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Aegis' Ultimate Spiritmaster Guide! V2.5

Discussion in 'Old Threads' started by Aegis, Jun 23, 2011.

  1. regiix3

    regiix3 yeah Forum Legend

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    Not sure if this is what you wanted but uhh yuh.

    Wind
    [​IMG]

    Earth
    [​IMG]

    Fire
    [​IMG]

    Water
    [​IMG]


    ALL
    [​IMG]
     
  2. Ladien

    Ladien The Last Karate Baby

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    im seeing someone who wants a reward :3
     
  3. Aegis

    Aegis Guest

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    Gorgeous, perfect, thank you :3
     
  4. regiix3

    regiix3 yeah Forum Legend

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    theres a reward ?
    uhh .. k.

    but yussssss, its to help others as well :3
    <3
     
  5. Ladien

    Ladien The Last Karate Baby

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    your doing the "OMG innocent expression" now ei. lol.
     
  6. regiix3

    regiix3 yeah Forum Legend

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    ;^; you horrible person D:
     
  7. Ladien

    Ladien The Last Karate Baby

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    hush now. i was just kidding. ​<3
     
  8. Dranzell

    Dranzell Banned

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    Ehm... Spirit Sub -> Jump in Crowd -> Fear Shriek. Right.
     
  9. Aegis

    Aegis Guest

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    Tidbit of what is to come <3

    Passives:

    The spiritmaster class, like any other, is not without passive abilities. The spiritmaster class posesses a few of the most desired passive abilities in Aion. Abilities to bolster Elemental Resistance greatly, the ability to decrease the chance of an opposing mage-archetype landing a critical hit with their spell, the ability to lower the resistance of their targets against their weakening magic (which is their forte). This section will introduce and analyze the passive abilities the spiritmaster obtains in Aion, and how they can be used to their full potential!

    Concentration:

    Perhaps I will begin with this one as its a nice and simple way to go into this section. Concentration is a passive ability which, quite litterally, increases our concentration. What is concentration exactly? It is a statistical value that we obtain which calculates our chances of either being interrupted while casting by damage, or to not be interrupted.


    Addition of 75 concentration from this skill is a small, but fair, addition to our spiritmaster-profile.




    Winged Spirit:
    While this is seemingly “?” it is the general ability that all characters in Aion posess to boost their flight speed. This skillbook <item> is obtained (normally) through doing a quest in which you fly around in the low-level introductory maps (and by that I do not mean in Poeta).


    Knowledge is a basic stat value that one can observe their stat values during the character creation process, knowledge in itself is a pretty irrelevant stat for our discussions, and it should not make-or-break the spiritmaster class in your eyes.


    Winged Devotion:
    Yet another passive ability the spiritmaster obtains, this essentially gives the spiritmaster enhanced MP regain while flying. This is actually a fair-bit useful considering how weak the spiritmaster's MP control abilities are... (Discussed in another section). This passive, however, pales in comparison to other classes which obtain other more relevant enhancements. However, this is to not be taken too harshly, as these passives are (Yet again.) irrelevant.


    Boost Spell Resistance:
    Here is where spiritmaster passives begin to shine as being very useful and potentially dangerous to opponents! Increased spell resistance decreases the likelyhood that a caster will be able to crit on you, when you think about sorcerers who can crit for thousands of damage higher with a mere critical strike, this passive begins to warm the heart a bit more.


    Raise Elemental Defence:
    Elemental defence is another passive that helps solidify the spiritmaster as an effective class against magic archetypes. 100 elemental resistance merely corresponds to 10.0% reduction in magical damage received. This, however, does not mean that you have increased resistance rates. Magic resistance is an entierly different statistical value and should not be confused with elementa resistance. This passive is an essential tool to the spiritmaster class, which will be discussed in survivability techniques and terminology in a subsequent section.


