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iSuggest

Discussion in 'Old Threads' started by Exposed, Oct 19, 2010.

  1. Exposed

    Exposed Expert

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    I've noticed that a lot of players are complaining about equipments no longer able to trade with, and skills not working, I cant really see how it is in game since I am visiting my GF in texas but about the items problems I've got some suggestions.

    If Gamez staff is not planning on releasing an item.pak to keep, at least release one for a certain amount of time like a week or so that way players can transfer their items to their main characters, I myself got a little bored of playing my main and transferred my ABG's to another class and now my ABG's are stuck there lol. I am sure many players would find it helpful if they can be given a chance to put their items in the character they want and then if staff is really not releasing an item.pak to contain duping then, after a while they can disable these items again from being traded.

    About the skills, not much to say, we just have to wait until things are sorted about, however I've seen a few threads about UD(Glad & Temp skill) working with a 100% chance of resisting stuns and stumbles. It is only supposed to work with a 40% chance, i suggest they disable the skill 'till its completely fixed, at the end, the skill never really worked at all so it wont be so different, another issue is glads and temps passive(trigger) shield skills, they also give 100% resist.
     
  2. tyman

    tyman Well-Known Member

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    Its not that the item.pak wont work, any1 can edit it if they know how, its the fact that even if they do edit it, the stuff is still disabled server side, so u still wont be able to trade anything. If they allow trading is up to carl.
     
  3. Exposed

    Exposed Expert

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    lol i know thats whom i refered to when i said gamez staff
     
  4. Stacked

    Stacked The Original God Glad Forum Legend

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    Clearly you've never played retail with or against someone using UD. It is about a 98% Stun/stumble/Spin/Aether Hold resist. I dont know where you pulled this random 40% from but you're wrong. UD is working just fine the way it is and there is no need to break it again because some people dont know how to adapt their play style to it.
     
  5. Exposed

    Exposed Expert

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    You're the wrong one, UD is 1000 resist, 1000x0.4= 40% only temps can get a little higher with their shield trigger skill which is 20% so, 60% overall.
     
  6. Stacked

    Stacked The Original God Glad Forum Legend

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    Nah man, you're stupid if you really believe that. Where are you pulling this 0.4 from any how? Go play retail and get good.
     
  7. Exposed

    Exposed Expert

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    find the formulas n see which of us is the stupid one lol
     
  8. Stacked

    Stacked The Original God Glad Forum Legend

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    Why dont you link your so called "Forumlas" after you go play retail. UD works here the same way it does on retail minus the occasional Knock down through UD. Trust me kid, I played a retail Glad for 11 months, I know how UD works. I dont care about scientific forumla or how you think this skill is OP. Fact of the matter is you're stupid for thinking it should only be a 40% resist rate. Anyone here who's ever played a Character on retail with UD will tell you the same.
     
  9. Cropolite

    Cropolite No regrets D:

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    Stop having a friggen go at each other.
     
  10. Stacked

    Stacked The Original God Glad Forum Legend

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    Sorry, but when I know I'm 100% right on a subject I intend to get my point across.
     
  11. Eclipse542

    Eclipse542 Getting there

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    To be fair, to both of you, I have no doubt you found a formula. I also have no doubt it is wrong.

    There are formulas that all sorts of people have created. But if you haven't taken a statistics class, let me give you a hint, don't trust them.

    1.) this is a random numbers game it is completely random
    2.) those formulas are created by players, not released by devs
    3.) even if those formulas were accurate, resisting 40% doesn't mean that only, or every 40 out of every 100 shots will be resisted.

    Take a stats class to understand number 3...

    for a quick example, take a coin and start flipping it. Theoretically since you only have 2 choices, it will land on heads 50/100 times, and tales the other 50/100. Once you start flipping though, more than likely this won't happen. Or use a pair of dice, 1/12 of the time you should (theoretically) get a number, but in practice it won't happen

    That's how the game works, it basically rolls a giant pair of dice that have 100 sides (or more) and it can land anywhich way it wants, it might turn out to be a perfect 40% of the time, but that's highly unlikely.

    I promise you though, UD is not a 100% thing.
     
    Last edited: Oct 19, 2010
  12. Beastie

    Beastie Banned

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    Already been covered, besides the trades have been disabled serverside

    [​IMG]

    UD decreases the stun chance but its still not a 100% protection even on here as I have been stunned with UD before, and also the shield skills dont give a 100% stun resist rate as Ive been stunned all the time when I had shield defense on.

    And the majority of the ppl complaining about UD are skillless noobs who play sins and chanters who areQQing because they have to use actual skill now and cant lamely stunlock ppl and not let them do shit while theyre health bar quickly goes to 0.

    Ill tell you what, disable UD, but in exchange, Glads get hide, all seeing eye, blinding flash, and every skill becomes a stunning skill. That seems like itll be fair.
     
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