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Ankle snare and tendon slice

Discussion in 'Questions' started by MaXpl17, Jan 14, 2012.

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  1. The Ablazed

    The Ablazed Banned

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    Yea, blind is bugged. It does not stop chains from progressing. If you're talking about them hitting you, players can still attack through blind at a lowered rate.

    Also about potting ankle snare: GG aion, im finished - Aion Forums

    Here's a retail thread where they discuss the fact Ankle Snare is non-pottable and Tendon Slice is.
     
  2. XikO

    XikO fмƖ, ι Ɩσνє му Ɩιfє Forum Legend

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    biggest crap i ever heard that you can pot Ankle snare on retail, just stop bs'ing. Ankle snare is and was always the only root which ain't potable at all on retail (as ablazed said, clerics can dispel it or every class almost got a skill against roots except for chanters [poor guys]) ;) you should probably play on the real retail server and not a p-server which is called retail-pserver (yes i even just logged in on retail and asked to ankle snare me and tryed to pot it away ;) doesnt work at all.

    As for tendon slice and punishing wave(templar) im okey, those are removable by Greater Healing pots.

    Same as for the bug at cleric (Word of destruction) is potable as well on retail, here it ain't -_- and for Curse Cloud (yep you can pot it away with 2 Ghp's if you dont die before) but doesnt work here aswell, was only for retail ;(
     
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  3. The Ablazed

    The Ablazed Banned

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    Don't forget CoW qq
     
  4. ade

    ade ♥ Fashionista ♥ Forum Legend

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    i had already reported this bug to the AMs about 2weeks ago but according to puddles they cant do anythingy about it..so it seems that the bug testers are not doing their job, maybe?..its a guess..Gladiator are not suppose to be able to root a 2.3k MR character but it still happens and ankle snare are not able to be pot away by potions..something seems to be wrong..

    Other than that Assassins magical status effect skills are bugged too, not sure about the calculations though. Like ranger's Silence arrow its magical effect ( silence ) is affected by magic accuracy and magic resist but assassin's signet silence for example are not affected by any magic accuracy and magic resist, they are still able to silence any target as long as they had carved the runes. Thus alot of abusers are making assassins with full MB which deals 7k to 9k signet silence damage on a FULL ABG templar with aether armour on ( more than 2.5k MR ) and still able to silence him / her.

    Hope the admins can do something about it ASAP <3 Thank you
     
  5. MaXpl17

    MaXpl17 Proficient

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    How can u kite when u got silence + slow or root? I am kitting with MR + crit most of players, but now I cannot kite glads when their roots has got almost 100% to proc and no way to move for 8 sek.
     
  6. XikO

    XikO fмƖ, ι Ɩσνє му Ɩιfє Forum Legend

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    I_I forgot that one my bad xD
     
  7. Artimex

    Artimex New Member

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    acc and mr is for that :D
     
  8. XikO

    XikO fмƖ, ι Ɩσνє му Ɩιfє Forum Legend

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    just never log in anymore ;) anyways, what do you expect? you're zerging around omfg.. hoppy is kitting with his crit/atk set and he doesnt have problems since we dont "zerg" just watch the video link in my sig -.-
     
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  9. MaXpl17

    MaXpl17 Proficient

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    Damage will proc always cause u got signet pattern on u which detonates. Silence effect won't proc against m.r classes.

    Link me photo or vid when I am zerging :) Wish u good luck. I play solo or duo on ranger. I don't care about rest people that run after me cause "waaaa he is asmo general, waaa we won't die with him!" and if something is going bad they run like a chickens, never fight to the end.
     
  10. The Ablazed

    The Ablazed Banned

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    1. RNG is big factor in Aion. All magical skills have at last a 1% chance to hit. If ankle snare hits you, you're unlucky.
    2. 7-9k signets is impossible on players, unless in deity and missing a large amount of elemental defense and the assassin has added magic boost effects.
    3. Assassin's rune dmg is 100% but the effect is not, if the effect hits you then your mr is simply not high enough or the assassin got lucky
    4. #3 is a bug, the way it should work is if the skill does damage, the effect happens. If the skill resists (which it should be able to), then the effect does too. At the moment where the skill should resist, you simply resist the effect.
     
