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SERVER BUGS & Several Suggestions

Discussion in 'Old Threads' started by iamassassin, Aug 15, 2010.

  1. iamassassin

    iamassassin New Member

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    Hi i am a gamez aion high rate server player and i have several suggestion and bugs to report:
    bugs:
    -please add support for skills that boost aggro.
    (yes,templars and gladiators have similar skills,
    but if anyone else do more damage the agro target of mob doesn't change and this is wrong).
    -drain hp skills (Draining Blow ,Punishment of Darkness,etc) are not givving the correct
    bonus.
    -healing boost(cleric more important) same ,not giving the corect bonus.
    -Fix attack range issue. Players should not be able to cast skills if taget get out of
    skill range(sure strike,pecision and severe precision cut,lethal arrow,all sorc skills,etc).
    -make abyss guards more hard to kill,this will prevent exploiting by killing teleporters.
    -Fix that players in fly transporter to be immune to all atacks.
    -Players are not able to use potions to escape from alterate states(root can't be cure
    with yellow potion from "potion supllies") also wrong.
    -please fix issues such as guards being led away from their spawns and not returning.
    -players gliding are not droped away if alterare condition are cast on them.(stun,root,etc right now doesn't stop a player from gliding,also wrong.)
    -attack speed bonuses must be capped.Rangers have to high attack speed.
    (same to flight speed cap.)
    -ankel snare,Helke's Revenge(GS) set them to be unbreakable if attacked.

    -Auto transfer party leader if main leader went to disconnect.
    -tahabata portal is bugged(you have to leave party,form new one, click portal and tahabata is ON again. :/)
    you do this after you kill once tahabata don't be dumb ass. :))
    Are more skills buged but right now i am to lazy to remember all.

    sugestions:
    -please add Fenris and Miragent campaigns.
    -elyos and asmo should meet in dark poeta(daupnir cave,steel rake,nute warrens, but different entarance points.
    -implement ground PVP,this will BALANCE all classes ,(players can fly only abyss and major citys).


    i will come with more suggestion and bugg reports as soon as i descover them!

    PS: GM should look to my post only after they fix server lagg and instability.
    PS2: My english is bad but i hope you get my point.
     
    1 person likes this.
  2. Fynie

    Fynie Ayyyyeeeeeeeee Forum Legend

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    This was supposedly fixed in todays update.
     
  3. jetbuster

    jetbuster New Member

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    just a few of your suggestions are questionable so ill go through them.

    -please add support for skills that boost aggro.
    (yes,templars and gladiators have similar skills,
    but if anyone else do more damage the agro target of mob doesn't change and this is wrong).
    Its like this because Tanking is supposed to be a challenge and your aggro skills should be timed, though i must admit in a private server some classes can easily out DPS tanks.

    -Fix attack range issue. Players should not be able to cast skills if taget get out of
    skill range(sure strike,pecision and severe precision cut,lethal arrow,all sorc skills,etc).
    Generally speaking they started casting before you left their range so the system is meant to say the target has left your range or something after they have casted and cancels the skill.

    -Fix that players in fly transporter to be immune to all atacks.
    I haven't experienced anything by your description however in the flight transporter animation and shortly after it your invincible for a reason, becasue your transporting >.>"

    -(same to flight speed cap.).
    you can use potions to make it seem like they have infinite flight time, though i think less flight time would be more strategic simply becasue people would have to time their attacks

    -please add Fenris and Miragent campaigns. Bugged just Vote for them

    -elyos and asmo should meet in dark poeta(daupnir cave,steel rake,nute warrens, but different entarance points.
    Wtf these are PVE instances.... they'd never do it in retail so why here?

    -implement ground PVP,this will BALANCE all classes ,(players can fly only abyss and major citys).
    Lowering flight timers and restricting free fly to starting zones, and secondary zones+island zones(i.e. Burst and theo) and main cities would be better, rifting is a little sad when Sorc can divebomb
     
  4. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    yeah um this seems like an antisorc thread lol
    1. changing the aggro makes tanks useless for boss hunts, sorc can steal aggro instantly as if the tank wasnt even there taunting
    2. the range thing, people already abused that in the past, with sorc and their 4 sec casting time u can easily go in an out of their range and break every skill they try to use on u
    3. people generally complain bout sorc high damage but every class has its advantages, like we have hardly any stuns (to be exact we have 1 guaranteed stun with like 5 min cooldown) while other classes can pretty much spam them

    the flight thing is the idea behind the private server, to give u freedom. if u want everything changed go play the retail, thats how it works there
     
  5. iamassassin

    iamassassin New Member

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    About beeing immune in fly thansporter.
    i was 1000 hp when i take abys layer teleport from easters base to eastern top,a cleric cast chain of suffering while i starter to fly, i never got to reach eastern top cause i died.
    And this you will experience soon if you get ganged by enemy race at layer teleport.But i think they missed you or you never been there!
     
  6. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    um u can fly manually though, the transporter is a nice place for a war so when the other race is there u can just fly on ur own, nothing is too far. with 5 min flight time (+ flight time gear and pots u dont even need) u can fly to the other side of abyss be4 ur wings run out ^^

    ---------- Post added at 11:03 AM ---------- Previous post was at 11:01 AM ----------

    think the transporter could be abused if they made u immortal, would be a nice way to go in, nuke em, get urself godmode and escape
     
  7. iamassassin

    iamassassin New Member

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    is not an anti sorc thread.

    1.bosses are made hard to kill,only gladi and templar agro.
    I don't like the idea that a boss to die in max 30 sec by the hand of 4-5 sorcs.Bosses supose to be hard to kill, that why is BOSS.
    Is the main idea of this game.
    2.what do you expect, to let you cast glaciar shard on me? (not retail like)
    Same thing with sure strike,pecision cut.(If you are PRO use that skill only when i am stumbled not every time you want and what range you want.)
    3. to be more specific you have:
    -Arcane Thunderbolt (cast time 1 sec)
    -Ilusion storm (cast instant)
    -Flaming meteor(1.5 sec)
    w
    hat you need more? you want 3 more stuns? whith such attack power?...you can't have big attack power ,hp like a gladi, agility like a sin.So you are complaining right now!

    FLying everywhere i don't see it as freedom, i see it like sorcs owning all assassin with a simple root!
    And that si not freedom for assassins.
    Who have assassin class will agree with me!

    ---------- Post added at 05:23 AM ---------- Previous post was at 05:17 AM ----------

    So you are not agree with me? you like the server the way it is now?...GL & HF,
    i can't keep an conversation with you.
    You are too blinded by gangs,kills,taking abys points,nuking everithing,killing everything no matter what.
    You are theirs kind of customer!
     
  8. Smartik1

    Smartik1 Walking F.A.Q. Forum Legend

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    1.taunt should work the same as u know...every other mmo around? aggro for a few secs with he skill then let go, i have no problem with it, but not aggro the moment u outdmg coz sorc do all the time

    2.glacial = 4 sec casting, u make it sound like u expect me to never use the skill xD specially in flight its very easy to get in and out of range to break all of these. btw u all get stigmas, not just us so thats pretty biased

    3. look at cooldowns too not just casting, illusion has crazy cooldown, flaming meteor is placed so cant be used in midair and its only a chance to stun

    to ur final comment ur exaggerating, i did not ask for more stuns, more hp or agility, im merely justifying my reasons as to how things should work the way they r. and yes u still have the bsed view of max hit in ur mind, to u high max hit = overpowered ignoring everything else
     

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