    Enhance Weakening Magic:
    Probably our most integral passive ability of all, this lowers the targets ability to resist our weakening magic. Rather self explanitory, but nevertheless, brilliant and importaint to our class which hones in on weakening and causing aliments to all foes.






    Consumables:


    Consumables, as a spiritmaster especially, are an importaint aspect to our class. Without them, we may be strong, but with them we become much more potent than one may attribute to a few scrolls and potions and foods.




    I will begin with the bread-and-butter consumables and I will work my way further down the list. I will also include recepies to make the consumables and direct you in the right direction on them. All websites linked with the consumable will have (at the bottom) the ingredients or recipie and then you can click each individual ingredient for the recipie and locate it using the websites resources! All credit, of course, for that material, goes to the respectful website and not to me. I did not create those websites or contribute to them in anyshape or form.


    Greater Running Scroll / Greater Raging Wind Scrolls:
    These are probably the most ESSENTIAL elements to your PvP experience. The ability to move faster will especially show as a spiritmaster as we are constantly on the move; low cast-time spells and a majority of instant cast abilities and a large array of kiting avaliable to our repetouire, we are the single class most effected by these scrolls to our advantage.


    Use them!

    Greater Awakening / Greater Courage Scrolls:
    Yet another series of scrolls I find essential. The ability to increase our cast time (regardless of it being “low” or not) is phenomenally importaint. I can not stress that enough! Also, faster attack speed allows us to get off our skills much faster (may not seem like much, but it can make a huge difference! Especially when taking about skills such as <Erosion> and <Chains of Earth> which are staple in our PvP!!!!)


    Elemental Scroll of Ressurection:
    100% must have. As a spiritmaster you will find you have much-greater longevity than most of your party members due to your array of buffs and abilities to migate damage effectively and effeciently. To be able to revive a nearby player is 100% essential to PvP! Don't just leave it to the clerics/chanters!


    Can be obtained at <Merchant NPCs>.


    Fine Anti-Shock Scroll:
    Integral scroll to us, it provides yet another shield which opponents must attempt to break-through to get at us. The more damage migation the better! Less damage received = higher chance of survival = higher chance of getting off crowd control and taking the initiative and overpowering the others.


    Fine Earth/Water/Wind/Fire Proof Scrolls:
    These scrolls are going to be an asset to our class especially, providing a foundation to build upon our survivability against magic archetypes; especially the sorcerer class. Each scroll adds 100 elemental resistance which translates to -10.0% damage received from any of their attacks. This is an importaint property and I don't want to stress it too much, but it does become importaint to the spiritmaster!

    Horned Dragon Emperor's Salad/ Horned Dragon Emperor's Savory Food (I called it Savory Meat but w/e!)
    This food provides either +Magic Accuracy with the Savory food, which is an importaint stat we must not overlook as a spiritmaster!


    Or...


    It provides +Magic Resistance, another essential build to our class!

    However, both add on another layer of Elemental Resistance... +60 to be exact. So that translates into -6.0% magical damage received.


    I'd say have both types of food and change over in accordance to your build and preference, but that is 100% up to the individual themselves.


    Fine Recovery Sperums + Abyss HP Pots:
    ESSENTIAL. ARGH.

    Both. BOTH!

    Too many times do I see people using Fine Recovery Serums but not having an Abyss pot in sight. It is riddiculous! 5 minute cooldown on a potent healing pot, sure the 5minutes suck balls, but honestly it doesn't affect the cooldown of the other and heals for a great amount!

    Don't get stingy and become riddiculous! As a spiritmaster your goal is survival in any situation, and any health you can scrape off is NOT irrelevant!

    Get both potions, use them, enjoy them, PROSPER. (Emphasis upon BOTH.)


    [Event] Ring of Ancient Magic:
    Okay, Aegis, I realize that you are 'knowledgeable', but I've never heard of no ***king ring of ancient hooblah...!”


