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Chain Skill Trigger Rate

Discussion in 'Old Threads' started by evilset, Dec 25, 2010.

?

Enable chain skill trigger rate ?

  1. Yes !

    31.9%
  2. No !

    54.0%
  3. Yes, but slightly higher rate !

    14.1%
  1. TheHelper

    TheHelper Proficient

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    as a matter of fact i jsut joined here cuiz Crystal was too empty and it was hard to find pvp, i didn't even know they had the auto learning skill command... But now im used to it and i really don't want these changes...
     
  2. marchee

    marchee Banned

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    cool..


    /tq4tqtqt
     
  3. TheHelper

    TheHelper Proficient

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    what that mean? (tq4tqtq)
    sry my ignorance.
     
  4. marchee

    marchee Banned

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    some random typing cuz i need 10 characters for my post..
     
  5. crazyelement

    crazyelement Getting there

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    I vote make it retail like which mean 10%, now its just sux for some classes ok im SIN and i dont got benefit at all my end triger skill cause it has some lame dmg didnt stun,spin or somthing like that , but there is a few class that got overpowered skills so make it retail like TO BALANCE THE PVP, cause right now there is imbas cause of that sh1t.
     
  6. Everett

    Everett Proficient

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    yes u only 1 seein' halucinations

    btw how many twin acc voted here ?))
     
  7. evilset

    evilset Expert Forum Legend

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    Probably many.
     
  8. Koishi

    Koishi Well-Known Member

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    Evilset, can i ask what u think of a Stigma System+Trigger Rates?
     
  9. Kisra

    Kisra /人◕ ‿‿ ◕人\ Forum Legend

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    Bring stigma and the 10% trigger rate or just leave it

    and that what is suppose to have a poll for not that poll

    nuf said
     
  10. evilset

    evilset Expert Forum Legend

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    Well I would implement both ofc but like I said many times its not up to me, its up to you.
     
  11. Kisra

    Kisra /人◕ ‿‿ ◕人\ Forum Legend

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    sorry but with this post i begin to think that some AM still dont got the game right so far
     
  12. Koishi

    Koishi Well-Known Member

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    Yes :)
    Even though not many like it, i think it should have a time period first of 1 or 2 weeks..
    And if people still start Q.Q about it, then remove it ^.^

    It's at least fair for all.
     
    1 person likes this.
  13. Teddie

    Teddie Expert

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    I'm pretty sure there are so many votes for "No!" because poor gladiators want to remain overpowered with their infinite amount of chain skills ;)
     
  14. evilset

    evilset Expert Forum Legend

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    They will QQ
     
  15. Koishi

    Koishi Well-Known Member

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    Thats true :D
     
  16. Kisra

    Kisra /人◕ ‿‿ ◕人\ Forum Legend

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    like what i said in last post i think we have AMs that dont get that we r in server have no stigma tree
     
  17. oOoUNiQoOo

    oOoUNiQoOo Proficient

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    Best thing you can do is implement it for 1-2 weeks or so and players will have a chance to see the difference, then make a poll(Should we keep chain trigger rate or no) and then you can decide if it's to be kept or removed back to 100% trigger rate.
     
  18. Kisra

    Kisra /人◕ ‿‿ ◕人\ Forum Legend

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    koishi meant both stigma and trigger rate not only the trigger rate



    most of the ppl say bring back the retail way but the problem that thy dont even know what retail looks like
     
  19. Teddie

    Teddie Expert

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    Is there or has there been a poll for stigma system?
     
  20. evilset

    evilset Expert Forum Legend

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    Not yet...
     

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