Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. Dismiss Notice
  8. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

I cannot concentrate!

Discussion in 'Old Threads' started by Revoultion, Sep 27, 2011.

Thread Status:
Not open for further replies.
  1. alexexe

    alexexe Expert

    Joined:
    Feb 4, 2011
    Messages:
    563
    Likes Received:
    484
    Trophy Points:
    348
    Location:
    Romania
    if this stays on...i'm gonna rage quit...that's for sure..
     
  2. Revoultion

    Revoultion Well-Known Member

    Joined:
    Jun 1, 2010
    Messages:
    1,525
    Likes Received:
    601
    Trophy Points:
    333
    all i want is to cast my skeells sir QQ
     
  3. SammieStarr

    SammieStarr Proficient

    Joined:
    Jul 2, 2011
    Messages:
    118
    Likes Received:
    95
    Trophy Points:
    0
    Location:
    Seattle, WA
    Yes fix it! It kinda annoying to try to heal your group and you cant cast at all!
     
  4. Revoultion

    Revoultion Well-Known Member

    Joined:
    Jun 1, 2010
    Messages:
    1,525
    Likes Received:
    601
    Trophy Points:
    333
    yeah , you tell'em girl
     
  5. Shunko

    Shunko Expert

    Joined:
    Dec 27, 2010
    Messages:
    676
    Likes Received:
    770
    Trophy Points:
    0
    Location:
    The Netherlands
    I'm going to bump this untill i hear anything official on the matter. It's not normal how every class can afk with normal attacks since everything will be interrupted anyway. As if silence procs every hit wasnt enough.
     
  6. alexexe

    alexexe Expert

    Joined:
    Feb 4, 2011
    Messages:
    563
    Likes Received:
    484
    Trophy Points:
    348
    Location:
    Romania
    bump...still not working :|
     
  7. AlexTech

    AlexTech New Member

    Joined:
    Jun 19, 2010
    Messages:
    30
    Likes Received:
    30
    Trophy Points:
    273
    Oh, we are working on it, NCSoon... probably will be fixed in 6 months or so.
     
  8. Plechac

    Plechac Proficient

    Joined:
    Aug 12, 2011
    Messages:
    397
    Likes Received:
    171
    Trophy Points:
    0
    Location:
    Bratislava
    As someone mentioned .. it is a new FEATURE ! :D .... they might also change Server description on Voting sites to match current situation, oh well, it is rather diagnosis :D ...

    But thumbs up for soon fix ...we reay need it
     
  9. Terrorized

    Terrorized Beautiful Garbage Forum Legend

    Joined:
    Aug 17, 2010
    Messages:
    3,728
    Likes Received:
    1,581
    Trophy Points:
    0
    Location:
    下層社会
  10. alexexe

    alexexe Expert

    Joined:
    Feb 4, 2011
    Messages:
    563
    Likes Received:
    484
    Trophy Points:
    348
    Location:
    Romania
    everyone can hit 4-5k dmg...this is not retail :|
    here its easy to have more then 800 crit...
     
  11. Shunko

    Shunko Expert

    Joined:
    Dec 27, 2010
    Messages:
    676
    Likes Received:
    770
    Trophy Points:
    0
    Location:
    The Netherlands
    Going by that formula it would be impossible to interrupt me when i have stoneskin up since stoneskin = 0 damage. I doubt thats right.
     
  12. evilset

    evilset Expert Forum Legend

    Joined:
    Jul 3, 2010
    Messages:
    815
    Likes Received:
    1,091
    Trophy Points:
    348
    Location:
    Ljubljana
    Concentration


    This is perhaps one of the most confusing stats in the game. I list it here as part of the Magical Defenses block because spellcasters care about it the most. The basic premise is simple enough: Concentration increases your resistance to having a spellcast be interrupted when you are hit by an attack. Just how this stat actually works is somewhat of a mystery, though. Here are a the observations that I have so far, which can hopefully guide you to have a better understanding of how important this stat will be for your needs.


    To start, I find that the amount of damage dealt by an incoming attack reflects its probability to interrupt a spellcast. In particular, I estimate that:


    %ChanceToInterrupt = k * (DamageDealt/TotalHP) * 100


    Where k = 2 or so (I don’t know the exact value, but interrupts are seemingly guaranteed when being hit for half of your overall HP). Now, Concentration mitigates this probability. How much of an effect Concentration has is hard to be sure of, but I’ll bet it follows one of the two following patterns.