    I shall take that as a compliment! This ring is sexy and helps bolster you against magic attacks, no doubt you can only obtain this fine item (which counts as a scroll... just a BTW ya know ;3) through one of the Holiday Cash Shop events (Christmas, Halloween, Easter, 4[SUP]th[/SUP] of July, etc).



    [​IMG]

    Elemental resistance, magic resistance. IMPORTAINT! Do not neglect!

    Seed of Detection:
    This seed will allow you to see any targets within “Hide I” or any other forms of basic stealth (No, not advanced stealth!!!!!) for 10 seconds.


    With a 1 minute cooldown, this consumable is pretty spammable. This is a great tool to have when pvping as there will always be that one ranger who thinks he can escape by using hide...


    and oh no, by using hide I don't mean out of sight. I mean like 1 CENTIMETRE away from your face!

    There are other ways of dealing with that particular situation, that I will discuss in the specifics section, but I generally feel that this is an importaint consumable to have handy! =3






    Survivability:


    Spiritmasters single goal is to survive a conffrontation, and not just that, but to also dominate it. This section was one I neglected to implement in my first guide, but I have no intent to neglect it this round!


    My goals in this section:
    -Help you understand the skills you have to stretch out your survivability to the limit.
    -Help you comprehend a few stats that most people glance over at first. And just what in the blazes all of these components are!
    -Help you learn about “Defensive Playstyle”


    This section isn't exactly the most soft of them, but it should be rewarding and help you acquire knowledge about the spiritmaster that you will take with you into the game to help beast-up the PvP!



    Spiritmasters have acquired probably the most annoying array of skills I have ever seen in a game, and by annoying I mean utterly brilliant. This class has the ability to disable a target from attaking them, raise their HP through the roof, throw up shields, and all of that lovely stuff.... but stuff like that was 100% covered in previous sections I wrote. You should know the skills and what situation they may be most useful in, however, this section is to primarily flaunt survivability in defensive playstyle.


    Elemental resistance, Magic Resistance, Block, Parry, Evasion... all of these various stats may leave you wondering “just where do I fall into the spectrum?”


    Spiritmasters are a caster based class, complimented by some physical traits. However, this class exudes defensive properties that are “caster-archetype”. By that I mean:


    -Long range (ability to kite and avoid close-range combat).
    -High affinity to magic and thus resisting it and decreasing its damage.


    Sadly the spiritmaster lacks any potential to use their tome/orb to parry/block and even evade an attack, leaving them to be (potentially) susceptable to physical confrontation.


    However, as a long-range fighter with your heart-fixated upon a mere second of opportunity and taking 1,000 x advantage of it and switching the tides, you have the best abilities one could hope for.


    Magic Resistance:


    A topic I already touched upon ina previous section (See Gear section (AB00) for further detail.). Essentially this will be your bread-and-butter set when you are not confronted by a target which posesses an abnormally high magic resistance rate.


    [​IMG]
    Why? This is importaint to realize. Why.


    -Rangers silence arrow is “magic”, granting you immunity to it. So is their sleep arrow and traps. Avoiding the one thing that could stop you from taking control over the situation in a confrontation between you and a ranger? Immensely useful!

    -Assasins stuns primarily are derived from magic abilities, so are quite a few of their damaging techniques. You'll also be granted forgiveness from their aerial shackle. Essentially? This allows you to whip out control over this situation too!

    -Gladiators have a few abilities you'll be able to avoid much better as well, such as ankle snare and their nearly-obnoxious aerial shackle + guaranteed death combo.

    -Chanters will still remain a fair bit tricky, but magical resistance allows you to completely ignore their magical stuns and magic based assaults upon you. Allowing you to take control over this situation as well!

    -Clerics, pretty much shoved into the dirt with this build.

    -Spiritmasters/Sorcerers, the potential hazards to this build... sorcerers especially. Why? Because sorcerers can use Supplication of Focus to boost their M.A. By 1,000... essentially rendering any format of M.R. 100% useless in its entierty. Spiritmasters also very commonly now stack Magic Accuracy which can easily reach levels superior to your Magic Resistance in the hands of a capable user.


