Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. Dismiss Notice
  8. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

UD its not 100% immunity .

Discussion in 'Old Threads' started by HEX, Jul 22, 2011.

  1. ickeh

    ickeh Getting there Forum Legend

    Joined:
    Sep 28, 2010
    Messages:
    72
    Likes Received:
    25
    Trophy Points:
    0
    UD is not supposed to resist 100% of the time, you can resist stuns and some kd's but when you see a gladi fight against another gladi, they can stun each other with ud on, cuz they hav so many kd's, plus the passive kd we have when we crit sometimes.

    It doesnt matter how many ma you have, theres just no manastone to knockdwon ppl or stun them, its about the chances you get, and having UD on, makes u almost invulnerable to these attacks. Sad part it can be bypassed with some lucky hits.

    Its supposed to work the way its working here, not 100% being unstunable, like it was before on 2.1 or w/e emulator you guys used.
    The description says it self, its like having a remove shock on for 1:30 mins, it doesnt mean that when you use it you wont be stunned again when the effect is still on, you gained high probabilities of not being stunned, but still you can be stunned.

    @Hex, without suplication you wont pass aether armor from the templars, thats whats its needed for, or to change ur MA build to something else and use it as a backup while you wear ur secondary set.
     
  2. Ambien

    Ambien Proficient Forum Legend

    Joined:
    Jun 19, 2011
    Messages:
    128
    Likes Received:
    34
    Trophy Points:
    248
    My experience from watching a lot... (And I mean a lot) of retail pvping, even participating in some of it, Macc / Accuracy have nothing to do with the stumbles, the stun / aether's hold cap should be at 90% however instead of 100%. (It is at 90~95% here.) As I see it, UD is working properly.

    ‪Aion KOR - Gladiator PvP in Inggison‬‏ - YouTube

    2 mins, 10 seconds in, youll see a knockdown through UD.

    If I where to log in, I could do some testing with another templar (Excluding gladiator from this, obvious reasons.) and I'm pretty sure out of 10 duels, atleast one of them will have one of us stunning / landing a knock back / knocking over the other one while UD is up. UD is working properly and has nothing to do with Macc or accuracy. The only thing those do for casters / meeles is help skills land.
    People seem to forget the fact that the only thing those stones really do is help skills land without being dodged, parried, resisted, or blocked. The side effects from the skills don't always land when this happens if you have some resistance. Normally players do not have resistance at all to the stuns unless it's a templar, (Stances.) or Sorc/SM with a stone skin.

    Otherwise you break another stigma that is working exactly as it should be.
     
  3. Razor

    Razor Master of Disguise Forum Legend

    Joined:
    Oct 14, 2010
    Messages:
    3,097
    Likes Received:
    2,032
    Trophy Points:
    463
    Location:
    Sofia, Bulgaria
    Glad: UD
    Sorc: SoF
    Glad: FU
    * scenario was cool, I want it back :D
     
  4. Dgone

    Dgone Proficient

    Joined:
    Nov 22, 2010
    Messages:
    209
    Likes Received:
    100
    Trophy Points:
    263
    Location:
    On the streets.
    nahson look. Ud supposed to be w/e shit 1000 points.. well 1000 points doesnt means its 100% and also! stuns and stumbles after UD is casted is more like a percentage (such as mr nowadays) the better your gear in defence the more you will not get stunned.
     
  5. The Ablazed

    The Ablazed Banned

    Joined:
    Nov 30, 2010
    Messages:
    3,378
    Likes Received:
    2,017
    Trophy Points:
    0
    Location:
    In infinity
    I think temp UD is broken, I get kd'ed multiple times in a fight. Even though it isn't 100% chance of stopping stumbles being KD'd 5 times with 10 skills used is not just bad luck. Glad UD seems fine tho :/
     
  6. Ambien

    Ambien Proficient Forum Legend

    Joined:
    Jun 19, 2011
    Messages:
    128
    Likes Received:
    34
    Trophy Points:
    248
    Sounds like a gladiator your fighting. .-. Their knockdown rate is insanely buggy and needs to be fixed. x: my UD works perfectly fine on my temp till I meet a glad in pvp, then It's like well I will just run around till his ends before I melt him.
     
  7. The Ablazed

    The Ablazed Banned

    Joined:
    Nov 30, 2010
    Messages:
    3,378
    Likes Received:
    2,017
    Trophy Points:
    0
    Location:
    In infinity
    That's the thing, ud is supposed to be like 90-95% resistant but I was on the ground against a single glad for literally 10 seconds as if my UD wasn't even on. None of my kd's or stuns go through it( not even stun counter).
     
  8. Ambien

    Ambien Proficient Forum Legend

    Joined:
    Jun 19, 2011
    Messages:
    128
    Likes Received:
    34
    Trophy Points:
    248
    Glad's knockdown is the issue there, not UD. x: Seems their knockdown rate is mentally unstable even with UD up, glad's against glad's end up the exact same way. Most of the time they will take turns being on the ground while UD it up. ._. They just need to fix how often that knockdown proc hits.

