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Chain Skill Trigger Rate

Discussion in 'Old Threads' started by evilset, Dec 25, 2010.

?

Enable chain skill trigger rate ?

  1. Yes !

    31.9%
  2. No !

    54.0%
  3. Yes, but slightly higher rate !

    14.1%
  1. Teddie

    Teddie Expert

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    Doesnt hurt to make one and see what players think about it
     
  2. Kisra

    Kisra /人◕ ‿‿ ◕人\ Forum Legend

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    in that case i will say bring them both

    1+
     
  3. Adieu

    Adieu Respected Member

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    I guess I'll give my full opinion..

    If you were to implement the stigma system, yes gladis would receive one of the more prominent nerfs considering they wouldn't be able to carry around both second wind, which is by far one of the best gladi skills, and severe precision cut.. which is high DPS. Now, it's not just gladis that are being hurt by this, other classes are effected as well it just seems far less powerful. Sorcs, for instance, will lose the ability to use both glacial shard, AND supplication of focus.. so they'd have to choose between their high DPS skill, or the ability to hit through MR, which is one of the more dominant builds on the server.

    With trigger rates, a few classes also lose a few chained skills, such as clerics losing their spark that deals 3k+ damage at the end of their smite chain, so they would also take a hit, it's annoying relying on the RNG to be in your favor, but it also makes it so they're also less dangerous to fight 1v1. This is assuming you only implement the trigger rates to 50%. If you only do that, pvp will become more luck based, and with the zerg v zerg style play on this server, would mean the difference between dying in like 5 seconds instead of getting cleave chained in 3.

    The only class that wont really complain to hard about an update with these things, is the rangers. Rangers can use either stigma build just fine, and only have one or two chains. So if anything, this update would cause the gladi population to probably re-roll ranger.

    I know there are other classes this will hit, like chanters, but I'm just focusing on the majors.

    Now, if they were to implement both trigger rates, and the stigma system, this would become a high rate crystal Aion, which I'm sure many wouldn't mind to much, but there will also be a mass of QQ TT BAWW WRYYY to change it back, we've seen it before. And unless theres an ability server side to wipe all characters skills, it would also be a problem because the AMs would have to goto every single person and remove their skills manually.


    So personally, I don't want to see it. The servers been like this up to this point, as advertised, I don't see a reason to overhaul it now.
     
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  4. ikike

    ikike Jai guru deva om

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    I conform with this

    "What should be fixed 1st (IMO) is chain cancellation if target evades or resists your skill."

    Trigger Rate and Stigma System, maybe will be a excuse to many players left to another server without that, for the new ones maybe.
    I personally dont care n,n.
     
  5. TheHelper

    TheHelper Proficient

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    i thought the poll was exactly for that and guess what?
    "NO!" won....
     
  6. jankop

    jankop Expert

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    1or 2 month no weeks.
     
  7. Renaissance

    Renaissance New Member

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    http://aion.yg.com/stigma-planner#3:9:55|0:0:0:0:0:0:0:0:0:0:0

    They still can use Glacial Shard and SoF together.
     
  8. Venenosa

    Venenosa Lady Taiga

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    do something for stop Speed Hackers.
    Lumiel have 1000 speed hackers.
    You can report but none get ban.



    i think i gona start use speed hack too, many peoples use and never baned.
     
  9. Kaimbe

    Kaimbe Well-Known Member

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    All I gotta say is that chanter would completely get screwed over, if u implement trigger rate you need to put stigma tree also, otherwise i would start looking for a diff class to play. Chanters have it hard already with all glads running around in ud (sadly being about 70% of gamez population) mr set users etc . I'm not complaining about ud and mr, since it's manageable but the life of a chanter will completely die from trigger rates.
     
  10. Adieu

    Adieu Respected Member

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  11. Boboboo

    Boboboo Banned

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    I have to say that I prefer it as is.
     
  12. oOoUNiQoOo

    oOoUNiQoOo Proficient

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    Agree. There has already been cases where staff tried it and the community went nuts until they changed it back. They should just focus on fixing the major bugs in the server before trying new things that might bring even more bugs. Simply put, as it is now most of Gamez siel server is divined into gladiators and rangers, implementing either one of Stigma system or trigger rate will cause the entire glad population to become rangers, then there will just be rangers in the server + those who remain true to their gameplay/style with their class.
     
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  13. oOoUNiQoOo

    oOoUNiQoOo Proficient

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    Just leave stigma/trigger as it is. Even if u decided to change them to retail you would have to change it back to how it is now.
    1. Siel is high rate, not suppose to be retail like
    2. There is already a retail like server, Lumiel
     
  14. BlackDiamond

    BlackDiamond Proficient Forum Legend

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    So leave it like this...im a ranger...trigger rate will only give me the power to kill faster the glads and other classes that i used to kill a lil harder...and with stigma system....will not be a big difference....again will bring a big advantage to me...to rangers...but i dont want to see a ranger server...i dont want retail-like things in Gamez....you think that gladiators are OP play as gladiator...if you dont like the class...play the class that you like and is always a way to kill what you think that is OP....for me isnt any OP class....Learn to play your class and stop spam your F1 ,F2 etc.... and you will see ...
     
    Last edited: Jan 3, 2011
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  15. Techno

    Techno Attention Whore. Forum Legend

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    No since there are other classes wich depends of the chain skills.This would only unbalance the PvP.If you Activate the Chain Trigger Rate then we need enable the Stigma Skills Stistem also.
     

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