    Now, I will add another tidbit of glory to this already hot and sizzling pile of good ideas.


    [​IMG]

    “Useless Water Spirit!” becomes.... “Holy **** my M.R.and M.A. Feel so much higher now!!!!!!”


    Indeed. It is true, using <Spirit: Wall of Protection> with the water-spirit will, infact, boost your M.R by 250 points! That is a 25.0% increase in your ability to resist attacks! This buff lasts 30 seconds, and affects all party members as well, and can be cast every 2 minutes. With a low cooldown time like that, this buff is definitely a considerable addition to someones general PvP rotation!


    Elemental Resistance:


    The one thing standing in a spiritmasters way is usually a sorcerer when they use this build, poising a lethal-threat when they use Supplication of Focus to bolster their Magic Accuracy through the roof!

    However, being the vengeful dick I am, I have definitely reasoned a fine method to avoid this annoyance!

    Elemental resistance! TADA.... don't buy it? Fine! -sniffle- I'll prove it to you, since logical analysis is much more better than “Aegis said it, lets just be drones and believe it!” NO. I don't want prople to mindlessly follow me. (Notice the typo? I didn't quite say I don't want people to mindlessly follow me...!... fine, it was an accidental typo and I found it funny!)


    [​IMG]
    10 points of Elemental Resistance correspond to 1.0% of magical damage received being removed. 100 points of Elemental Resistance correspond to 10.0% if magical damage received being removed... as you should be able to tell, essentially the developers tossed decimal points out the window... sort of like Japanese currency... “1000 yen for soda!” OMFG ONE THOUSAND DOLLAH!?!?! No... more like 10, which will still provoke the same reaction for a soda. -Ahem-


    Passive abilities:
    If you read the new section on passive abilities I added to this guide, you will easily recognize this ability!

    +100 E.R. (No, not Emergency Room. Although you'll send the casters you encounter to there no doubt!) = +10.0% migation of damage.


    That is, sadly, all for passive abilities.


    Active abilities:
    Eh........ nothing really.

    Although we do have the ability to dodge a magical attack -is smacked as I need to keep my sections more on that sections topic and not off topic- QQ!

    Consumables:
    If you read the newly updated consumables section... awesssomeee! Love it!

    1. <Fine X Resistance Scroll> Insert Fire/water/wind/earth into the desired X location... you know you wanna =O!

    +100 E.R. = +10% reduction in elemental damage taken.


    So we are already at 10+10 = 20% damage migation of all spells. Not too shabby.


    2. <Horny Dragon Emperor Foodstuffs>
    Any of this food adds +60 E.R. = 6% migation.


    At this point we have added up a total of 26% elemental resistance without even considering buffs.


    Buffs (Chanter Approved!):
    Now here is where things get a bit more interesting.


    1. Blessing of Rock.
    +50 = 5%.


    2. Elemental Screen.
    +200 = 20%


    3. Word of Protection.
    +100 = 10%.


    4. That Mantra thingy that adds Elemental resistance...
    +60 = 6%


    We are now up to a beautiful and fair amount of Elemental Resistance...


    Also known as:


    10+10+6+5+20+10+6 = 67% of all spells received have their damage reduced by 67%.

    Ohh... teehee D:< How I love chanters when they party with me -squeez-




    Message of the story?: OBTAIN A CHANTER AND PROSPER. I mean... elemental resistance is definitely obtainable on a spiritmaster and will heavily impact your chances of finding PvP and demolishing opponents.


    And by demolishing opponents I mean being able to take that sorcerers abilities head-on and obtain control of the situation within seconds. With even 25% E.R. Damage migation, your survivability chances against a sorcerer are definitely stacked in your favor.

    As for you? As a spiritmaster your only real goal in any given situation is to take control and do as you please with them, remove their buffs, keep controlling them... make them feel silly for thinking they weren't susceptable to your ownage... all that good stuff.






