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1.9-2.0 Stigmas System is needed?

Discussion in 'Old Threads' started by Rg9400, Jul 11, 2010.

?

With the 1.9-2.0 new stigmas, should the stigma system be fixed?

  1. Yes, I feel a class being able to use all of the new adv stigmas will destroy pvp

    110 vote(s)
    62.1%
  2. No, I feel a class being able to use both adv stigma trees will not destroy pvp

    67 vote(s)
    37.9%
  1. Gift

    Gift Proficient

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    ur the 1 who keeps avoiding the fact that we dont even have ALL working skills and ur trying to limit us to using even less.

    everyone is gonna be using the most OP skills wether they have a working stigma system or not. i will use the same skills that will stop u from using urs,and then ill blast u in seconds.

    only difference is that i have LESS useable skills.

    not all classes can use ALL the skills. and i already did my research. its obvious i dislike ur ideas since i never went into crystal aion in the 1st place.

    but either way, you all avoid the simple facts

    we have too many bugs, ALOT of none working skills to worry about fixing the stigma system

    do you really think that all of those new skills coming up will be working? :lol:

    i sure hope so
     
  2. Rg9400

    Rg9400 Banned

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    He seems to be avoiding it, as if he knows that by looking at it, it will cause him to change his mind. But like the poll clearly shows, and the arguments here clearly show, I think it is time devs started to make a game plan on this subject.
     
  3. Xera

    Xera Expert

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    They cant if stigma system would work.
     
  4. Ally

    Ally Well-Known Member

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    so rg say's your avoiding the topic, and smart you say the same thing to him but switch it again?
    this topic is about S T I G MA S Y S T E M.

    nothing else, none of your craft, pve killing.
    we get that skills do not work,
    im a sm and 60% of my skill's aren't working,
    you don't see me qq'ing on a topic that isnt even ment for that, and if there WAS topic for it i wouldn't qq, because i only use the Infernal Pain stigma tree eeven with all stigma's... so please, do not go on saying you don't have enough skills to use, stop smashing your keyboard, and learn to play your class..
    now back to the topic if stigma system should and/or should not be fixed and as rg said, don't reply to this thread.
     
    Last edited: Jul 11, 2010
  5. Rg9400

    Rg9400 Banned

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    You are just repeating yourself. The simple fact is that a sorc running around with wintry armor and glacial shard is a disaster, that a gank sqaud with a temp with emperyean shield and an immoblizing aoe will devastate any location (going into beluslan will become a joke), that a gladi can leap smash and immobilize and still do fast DPS skills, that a chanter can have heals and defense buffs while having skills that increase its DPS...obviously this is pure OP. Adv stigmas have been tested by Ganji and Chlora, etc. They do work (most of them) and I am sure that both adv tree end skills for each class work, completely rendering your argument useless.
     
  6. Gift

    Gift Proficient

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    ok then.. i have proven my point. enough said then. lets just let the whole server voice their opinion instead of just a few of us.... :whistling:
     
  7. Killz

    Killz Proficient

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    here is how it will be:
    Glad 2hit sorc,rangers,sins,and clerics

    sorc(without crits) 2-3 hit clerics,rangers and sins..3-5 hit templar and glads.

    SM>anyone

    Cleric(if heals get fixed) might be able to kill glad and templars..

    Rangers insted of 5hitting clerics they will 2-3hit them..rangers will 4-6 hit
    templars,glads,sins..and 2hit sorc and SM(if they get lucky).

    chanters will be walking tanks.

    templars will have more hp and a lil more dmg+ another pull and 1 more
    stun..they will be able to kill rangers,sorc and clerics.

    sins will die in seconds by any class^^

    at the end pvp wont last more than 8sec
     
    Last edited: Jul 11, 2010
  8. darkness

    darkness Expert

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    Your not so smart, all working stigma skill destroy pvp, simple as that.

    No those skill can be fix later, but stigma is a must as they make pvp unfair, we avoid simple facts cause it's not as important yet.
     
    Last edited: Jul 11, 2010
  9. Aegis

    Aegis Guest

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    I'd rather grind out stigma shards and etc 1000000000000000x over than EVER have the abominations these skills will spew out... quite terrifying actaully!


