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about skill gladiator.

Discussion in 'Questions' started by sincllaire, May 20, 2012.

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  1. sincllaire

    sincllaire New Member

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    how about with chain skill for gladiator? sharp stike lV (draining sword I), still bug or intentional or ?
    cause that's skill not come out when using sharp stike IV

    i want to ask, but that's skill have a many usefullness, :(
     
  2. aytski05

    aytski05 New Member

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    ye right .
     
  3. Guille

    Guille i am chillermo Forum Legend

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    It's a known bug..
     
  4. sincllaire

    sincllaire New Member

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    when that's skill can be fixed? :/
    btw, not just that's skill, i think CD secound wind and improved stamina also be fix, cause too hard for glad kill the templar,
    look templar, break power, have a great damage and many heal buff for self, why glad in part with skills not be balanced?

    authorized persons should have the right to know and consider this
     
    Last edited: May 20, 2012
  5. Guille

    Guille i am chillermo Forum Legend

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    You have to choice between Second Wind (Strike fortitude) and Improved Stamina (Block and Parry), choice between a DPS or Tank.. Choice between more HP (S.W.). :lol:
    Second Wind wins. C:
     
  6. sincllaire

    sincllaire New Member

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    hmm, yeah but that not enough for kill a templar i think, look temp all skills for heal nothing have a choice, can use all skills heal
     
  7. Guille

    Guille i am chillermo Forum Legend

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    Everyone has advantages and disadvantages, templar is defense and heals/buffs. Gladiator is attack. c:
     
  8. Yurippee

    Yurippee Getting there

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    It's hard to kill a templar especially the geared ones. and some glad skills are not working properly like (Draining sword) which drains life from your opponent. Just kite them and make some damage in order for them to use all of their healing buffs but dont use the stumble chain and the AL wait for their defensive buffs to worn out, my style though.
     
  9. Nym

    Nym Getting there

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    This is bullcrap, the 3rd chains do activate but it's on a skill combo+chance condition. Just like on retail. It's normally a serverside configuration that allows all chains to trigger wit ha 100% chance of success. I knwo because I keep a private server on my computer where I usually test stuff around.

    # Chain Trigger Rate
    # true = Chain Trigger Rate is enabled
    # false = Chain Trigger Rate is disabled(all chain skill 100% success)
    # Default: true
    gameserver.skill.chain.triggerrate = false
    ----------- this one is probably set to true on Gamez server

    This is what the thing looks on my server (2.7) and chains activate ;)
    If it is indeed a bug, the I apologize for the rant... still I kinda doubt it.

    Well that's my 2 cents on the matter.
     
  10. newweapon

    newweapon Proficient

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    the templar just 1 skill for dps...glad have a lot of skill for attack...templar for def...glad for attack.so its balance.its easy to beat a templar...just turn on ur ud....they cant dmg u ^^
     
  11. killerrr

    killerrr Proficient

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    behind u ><

    well i never use my defensive buffs when i was 1 on 1...i use it when emergency or i got zerg.nah...its easy to kill templar...turn on ur ud and root them.dont give them run around.if ur silence lucky.......ud+root+silence=templar dead
     
  12. Slyther

    Slyther Oculus Ex Inferni Forum Legend

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    it is a bug in here, the skill has a 100% trigger rate. it got bugged with an update done a while ago to were it doesn't activate at all. the devs are aware of this and are working on it.
     
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