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Suggestion only.

Discussion in 'Old Threads' started by asmo442, Sep 25, 2011.

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  1. asmo442

    asmo442 Proficient

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    Zergs seem to work fine. As it should be.

    Seems the problem is the ways the game was designed to create 1v1 pvp have been removed by GameZ design.

    If there was a reason to hunt for plat medals in gelk and inggi, then more people would break off from the zergs and hunt those monsters (50 of each per quest multipled by 4 quests per day). So if medals had a purpose, people would hunt them and break away from the packs for 200 monsters a day. That would spread people out so they are actually not zergging. Same goes for many quests and other things that would split up the zergs and give folks a reason to wander off and get ganked, I mean pvp'd.

    Massive battles are working fine. Leave them alone. Just give people reasons to want to wander off and take a chance for a few minutes a day to kill some monsters for a quest. Cash Shop is the easy way out and why the hell should we be suckers and waste time doing quests when the Cash Shop is our friend.

    Cash shop has/is killing lower number pvp.
     
  2. Azmodius

    Azmodius RAWRRRRRRRRRRRR

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