    Just make it so that there is a stigma shop with all stigma's for low amounts of kinah inside of belusian and heiron that people can gain their stigma's REALLY EZ and put in stigma shards there for like 1 kinah each.
     
  10. Ally

    Ally Well-Known Member

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    already is :)
    1.9 theres a stigma vendor that sells stigma,
    highest priced stigma's are about 5k kinah
    that's all :)
     
  11. Rg9400

    Rg9400 Banned

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    Stigmas can be bought in sanctum upstairs in the hall of prosperity next to the stigma master. They cost 3k each, and adv stigmas cost like 30k AP each (once you buy them, you never need to buy them again, just equip). Making stig shards buyable will shut the talk of grinding, and like my other post said, will stop a templar with an insig with a full gank squad going into beluslan, using emperean shield (party will not take ANY damage for 15s), using the immobilize aoe, having a cleric blast WoD, etc. What fun is that? specially since the chances are that they can easily do that to you. PVP will truly be destroyed. Start thinking this through Gift, rather than focusing on the fact that you cant just mash keys becuase of stigmas.
     
    Last edited: Jul 11, 2010
  12. Goosper

    Goosper Getting there

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    Well guys after spending an hour looking at the new stigmas...

    It looks to me as it wouldn't really be that bad after all. All classes seem to be getting amazing new stuff that will definitely change they way battles go. But in the end all classes keep their strenghts and weaknesses and even tough unbalance might (and will) be created between some of them, in the end I beleive that group PvP is where the purpose of the game is achieved, and there you will always find the balance when the best teams come out.

    Don't get me wrong, my opinions stays that optimally, stigma trees should be fixed, but either way Aion will still be awesome. Maybe just a little bit more fast-paced ;)
     
  13. Aegis

    Aegis Guest

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    I'm rerolling sorx in that case... actaully I aleady have an asmodian sorc... less than 2 seconds to cast that spell of ultimate and immediate death... FOR THE DAMNED WIN!
     
  14. Ally

    Ally Well-Known Member

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    if they don't give us working stigma system
    i'll still be my sm, it'd be me and everyone else sorcs ;(
    oh well, aha
     
  15. EdwrdElric

    EdwrdElric New Member

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    Actually the most likely reason they made the stigmas limited in number was to create more play styles within classes, a simpler form of speccing.
     
  16. Rg9400

    Rg9400 Banned

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    True, but the stigma system came before the stigma skills. Those skills were created with the system's design in mind.No sorc was ever meant to use glacial shard and wintry armor. While the purpose was to create a "skill tree" of sorts, they were never meant to be all obtained. I thinkt he fact that no other server on 1.9 uses auto learn even if it used to stands as a testament to the fact that
    A) Fix the system
    B) Wait and lose people then fix the system
    C) Do not fix the system and watch the server burn as people like Gift will be the only ones who remain (skill spamming facerollers).
     
  17. Kokomoko

    Kokomoko New Member

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    Zzz. QFT. It would be interesting hearing the devs' opinions on the matter though :p
     
  18. Myxx

    Myxx Getting there

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    Incoming TL;DR post~

    Alright guys, I really wanted to stay out of this heated debate, because it's something I feel pretty strongly about, but I just can't stand it anymore. There are so many uneducated opinions flying around that it's driving me nuts.

    I voted yes, for a plethora of reasons.

    *Attempts to gather thoughts in a straightforward manner*

    Reason #1 - Stigma trees exist in aion for the sole reason of making a choice, which will provide you a greater advantage in certain situations. Someone already mentioned templar, as well as chanter, sorcs, sms, clerics, ect... When you give some classes access to all of their stigmas, it makes them horribly overpowered. Case and point: Sorcerer. Flame spray is mostly intended as a PvE skill due to it's high dps and low survivability. Sleeping Storm is intended as it's PvP build due to it's high survivability and moderate dps. When you combine the two, you get something ridiculous.

    You then have classes that have skills separated into support and dmg builds, like templar, chanter, and cleric. When lv55 comes about and we have access to these stigmas, it further gimps those classes to nigh unplayable status due to the PvP endgame nature of this PS.

