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Anti zerg solution? Or a Bug?

Discussion in 'Old Threads' started by Badrobot, Nov 7, 2011.

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  1. Badrobot

    Badrobot SNU SNU

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    Happened to me 3 times. When getting GANKED-OWNED by too many ppl u dont lose any AP,not very sure if they gain AP tho. I just died with my templar,they ganked me too hard,all the asmo noobs were there raping my butt including their governor but i didnt lose any ap.. o_O Happened yesterday twice as well.
     
  2. cozolinofly

    cozolinofly Well-Known Member

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    ...So ......10 people againts 2 people = nobody gets AP = No more zerg?
     
  3. Sylprime

    Sylprime New Member

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    I think that must have been a glitch. There's several things that people have done over Aion's lifetime to prevent losing AP. Did you drop wings? Or have monsters on you at the same time? Were there guards involved?

    It's an interesting concept, especially for problems like pinks mixed in with reds and purples. 10 purples gank you but if the pink lands the last blow even if it was for 1 damage, you lose a ton more AP. So people started agroing monsters when zerged, or dropping wings in the Abyss and falling to death rather than die by a person, or of course dying by guards. Essentially glitching out those killing them so they don't lose any AP. It was probably something like that and not really a game mechanic. I mean how would you set that up? If you run from a 2v1 and then get face rolled...the two people from before get kinda jipped. I dunno...like I said, sounds like a glitch. Too complicated to be something intentionally...though I have been known to be wrong before.
     
  4. mohrad

    mohrad New Member

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    There used to be Dredgion bug that if you joined the Dredgion you would not lose AP until...idk, as it lasted on me for 2 days before wearing off.
     
  5. Uehara

    Uehara イシ-サマ。(´ε` ) Forum Legend

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    I do not remember Cazar joining the Dredgion.

    As of Cozo, yes. This thing has been suggested many times before that whenever they gank someone, they wont get any higher AP than 1. This was their idea of lessening a bit the zergs in each map but never been implemented.
     
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