    Dealing with non-magical things:


    Essentially this is where your forte lies, in disposing melee targets. The really only-threat to a spiritmaster is either another spiritmaster or a sorcerer, especially when one includes Magic Resistance into the situation. A spiritmaster is probably the king of classes in Aion, taking a mere split second of time and that split second results in the opponents ultimate defeat as soon as that first crowd control gets onto them!

    I've already spewed and gone on and on about how to deal with melee targets in a variety of situations, these situations should be your piece-of-cake and dream-matches!



    Now last but not least, following my own guidelines... what is defensive playstyle?


    Defensive playstyle refers to the playstyle that a player assumes upon themselves in order to neglect and migate all potential threats to their defensive properties and survivability. This section did this, hopefully, while without smacking you in the face. Although it is quite blunt now I reread it ROFL!

    Melee targets: Deal with them at a range with the skills at your disposal.
    Magic targets: Deal with them using the skills at your disposal.


    Melee targets using magic... example an assasin using a stun: M.R. Should resist the stun, leaving an opening for you to take control over their character.


    Magic targets using magic: M.R. Should block out all but spiritmasters and sorcerers, the spiritmasters being a MUCH bigger concern to yourself... in the case that M.R. Does not work you have consumables to rely on which bolster your E.R. To reduce damage in a %-wise fashion.


    [​IMG]
    This is completely ignoring the section I deal with speaking about spiritmaster tanking in which stone-skin, shield scrolls, spirit protection, spirit substitution, etc comes into play... giving the spiritmaster class the single highest hitpoints in Aion!


    So essentially? Cover all bases and leave little-to-nothing open. The spiritmaster can obtain this state relatively easily. This is emphasized when one considers the water-spirits <Spirit: Wall of Protection> ability which bolsters Magic Resistance by an entire 250 points! M.R. Will be key in the battle of attrition of waiting for the opponent to open up, leaving you a wide variety of abilities you completely resist.
     
  10. regiix3

    regiix3 yeah Forum Legend

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    you ffing call that a tidbit ? -.-

    spoiler doesnt work ..
     
  11. iEugen

    iEugen Banned =3

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    good morning :d
     
  12. Aegis

    Aegis Guest

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    It is just a teeensy weensy little bit of what I've already written to add onto the guide :<
     
  13. Hanuman

    Hanuman Getting there

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    I keep telling ppl that Spirit Master are pwn any classes.
     
  14. Aegis

    Aegis Guest

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    tidbit with images ;(

    Passives:


    (Credits to the image 100% go to AionYellow Gremlin. I TAKE ABSOLUTELY NO CREDIT FOR THEM!)

    The spiritmaster class, like any other, is not without passive abilities. The spiritmaster class posesses a few of the most desired passive abilities in Aion. Abilities to bolster Elemental Resistance greatly, the ability to decrease the chance of an opposing mage-archetype landing a critical hit with their spell, the ability to lower the resistance of their targets against their weakening magic (which is their forte). This section will introduce and analyze the passive abilities the spiritmaster obtains in Aion, and how they can be used to their full potential!

    Concentration:



    [​IMG]
    Perhaps I will begin with this one as its a nice and simple way to go into this section. Concentration is a passive ability which, quite litterally, increases our concentration. What is concentration exactly? It is a statistical value that we obtain which calculates our chances of either being interrupted while casting by damage, or to not be interrupted.


    Addition of 75 concentration from this skill is a small, but fair, addition to our spiritmaster-profile.




    Winged Spirit:


    [​IMG]
    While this is seemingly “?” it is the general ability that all characters in Aion posess to boost their flight speed. This skillbook <item> is obtained (normally) through doing a quest in which you fly around in the low-level introductory maps (and by that I do not mean in Poeta).


    Knowledge is a basic stat value that one can observe their stat values during the character creation process, knowledge in itself is a pretty irrelevant stat for our discussions, and it should not make-or-break the spiritmaster class in your eyes.