  11. kyraamin21

    kyraamin21 8=======================D Forum Legend

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    Off topic: Check your inbox or class build thread :))
     
  12. ade

    ade ♥ Fashionista ♥ Forum Legend

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    Maybe i am THAT unlucky to get ankle snare 3 times in a row then? Not to say on some occasions too.

    Its not impossible. I had tested out with 2 of my legionmates and some random assassin met in inggison, all of them have FULL Magic Boost Manastones socketed and the average damage i recieved from them are 7k to 9k. Not to mention i have 174 elemental defense ( which i dont think it should be accounted for against signet silence? )

    I am totally aware of the difference between a skill damage and skill effect. I not refering to the damage but its status effects instead. Once again my sorcerer have 2.3k mr and had been tested against an assassin using tahabata dagger who claimed to have 1.1k magic accuracy. I got silenced 2 out of 2 times. So that means i am unlucky again?




    I dont really understand what you are trying to say ><


    Sorry if its off topic i am going to end here since nothing is going to change and i just have to accept the fact that i am "UNLUCKY" then.
     
  13. The Ablazed

    The Ablazed Banned

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    If you have ss of these assassins hitting that high, please share as that is severely bugged and I see nothing like that on Lumiel.

    Ok here's what I'm saying: You have the skill damage and the skill effect, in this case it's silence. Currently we have 3 instances.

    Non Retail (bugged)
    1. The target with low MA hits you and you receive the damage but you're not silenced.

    Retail (how it should be)
    1. The target with low MA hits you and you resist the damage and the silence (a total resist).
    2. The target with low MA hits you and you do not resist the damage and you are silenced.

    Basically on retail you resist the skill completely or not at all. Here on Gamez I suppose you can say the skill is being counter sort of like a melee skill with an effect. Whereas it should be counted as a magical skill.

    In response to your sin with the dagger question, I'm really not sure as I don't play Crystal. It is unusual you got hit twice, but without proper testing I can't give you a good answer. If this bug persists then make a thread in the Crystal Section, because at the moment this is not the case on Gamez.
     
  14. vRisen

    vRisen Banned

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    Ankle snare can't be removed by pot? That's OP. I think that it should be able to be removed by pot because that's basically an instant KO for rangers since they're a kiting class.
     
    Last edited: Jan 14, 2012
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  15. The Ablazed

    The Ablazed Banned

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    Hmmm, this doesn't look like a suggestion or trolling thread. So what are you doing exactly? o_O
     
  16. ade

    ade ♥ Fashionista ♥ Forum Legend

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    Jason i am currently playing on gamez, silly! ;P
     
  17. ktavas

    ktavas Getting there

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    They should remove ankle snare and unwavering devotion completely! Also gladis should not be able to jump poop and blink . Result constipated warriors dont run well, dry eyeballs makes them vision-impaired (blinded) and about jump dunno just an idea to nerf them ^_^

    I am bored at work trolol xD
     
  18. vRisen

    vRisen Banned

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    Giving my honest opinion. You might not know me, but I am a fair player and I don't just QQ about how OP sorcs are.

    Here's how I view it. PvP should not be full of rotations. Where's the fun when a player gets stumbled while silenced? Every skill in PvP should have at least one counter by every class so that the action keeps going and everyone isn't one-shotted.

    Gladiators can live with a pottable ankle snare, other classes cannot live with a non-pottable ankle snare. Result: it should be pottable to promote fair(er) PvP.

    This is my worst fear! o_o
     
  19. Thanoss

    Thanoss New Member

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  20. davidkax

    davidkax Proficient

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    Well, sins skills (for exemple the MB sin as u said) yeah, they are able to do 7-9k signet on a full abg temp, MR is nothing for sins. why? because its not m.a. based. thats all. and i tried it out, with my MB set, i CAN'T silence a full MR templar with aether armor on. (only a little chance.. like 2/10 or so)
     
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