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ZERGS! OH MAH LAWD! ADASaSFWWWWWWW

Discussion in 'Old Threads' started by Alente, Aug 23, 2011.

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  1. teabagbill

    teabagbill New Member

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    Disabling CC's and AOE's is probably the most stupid thing I have ever heard. Seriously.
     
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  2. Aegis

    Aegis Guest

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    I'd quite well suppot a good removal of all CC's, lets remove rangers buffs as well... and tilly ho, lets make the assasins all wield carrots and sorcs throw giant loafs of butteahhr at eachother.



    But I still quitewell enjoy the concept of wrath of developer-ing entire zergs at the speed of sound.

    [​IMG]
     
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  3. Aegis

    Aegis Guest

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    I didn't realize you were the flat-butted beast-man.

    Oh hello, my flat assed bretheren.

    [​IMG]
     
  4. Aegis

    Aegis Guest

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    So flat =(

    [​IMG]
     
  5. Joshan

    Joshan Proficient

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    let me make something clear here for the idea of reducing the ap on targets hit for more than 4 ppl : guys i was in pvp yesterday observing how many ppl kill 1 target and guess what ? well except a few noob ppl whp stay behind of thier zerg are geting hit by 3 - 5 ppl .. why no more than that ? well cuz ppl cant tank enough to get hit by 10 or 15 ppl they just die by a few hits from a few ppl which are mostly rangers and thats just a few ppl .. the rest gets hit by 1-3 ppl at most so i was geting good ap cuz being a sorc ppl couldnt ks me much so even in the middle of the zerg i was still geting my targets down b4 elyo zeg could ks it from me so if u implement any ap decreasing mechanics it wont do much good for 2 reasons : 1 many ppl dun care about ap 2 - ppl never get killed by 5 + ppl cuz they cant tank enough ( except glads and temps sometimes tank enough for that to happen and they give u 100 ap lol which is useless )
     
  6. Arentiga

    Arentiga Proficient

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    Idea: Arena instance/system, Which can inhold several types of "matches", 6v6,4v4,2v2,Deathmatch, All against All etc etc. Participating, by writing /event, in chat, and 1st persons to write this can participate in "event", By GM controlling. In deathmatches there can be time limit or kill count as a limit. As reward: additional AP, or system can make that during the event ppl dont gain or lose ap. Depending how ppl would want the system. And this system would work for both sides, that elyos and asmos could enter to this event, and they can kill each other, without race restrictions. Also if the team upping comes a problem everyone can discuised for tigerform/polarbear form by system, and names by like templar 1, assasin 2 etc etc. Also system inholds autoresurection system during kill limit event, or any event, that u have 100% Hp/Mp when u have resurected, also u dont loose effects from the scrolls, foods,etc, that they stay on all time the event. Also when u enter the event, the place u are in game, u are teleported from that location, to event, and after the event u will be back at same location that u entered in the "event". Also when u enter in event u are without any buffs, at beginning so u can only use ur own buffs, exept in team matches of course, and when u come back from event u have ur buffs back when u are out from event.
    How this would reduce zerging: ppl can choose, to go normal pvp in normal maps, or enjoy team vs team, all vs all events, where the numbers are equal and no zerging.
    Why your idea wont break the game: If this idea gets a boost, it would work, as an additional Arena instance, with different sizes of maps, for different purposes, then it wouldnt affect the "normal" gameplay by anymean.
     
  7. Ando

    Ando Proficient

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    every hour ???? yesterday he did it almost every 15 min. .. LB... log off.. wait15 min.. log back in ... LB again.

    and yes I know that LB has a onehourCD.
     
  8. neverwinter

    neverwinter ~sweet and simple~ Forum Legend

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    this thread was created by the gm to gather some inputs from players and hopefully do something about it.
    stop spamming it, you are free to create your own threads however. thanks.
     
  9. Hitaki

    Hitaki â™”Gracie's Knight Forum Legend

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    Add Protoss Faction to reduce Zerg.

    OT:
    Idea: Reopen Eltnen for High-End pvp. Make Inggision/Gelk 100% useable for pvp as well.
    How is this cool?: More places to pvp, it'll thin out the population a bit.
    Is this game Breaking: No not really.
     
  10. Joshan

    Joshan Proficient

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    yeah LOL remove glad / temps's hp recovery skills too and disable pots for chars with more than 10k hp . wrath of developer-ing entire zergs sounds good for starters but this needs to be automatic and as we all know not always gms are online or just there thats why hackers come out when gms are gone besides i want a system side check for number of ppl b4 this wipe happens and no loss of ap either its not cool loosing 120k just by passing by and puff "wrath of developer" ..that oughta piss me right off gamez for good, normal death i can take: just rebuff no prob it'll be rather fun but its needs to be after certain amount of ppl have gathered in 1 area exmp: agrief ruins in the cross road could even be a fixed possition for boss spawn it just need to count ppl in the area and puff spawns.
     