    Winged Devotion:


    [​IMG]
    Yet another passive ability the spiritmaster obtains, this essentially gives the spiritmaster enhanced MP regain while flying. This is actually a fair-bit useful considering how weak the spiritmaster's MP control abilities are... (Discussed in another section). This passive, however, pales in comparison to other classes which obtain other more relevant enhancements. However, this is to not be taken too harshly, as these passives are (Yet again.) irrelevant.


    Boost Spell Resistance:


    [​IMG]
    Here is where spiritmaster passives begin to shine as being very useful and potentially dangerous to opponents! Increased spell resistance decreases the likelyhood that a caster will be able to crit on you, when you think about sorcerers who can crit for thousands of damage higher with a mere critical strike, this passive begins to warm the heart a bit more.


    Raise Elemental Defence:


    [​IMG]
    Elemental defence is another passive that helps solidify the spiritmaster as an effective class against magic archetypes. 100 elemental resistance merely corresponds to 10.0% reduction in magical damage received. This, however, does not mean that you have increased resistance rates. Magic resistance is an entierly different statistical value and should not be confused with elementa resistance. This passive is an essential tool to the spiritmaster class, which will be discussed in survivability techniques and terminology in a subsequent section.


    Enhance Weakening Magic:


    [​IMG]
    Probably our most integral passive ability of all, this lowers the targets ability to resist our weakening magic. Rather self explanitory, but nevertheless, brilliant and importaint to our class which hones in on weakening and causing aliments to all foes.






    Consumables:


    Consumables, as a spiritmaster especially, are an importaint aspect to our class. Without them, we may be strong, but with them we become much more potent than one may attribute to a few scrolls and potions and foods.




    I will begin with the bread-and-butter consumables and I will work my way further down the list. I will also include recepies to make the consumables and direct you in the right direction on them. All websites linked with the consumable will have (at the bottom) the ingredients or recipie and then you can click each individual ingredient for the recipie and locate it using the websites resources! All credit, of course, for that material, goes to the respectful website and not to me. I did not create those websites or contribute to them in anyshape or form.


    Greater Running Scroll / Greater Raging Wind Scrolls:


    [​IMG]


    These are probably the most ESSENTIAL elements to your PvP experience. The ability to move faster will especially show as a spiritmaster as we are constantly on the move; low cast-time spells and a majority of instant cast abilities and a large array of kiting avaliable to our repetouire, we are the single class most effected by these scrolls to our advantage.


    Use them!

    Greater Awakening / Greater Courage Scrolls:


    [​IMG]


    Yet another series of scrolls I find essential. The ability to increase our cast time (regardless of it being “low” or not) is phenomenally importaint. I can not stress that enough! Also, faster attack speed allows us to get off our skills much faster (may not seem like much, but it can make a huge difference! Especially when taking about skills such as <Erosion> and <Chains of Earth> which are staple in our PvP!!!!)


    Elemental Scroll of Ressurection:


    [​IMG]


    100% must have. As a spiritmaster you will find you have much-greater longevity than most of your party members due to your array of buffs and abilities to migate damage effectively and effeciently. To be able to revive a nearby player is 100% essential to PvP! Don't just leave it to the clerics/chanters!


    Can be obtained at <Merchant NPCs>.


    Fine Anti-Shock Scroll:

    [​IMG]


    Integral scroll to us, it provides yet another shield which opponents must attempt to break-through to get at us. The more damage migation the better! Less damage received = higher chance of survival = higher chance of getting off crowd control and taking the initiative and overpowering the others.


    Fine Earth/Water/Wind/Fire Proof Scrolls:
    These scrolls are going to be an asset to our class especially, providing a foundation to build upon our survivability against magic archetypes; especially the sorcerer class. Each scroll adds 100 elemental resistance which translates to -10.0% damage received from any of their attacks. This is an importaint property and I don't want to stress it too much, but it does become importaint to the spiritmaster!

