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glad crits are supposed to stun when we have less than 10 percent HP

Discussion in 'Old Threads' started by chiggers, Jan 12, 2011.

  1. chiggers

    chiggers Proficient

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    doesnt work;]
    also every crit we make is supposed to have a chance to stun. (retail)
    lower chance but determination has a 10% chance to stun and i have yet to see it do it.

    these are passives. we got our chains nerfed but a sorc can still 1 hit us. not complaining to a point but infinite players will go back (the news is they are making it like gamez)....

    ive actually donated to you guys because you are NOTelyos sided. (equal)
    i get feared for 30 seconds or tree'd for 15 what the hell? can we not have a chance?
    you nerfed glad chains so please....balance casters as well;]

    and no feeding the trolls. no more posts except GM's an Dev's.
    i notice a bit of differene between servers and it not quite right yet.
    but its almost there. the glad procs are still a bit low.
     
  2. Vaugn

    Vaugn Respected Member

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    knockback don't work here.
     
  3. ~VilletteSonia~

    ~VilletteSonia~ Forum Troll

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    this isnt retail server. O.O
     
  4. Sploof

    Sploof Proficient

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    Too bad our really great passives don't work. XD
     
  5. Luciana Zeta

    Luciana Zeta Hail Daeva! Forum Legend

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    That's what most of us said concerning trigger and stigma, yet that mattered nothing back then. :V

    So why should that matter now?
     
  6. ~VilletteSonia~

    ~VilletteSonia~ Forum Troll

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    idk. should it be matter?
     
  7. Bambieundies

    Bambieundies ╥▌Funeral Director▌╥

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    really? curse of roots you for 15 seconds?
    I bet it's only less than 8 secs.... 15 seconds is way beyond....
    fear is less than 13 secs I guess but it's still to much of a time for you to be killed while transformed into an ugly weak violet toy... lmao!

    if there's to be nerfed, that's SM's and their ridiculous fear shriek including their spirit substitution....
     
  8. Realize

    Realize New Member

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    well, if dev's are making all these changes - to try and be more like retail (trigger, stigma)
    Then glads should yes, in fact have the passive they are supposed to have.
    That's only logical.
     
  9. Kiwi

    Kiwi Old Player (2010)

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    I was thinking of moving to glad since I felt like they nerfed the templar class =/
     
  10. Realize

    Realize New Member

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    I still get dominated by good templars.
    They are quite technical though o_o
     
  11. Vaugn

    Vaugn Respected Member

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    templars can't be nerf.
     
  12. TrueSeph

    TrueSeph Proficient

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    I vote for a change as well, yes, not particularly the right thread, but its been brought up by people on here. SM, Sorc's are pretty ridiculous especially w/ the Sorc capability of 1-hit KO. Where's the "great" strategy in that? SM's and the Fear bombing, I wouldn't mind, however when you accumilate the damage that you can receive while you are locked in 10+ seconds of idling is stupid.

    Within the retail version, certain concepts can apply and work as they do, however on here in Gamez, some of these things need to be looked at, be modified and changed. Also, I can agree on Temp's, they don't seem very strong at all in this game, and I've mained a Temp in retail (They were much better in retail version when I played it during the beginning of Aion's lifespan to the shaft hammer they got now) and doing so now within here.
     
  13. HellMade

    HellMade Banned Forum Legend

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    be damange they got nerf, they lost 1 important, skill. now in fight they just got all skills in cd, need run and wait till u will can use some .
     
  14. Kiwi

    Kiwi Old Player (2010)

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    Yeah I find myself always in cooldown all I do is take hits also the decrease in pdef and hp =/
     
  15. Vaugn

    Vaugn Respected Member

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    looks like they really are nerf, but still playable right?
     
  16. Kiwi

    Kiwi Old Player (2010)

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    yep it's just irritating haha waiting on the stigma system tho..
     
  17. Vaugn

    Vaugn Respected Member

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    it would really affect on temps though, but still playable. I'll just advice you to make a hybrid build up ^^
     
  18. TrueSeph

    TrueSeph Proficient

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    That's not a good solution. "Well they are still playable right?" and leaving it at that.

    Honestly, this isn't retail, so why leave it at that? If you can improve a class to make them better in contrast, then why not? At this point, Templars use all of their attacks, which again due to the nerf does pedestrian damage, then you are basically sitting there idling and hoping for your cool downs to come quicker. While you have other classes who do insane amount of damages + they have powerful defensive capabilities as well.

    Sorc's have tremendous DPS potential in here, as given by their ability to 1-hit KO classes, and they also have great defensive options as well. This accumulates to someone like a Templar even having difficulties trying to kill one, and your hoping for a Stun (which doesn't always happen due to their defensive options, or multiple other classes I should say). Either that, hope your Silence Godstone lands so you have some sort of breathing space, however once your 4k dp is over, and your on cool downs, you minus will run.

    The issue here is that it isn't just Temps, other classes like the Sins are also gimped with this philosophy. There's no way, at this point, that the PvP level in GamezAion is considered "balanced", in which I feel should be pushed more (I've seen things of trying to "nerf" strong classes, however what about patches to try and improve weaker classes?). They really need to beef up classes like the Temp's so that they can be more competitive in this front.

    Now, I'm not saying shaft the Sorc's and SM's, however make them more tame as characters (1-hit KO garbage needs to go, I'm sorry, and 10+ secs of sitting idling by Fear needs to be nerfed as well, it isn't that bad in retail, but its ridiculous here in GA), while you improve the other classes that are less seen, and are less effective PvP wise.

    Again, the concept of retail working the way it does makes sense, however its obvious that the same factors don't apply here in GamezAion.
     
  19. oOoUNiQoOo

    oOoUNiQoOo Proficient

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    Want glads more OP than they are? isn't it enough with the damage? you want them to have the damage they have now(unlike retail) yet have everything working like retail? funny...
     
  20. Viking2121

    Viking2121 Getting there

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    whats funny, i quite playing the glad since they ****ed it up so bad, and glads are not OP, they are suppose to do damage, what dont u get about that, i mean, we cant take much damage, but we can deal it back, witch they are suppose to, Temps take damage, but they dont hit all that hard, i mean whats a glad if u cant do damage, minus well say rangers are OP since they can shoot 31 meters, lol
     

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