    Reason #2 - PvP is supposed to be about using your brain to get kills. When you have access to all those stigmas, certain classes become extremely overpowered in PvP [see: Gladiator, Sorcerer, Ranger.] This leads to an extreme unbalance of players and a very unsatisfied community as a whole, due to the possible inability to successfully play with their favorite class.

    Reason #3 - 3 second fights determined by who is the ganker is not fun. I want to have fun in PvP. That means I want to not get lolbursted by some newb who picked up Aion yesterday and rolled a ranger. I want skill to play to some extent, yet with classes having access to all their stigmas, it takes a vast majority of that away.

    Reason #4 - It's about making a personal choice that reflects your personal playstyle and preference in the game, which leads to further customization, less cookie cutter skill orders, and a more competitive PvP environment. This speaks for itself.

    Reason #5 - When you add all of this together you get an involved and competitive community, more built around strategical PvP than solo zergfests.

    Reason #6 - I play a sin, because it is my favorite character, and as someone stated before, the only really useful stigma we get is Dash and Slash, which happens to be on a 3 minute CD. 1.9 hits us hard Q.Q

    ---------------------------------------

    Something to consider though - These classes that are OP right now, due to their large amount of burst stigmas to use, could possibly become gimp in 1.9. I'm thinking mostly about rangers and assassins. Let me explain.

    In PvP, a ranger is highly reliant on killing you with his main burst, or at least making you mostly dead. However, this is also heavily reliant on RNG skills such as Stunning Shot to work properly. Where on live the shot can crit from 2k~5k on a person, it will always crit for a steady ~2k on this server. There is no RNG. This is a problem which could ultimately hurt their ability to PvP properly.

    In PvP, sins are highly reliant on no-flight zones, stuns, and the ability to chase. However, 1.9 brings a 7 second UD for every class. To top it off, any battle taking place WILL be in the air, aside from events, so that further gimps sins. Now, I'm not complaining much, I'll find a way around all that, but what will also hurt sins is that our Fang Strike chain does not knockback, which is used to stop our opponent from successfully running and kiting us.

    ----------------------------------------------

    Regardless of whether those changes actually occur, I would GREATLY prefer a stigma system.
     
  19. Thebeard

    Thebeard Expert

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    Myxx, very well thought and i agree 100% with everything you said.
    and yea about rangers crit multiplier and RNG don't work hence why i can't play mine > . >
     
  20. Gift

    Gift Proficient

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    ofc all of this makes sense, but everyone keeps ignoring the fact that we have way too many bugs and ALOT of skills dont even work,while some just semi work, including a whole bunch of stigma skills. if GM's could make ALL the skills work,then they will really need to fix the stigma system.

    now that being said, this is an Multi player game,which means, all of this nonsense about 1 char being OP means nothing when there are million others out there with the same power.

    in this server,the only 1 vs 1 pvp you ever see is when peoples are dueling in town all day, or when some lvl 50 is hunting for lvl 30's.

    other than that,you go to the abyss and what do u see? group vs group.

    legion vs legion... a zerg vs anyone clueless enuff to step into their trap

    1 sorc being a monster for a couple of seconds means nothing when he gets ganked/zerged/jumped

    1 archer being super destructible means nothing when he's in a party,or the party he's fighting has a bishop + chanter

    1 gladi becoming a machine means nothing when he gets jumped

    1 templar becoming immortal for a few seconds means nothing since he cant even more,let alone tank more than 4 peoples hitting him all at once.

    the pvp that RG claims is gonna ruin is just duels. the server will not burn down,and nobody will leave,instead,more peoples will come. he left for crystal server,and he's right back where he started in gamez.

    stigma does not ruin pvp, it just ruins duels. duels is the only time u will ever get 1 vs 1 here, and even during GM events,in which they have a 7 vs 7 pvp event

    and if anyone mentions that 1 gank squad will be OP with ALL useable stigmas, what do u think the peoples getting ganked will be?? they have ALL their skills as well, so its gonna be MAX vs MAX = 2 MAX

    server should update before anything can be done anyway.
     

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