    Horned Dragon Emperor's Salad/ Horned Dragon Emperor's Savory Food (I called it Savory Meat but w/e!)
    [​IMG]
    [​IMG]


    This food provides either +Magic Accuracy with the Savory food, which is an importaint stat we must not overlook as a spiritmaster!


    Or...


    It provides +Magic Resistance, another essential build to our class!

    However, both add on another layer of Elemental Resistance... +60 to be exact. So that translates into -6.0% magical damage received.


    I'd say have both types of food and change over in accordance to your build and preference, but that is 100% up to the individual themselves.


    Fine Recovery Sperums + Abyss HP Pots:


    [​IMG]


    ESSENTIAL. ARGH.

    Both. BOTH!

    Too many times do I see people using Fine Recovery Serums but not having an Abyss pot in sight. It is riddiculous! 5 minute cooldown on a potent healing pot, sure the 5minutes suck balls, but honestly it doesn't affect the cooldown of the other and heals for a great amount!

    Don't get stingy and become riddiculous! As a spiritmaster your goal is survival in any situation, and any health you can scrape off is NOT irrelevant!

    Get both potions, use them, enjoy them, PROSPER. (Emphasis upon BOTH.)


    [Event] Ring of Ancient Magic:
    Okay, Aegis, I realize that you are 'knowledgeable', but I've never heard of no ***king ring of ancient hooblah...!”
    [​IMG]


    I shall take that as a compliment! This ring is sexy and helps bolster you against magic attacks, no doubt you can only obtain this fine item (which counts as a scroll... just a BTW ya know ;3) through one of the Holiday Cash Shop events (Christmas, Halloween, Easter, 4[SUP]th[/SUP] of July, etc).



    [​IMG]

    Elemental resistance, magic resistance. IMPORTAINT! Do not neglect!

    Seed of Detection:


    [​IMG]


    This seed will allow you to see any targets within “Hide I” or any other forms of basic stealth (No, not advanced stealth!!!!!) for 10 seconds.


    With a 1 minute cooldown, this consumable is pretty spammable. This is a great tool to have when pvping as there will always be that one ranger who thinks he can escape by using hide...


    and oh no, by using hide I don't mean out of sight. I mean like 1 CENTIMETRE away from your face!

    There are other ways of dealing with that particular situation, that I will discuss in the specifics section, but I generally feel that this is an importaint consumable to have handy! =3
     
  15. Zodake

    Zodake ♥Nara♥ Forum Legend

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    Should change this part:
     
  16. Untouched

    Untouched Well-Known Member

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    this is persuading me to make a spirit master o:
     
  17. Ladien

    Ladien The Last Karate Baby

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    go make one. so ill have competition. xD
     
  18. Thoglax

    Thoglax Banned

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    Imo SM is a scrub class. You only need to use 3 or 4 skills to win any fight. Before you all hate on me yes I have played SM and on a low ap rate stigma server and was one of the best there. Quite possibly because I did not spam fear during every single encounter I ever had. Although even w/o fear SM is still op with it's array of faggy gay gamebreaking lazars shit. Although I've played the class and was good at it i'll still hold true to my opinion that it takes absolustly no skill whatsoever to use this class period and if you suck at MMO's you should hop on one and pretend your pro when you use Fear Shriek and kill a few people while your jerk off like the sick freak that you are.
    I recommend this class to:
    Retards
    Failures at MMO's
    People who like to zerg or can only pvp in a zerg environment
    People who hack
    People who want to hack but have been caught or are afraid to get caught but want a "God Class"
     
  19. Candie

    Candie Proficient

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    Hai :p did u ever make that chanter guide? :O and if u did could you bump it / put a link to it here please? x.x stupid forums wont let me search QQ
     
  20. regiix3

    regiix3 yeah Forum Legend

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    shhhhhhhh, youre gonna make people cry !
     

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