    Pattern One: we mirror the behavior of every other percentage stat in the game. This means that every 10 Concentration reduces your chance to be interrupted by 1%:


    %ChanceToInterrupt = (k * (DamageDealt/TotalHP) * 100) – Concentration/10


    This makes some sense, but also means that Concentration’s power scales in line with your HP value as well as its own value. That is, 100 Concentration reduces the interruptive effect of 100 damage when I have 1000HP, and 200 damage when I have 2000HP. Since Concentration values continue to grow on higher-level gear, this pattern could lead to uninterruptible characters at level 50. I don’t know if this is a possible outcome or not, but I’m skeptical. Then again, maybe acquiring Concentration is just too limited for that to be a risk.


    Pattern Two: instead of having a percentage impact, it’s possible that Concentration acts as a damage dampener inside the above calculation. This would mean that:


    %ChanceToInterrupt = (k * (DamageDealt – Concentration)/TotalHP) * 100


    My qualm here is that Concentration doesn’t get to be large enough to really mitigate much damage off of the interruption chance. Perhaps Concentration is multiplied by a hidden constant inside to make it more meaningful, but then they probably would have simply inflated the Concentration stat itself.


    At present, I’m more convinced of the first pattern. There may be some caps to the power of Concentration in that pattern, too, to avoid the creation of uninterruptible characters.
     
    1 person likes this.
  13. Plechac

    Plechac Proficient

    Joined:
    Aug 12, 2011
    Messages:
    397
    Likes Received:
    171
    Trophy Points:
    0
    Location:
    Bratislava
    Thanks for reply Evilset ...

    We do know that it is really hard to gain some hard reference to Concentration, but the current status of the formula is somewhat broken ....

    As sorcerer, I do not need to silence my prey, cuz if I start casting sooner then them, I win, cuz of alsmost every of my spell interupts my target ...

    Today I have pvped against some Sorc named Spiderbuff ... Not much a fight, but he wasn t able to cast a single nuke, cuz of me spamming flame bolt and interupting him ...

    This goes with every spell/DoT/Attack ...

    Also in the current situation, it is almost immposible to cast something while beeing focused ... besides instant cast ...



    I hope we wold be able to find the right path in this problem...

    Looking forward for more posts from ya, cuz it makes us happy that someone from the DEV team replies :)
    GJ
     
  14. Nujabes

    Nujabes Well-Known Member

    Joined:
    Aug 28, 2010
    Messages:
    1,561
    Likes Received:
    501
    Trophy Points:
    0
    This is quite sophisticated. But pattern one makes sense imo.
     
  15. PoiZoN

    PoiZoN while(troll) {++infract;}

    Joined:
    Jul 28, 2010
    Messages:
    592
    Likes Received:
    405
    Trophy Points:
    318
    Location:
    Between 4 walls
    We should send you to a concentration camp!

    Ohhh...wait...what did I just say? o.o
     
  16. Jayrii

    Jayrii Expert

    Joined:
    May 29, 2011
    Messages:
    955
    Likes Received:
    624
    Trophy Points:
    368
    Location:
    Davao City, Philippines
    concentration is confusing.. but I think its defensive and a protective attribute to the whole party of a cleric..
     
  17. PoiZoN

    PoiZoN while(troll) {++infract;}

    Joined:
    Jul 28, 2010
    Messages:
    592
    Likes Received:
    405
    Trophy Points:
    318
    Location:
    Between 4 walls
    This should be fixed soon. :)
     
  18. alexexe

    alexexe Expert

    Joined:
    Feb 4, 2011
    Messages:
    563
    Likes Received:
    484
    Trophy Points:
    348
    Location:
    Romania
    exactly...how i supposed to heal when 10 enemys hits me? i cant cast heal anymore because i'm always involved in big fights
    PS: now even the mobs and the dots can int me...
     
  19. PoiZoN

    PoiZoN while(troll) {++infract;}

    Joined:
    Jul 28, 2010
    Messages:
    592
    Likes Received:
    405
    Trophy Points:
    318
    Location:
    Between 4 walls
    That means that healing is pretty much useless now?
     
  20. alexexe

    alexexe Expert

    Joined:
    Feb 4, 2011
    Messages:
    563
    Likes Received:
    484
    Trophy Points:
    348
    Location:
    Romania
    something like that...it's hard to be the first target
     
Thread Status:
Not open for further replies.

Share This Page