 people like this.
  2. Framboise

    Framboise Expert Forum Legend

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    Nice guide, You forgot Unique item's & the 37xx damage G.S.
    This will help some newbies :)
     
  3. hitkill

    hitkill Well-Known Member

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    Nice guide but enchenment have a succes rate you can calc
     
  4. Gift

    Gift Proficient

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    good guide,but how do we get enhancement stones in the 1st place??

    i already know where to get manastones and some of the god stones.
     
  5. Chopstiks

    Chopstiks New Member

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    You use the "extraction tool", which can be bought from the general goods seller on the item you wish to extract. In doing so, you will get enchantment stones from few levels below the item, to quite a bit of levels higher.
     
  6. oyyzj

    oyyzj New Member

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    I don't get it lol.

    I used L64 ~ 69 enchantment stones and I failed my gladiator armor from +7 to +0 again.

    What are the success rate of entchantment stones in your server?

    I'm really interrested.

    None of my anuhart armor set has ever passed +4 and it was rare that my anuhart gladiator armor has been on +7. But failed to +0 again. :pinched: What a crappy successrates.
     
  7. Johnxboy

    Johnxboy New Member

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    Sueron's Threat

    Been trying to look for something that tells me about this quest. Haven't found anything u sure it even exist?
     
  8. RoyaleBK

    RoyaleBK Well-Known Member

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    elder are like 60-70 lvl but still failed....where are the items that give us lvl 80-up?????
     
  9. dred ghawl

    dred ghawl New Member

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    There are no L70+ Stones, except the ones from the Item Shop L100, L145 and L150. But these aren't worth it, since L50-70 has a high enough chance.
     
  10. Tyraethan

    Tyraethan Proficient

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    Well, Level 50 items (such as elder) are supposed to be extractable up to level 85 stones, but they seem to be 70 top atm. Hopefully this will be fixed in a future update ^^
     
  11. Min0rity

    Min0rity Proficient

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    You forgot about the spellbooks / staff / mace / orb enchantment increases magic boost by +20 for every level (total of +200 at L10)
     
  12. yihengren

    yihengren Well-Known Member

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    say if i enchant to +9 and failed will i lose my item or it iwll go back to -0?
     
  13. Sheytane

    Sheytane Well-Known Member

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    No, it will go back to 8
     
  14. Bowman

    Bowman Proficient

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    Hey everyone!
    So, the question is:
    If I insert some godstone to Tahabata weapon, will it applied some visual effects? Or this effects enable only at some abyss weapons or smth like that?
     
  15. Charmcaster

    Charmcaster Expert

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    tnx really helped a lot!!! :>
     
  16. Dome

    Dome Proficient

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    Wow, nice guide :)
     
  17. Sheytane

    Sheytane Well-Known Member

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    The Tahabata red-like glowing effect will replace the godstone glowing effect
     
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  18. Bowman

    Bowman Proficient

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    okay, thx Sheytane ;)
     
  19. Patar

    Patar New Member

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    Idk if it still applies for private servers like Gamez, but if u extract a manastone from an item does it still get destroyed? I socketed my Taha bow, and i wanna take out the manastone but I don't want to destroy it lol
     
  20. cineva321

    cineva321 New Member

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    i dont understand,what items creates enchantment stones lvl 70?
     

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