    Gladiators are just a broken class atm. Made one with full crit socketed in an elder set, food + scroll, and an abg greatsword, the simplicity of how often that knockdown rate is, is just bad. Took a glad on in a 1v1, soon as my knockdown proc'd he couldn't get up for 1 min while I was normal poking him. x: Pretty annoying to see how broken it is.

    (Abg gs because Im lazy and don't feel like gearing up something as broken as a gladiator)
     
  9. The Ablazed

    The Ablazed Banned

    Joined:
    Nov 30, 2010
    Messages:
    3,378
    Likes Received:
    2,017
    Trophy Points:
    0
    Location:
    In infinity
    Evil says it's 20% passive for 2 handers and glads passive makes theirs 30%. However it feels more like 60% x.x
     
  10. Ambien

    Ambien Proficient Forum Legend

    Joined:
    Jun 19, 2011
    Messages:
    128
    Likes Received:
    34
    Trophy Points:
    248
    Feels like every crit / every other crit to be tbh. o.o

    So 60% would be in the range Im looking at. x:
     
  11. shouji13

    shouji13 Giblet Gravy~

    Joined:
    Aug 29, 2010
    Messages:
    622
    Likes Received:
    163
    Trophy Points:
    263
    Location:
    under your bed with your fish....
    the % just seems off altogether. think of it this way. 10% godstones proc a hell of a lot and thats just 10% so 30% kd procs almost 100%.... 10% on this server is more like 60% and 30% might as well be 100%
     
  12. Nujabes

    Nujabes Well-Known Member

    Joined:
    Aug 28, 2010
    Messages:
    1,561
    Likes Received:
    501
    Trophy Points:
    0
    Should be 10%. Obviously 20% is too much for a mass pvp game.

    As for UD (Increases your Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1000 for 1:30.
    Stigma Skill.)

    MA or accuracy does not matter in this case, the skill is designed to simply just decrease the chances, no matter what you do. It ain't 100% but the rate is certainly very high. Also keep in mind UD came before MR. At least I think it did.
     
    Last edited: Jul 22, 2011
    1 person likes this.
  13. HEX

    HEX Legendary Member

    Joined:
    Nov 8, 2010
    Messages:
    2,438
    Likes Received:
    607
    Trophy Points:
    363
    Location:
    Romania
    aham IC well thanx for the replies ^^ !
     
  14. Aegis

    Aegis Guest

    Joined:
    Jun 23, 2010
    Messages:
    4,577
    Likes Received:
    4,353
    Trophy Points:
    0

    MR was at the start of aion o.o
     
  15. Nujabes

    Nujabes Well-Known Member

    Joined:
    Aug 28, 2010
    Messages:
    1,561
    Likes Received:
    501
    Trophy Points:
    0
    Oh, well my mistake then. But the KD rate is mad high, I don't even play the servers but I saw the pvp videos and just how bad the KD rate is. That is really too high.
     
  16. Tsuuki

    Tsuuki Cute Hodge Podge~

    Joined:
    Nov 8, 2010
    Messages:
    211
    Likes Received:
    123
    Trophy Points:
    298
    Location:
    England :3
    Um, MAcc/MR and UD are completley different.

    You cannot pass through UD with any stats, just got to hope you break through with one of your stuns. UD doesn't give 100% immunity :3
     
  17. Kisra

    Kisra /人◕ ‿‿ ◕人\ Forum Legend

    Joined:
    Oct 4, 2010
    Messages:
    1,445
    Likes Received:
    392
    Trophy Points:
    303
    Location:
    Rig site

    as glad user in this server and in in EU servers

    its always been absolute immunity if u ask why i will tell u coz it does not increases MR with 1k nah it increases the resists of Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1000 and this meter does not appear to u in the states and btw it is value before using UD is 0
     
  18. HEX

    HEX Legendary Member

    Joined:
    Nov 8, 2010
    Messages:
    2,438
    Likes Received:
    607
    Trophy Points:
    363
    Location:
    Romania
    Oke thanx for the info ! >.>


     
  19. Kisra

    Kisra /人◕ ‿‿ ◕人\ Forum Legend

    Joined:
    Oct 4, 2010
    Messages:
    1,445
    Likes Received:
    392
    Trophy Points:
    303
    Location:
    Rig site
    w e l c o m e
     
  20. jj011185

    jj011185 (╯°□°)╯︵ ┻━┻ © Forum Legend

    Joined:
    Apr 26, 2011
    Messages:
    2,126
    Likes Received:
    1,043
    Trophy Points:
    363
    it seems something is missing in the equation, we got a variable that holds for resisted magical effect/state (MR) but there is no variable that holds to resist Physical stuns yet there are Physical skills that has Physical effect/state (Knockdown) now if UD is able to increase the resist for both Magical/Physical effect/state by 1000 somehow Magical Accuracy would have been able to break through UD easily specially in the video, UNLESS, UD is different (like what Kisra mentioned) and the skill description is somewhat miss leading us.
     

Share This Page