  11. tritium

    tritium Proficient

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    Idea: THIS
    How this would reduce zerging: THREAD IS
    Why your idea wont break the game: USELESS


    My idea is simple:

    We just need this server to be fixed/retail like. I prefer devs focusing on the current issues (bugs) than wasting time by doing a shitty useless "gamez-aion-anti-zerging mode".
    If you think you can avoid zerg by making a certain "code" on the database...you just dream.
    Do you know why?

    Simply because this is the community's fault to zerg. Most of players crying on the forum about zergs...
    are zergers themself.

    And what? Even on retail, many servers are zergued. Stop trying to find new stuff to avoid zergs and focus on the current bugs.


    Fix instances, fix fortress system, fix dredgion, fix skill bugs, fix class bugs, fix world chat bugs, fix bugs bugs, fix brains, fix everything you want but fix!! That's all we need.



    [video=youtube;JAFaNw7U5OI]http://www.youtube.com/watch?v=JAFaNw7U5OI[/video]


    Aion's pvp is based on zergs...If you cry about them, you are on the wrong game.
    I'm not a zerger, I prefer soloing with my ranger. Most of time i get 5-10-30 VS 1, AND WHAT?!
    I wont pee my pants for that. I just move to another location.



    I just propose evilset to make the same world chat as we had before:

    - Faction world chat
    - 10 sec cooldown to chat
    - pay some kinah to talk

    And then, to fix this LOLILOL aion version.






     
    Last edited: Aug 24, 2011
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  12. rokowo

    rokowo ... Forum Legend

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    drop the stigma bomb, that's it.
     
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  13. Razor

    Razor Master of Disguise Forum Legend

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    We have to take note that if GMs perform the Wrath of Developer idea, they will take the top ranks for both AP and kills.
     
  14. hyori60

    hyori60 New Member

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    Of course i know it for fort seige, i play retail since the beginning, and i have governor rank assassin. I use it to fight the 100s of asmos zerging the fortress.. Isnt that for fighting zergs? don't be a smartass



     
  15. Ando

    Ando Proficient

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    which server ?
     
  16. teabagbill

    teabagbill New Member

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    I'd imagine never never land.
     
  17. Played

    Played *Kung-Fu Master* Forum Legend

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    Idea: Fix AP rank system ..... Fix Forts .... Plat // Gold Medals ... Make EGT and ABG Attainable like retail ... also reducing the amount of ap poped when zerged (when pvping solo only)
    How this would reduce zerging: Fixing Forts + the amount of plat and gold medals being distributed when capturing a fort or defending a fort.... as well as making EGT and ABG Attainable through the PvP vendor would encourage Players to go on out into the abyss and fight for forts.... Yes this wont reduce the amount of zerging because Elyos and Asmos would be zerging each other for forts but instead of getting zerged soloing your working with others to get what you want ... also it will encourage more pvp in abyss and ingission as well as gelk.. instead of the usual zerging in gelk by asmos ... zerging in ingission by elyos ... zerging in prim by elyos ... and zerging in term and asmos .... this is just plain boring and defeats the whole purpose of the shields put on forts in term and prim (I.E less zerging!)
    Why your idea wont break the game: No i believe this wouldn't break the game .... all it would do is make its pvp system somewhat like retail if not the same as retail so this wouldnt affect the game much.(why would this be fun ... because fights over Forts is the main thing in retail and its always been fun)
     
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  18. Hersonissos

    Hersonissos New Member

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    Idea: Allow portals which go straight to inggison/gelkmaros. (like rifts, but always up. i.e, instead of entering silentera, which is dead anyway, it takes you straight to gelkmaros or inggison.
    How this would reduce zerging: More people will be willing to travel to opposing race area instead of zerging 1 opposing group in their land.
    Why your idea wont break the game: Its just a portal to the other map. It will make silentera useless, but its not like anything goes on in there anyway.

     
  19. vRisen

    vRisen Banned

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    I didn't bother reading the other posts so I may not be the first person to suggest these:

    Idea:
    Re-enable kisking in Silentera Canyon.
    How this would reduce zerging: Spreads the PvP out.
    Why your idea wont break the game: It will make Aion crash and burn to the ground.

    Idea:
    Make automated system messages saying where a battleground is. E.G: A shard in the Abyss.
    How this would reduce zerging: Spreads the PvP out.
    Why your idea wont break the game: I don't think I need to answer this.


    Also, I like Hersonissos' idea.
     
  20. Hersonissos

    Hersonissos New Member

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    After getting chased miles and getting zerged by around 15 when im rank 9, im starting to get confused. It seems like its done out of habit rather than to gain ap, or just cba go anywhere so they gather outside a fort.
     
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