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Priority of fixes

Discussion in 'Old Threads' started by hyp3r, Aug 6, 2010.

  1. hyp3r

    hyp3r New Member

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    Gz for all ur work... u have fixed a lot of problem like tradeable items, quests, npc, skills ... etc... and i'm very happy to play on this server.

    But in my opinion quests, minor skills, some npc and other stuffs are useless to be fixed at the moment ... there are a lot of things that have higher priority and must be fixed as soon as possible.

    1st: antihack
    2nd: geodata
    3rd: bosses
    4th: principal unworking skills
    5th: quests
    6th: npcs

    ps to all baby boys: please dont spam the only 3 words u can write...
     
  2. keruya

    keruya Proficient

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    thumbs up for the #1 priority you have listed :)
     
  3. Mercykiller

    Mercykiller Well-Known Member

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  4. hyp3r

    hyp3r New Member

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  5. Mercykiller

    Mercykiller Well-Known Member

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  6. zulumoko

    zulumoko Getting there

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    no, we dont need quests.

    and whats wrong with npcs?
    i find them all where they need to be.
     
    Last edited: Aug 6, 2010
  7. zer0patches

    zer0patches Proficient

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    The priority is a little more complicated than that. Something you think should be easy could take 20 hours. Something seemingly complicated can sometime be fixed in 1 line.

    Everything requires testing, testing and more testing and sometimes refinement and more testing.

    Good things are coming and I do pay attention to these forums. =p

    -zp
     
    2 people like this.
  8. vRisen

    vRisen Banned

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    =)

    (The requirement for having at least 10 characters is rather useless)
     
  9. Fright

    Fright Proficient

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    Also,
    An organized group vs group system will be nice :)
    (But I think it's too hard for our developers, it's about changing the whole game mechanics)
     

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