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Chanter Skill Pentacle Shock

Discussion in 'Old Threads' started by Christian, Sep 1, 2010.

  1. Christian

    Christian New Member

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    A 10% triger rate for Pentacle Shock is very disapointing.. :sad: hope it will increase.. and when it activates it doesn't give a good chance to stumble target..
     
  2. elshagan

    elshagan Expert

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    I think there's a lot of people out there that hope he'll put it back up me included, but on the bright side remember that this also effects everyone some more then others... (Melee vs Casters)
     
  3. Dementa

    Dementa Providence Forum Legend

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    I get stumbled by it 100% -.- I think adding these 10% procs back into the system is good, chanters and glads can't stunlock forever now. Clerics don't do an extra 3k damage 100%, same with rangers. I don't know the Sorc/SM 10%s (if any). Templars can't infinitely stunlock anymore either. Assassins have 1 less thing to carve runes onto you.

    (By the way, General Discussion is not for in-game related discussion, moved.)
     
  4. Ekzh

    Ekzh B E W I L D Forum Legend

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    Sorc/Sm cant cast if target its too far away, even if u start casting before he go away.
     
  5. Dementa

    Dementa Providence Forum Legend

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    That's the way it's supposed to be.
     
  6. elshagan

    elshagan Expert

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    Ehm... Rangers don't even need to use their changes in PvP. <.< They just gotta wait 1 min lol... Also Sorcs n SM's don't have any 10% in our chains cause well SM at least only got 3 chains... 2 we never use "Flame bolt - Blaze" n "Ice chain" one lol

    That's how it's supposed to be. <.<
     
  7. Dementa

    Dementa Providence Forum Legend

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    Yes, I did notice rangers don't even need it, but it's still 1 less skill that does ~800 damage.
     
  8. Christian

    Christian New Member

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    suggestion.. why not put that 10% in the stumble rate..:whistling:
     
  9. Ekzh

    Ekzh B E W I L D Forum Legend

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    I know this is supposed to be... im not complaining, just saying :p

    Besides its more fun this way... more dificult.
     
  10. Christian

    Christian New Member

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    im not actually complaining.. im just not used to it.. seeing my friends glad having continuous chains.. lol hehe.. we only have 2 chains.. now it feels like one lol..
     
  11. Dementa

    Dementa Providence Forum Legend

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    Glads no longer have the full effect of 1 of their.. 3 chains.
     
  12. Christian

    Christian New Member

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    yeah i see there changes too but seeing them having less affected.. its like 8 out of 10 chains success.. while i got 3 out of 10.. huhu
     
  13. Kyrah

    Kyrah Proficient

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    Oh, no more 100% trigger rate! I'm gonna be sad for loosing my Divine Spark, but it's for the greater good. =3
     
  14. Skyfir

    Skyfir Proficient

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    Means that glads will not have a full cleave combo, or a full Seismic Wave combo




    ..... Awesome.
     
  15. Kookie

    Kookie Proficient

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    so sorcs rangers and sm's are not real affected by this change but the melee classes that struggle in aerial pvp get ****ED!
     
  16. Ally

    Ally Well-Known Member

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    sm and sorc chains are 100% but thats only because their chain is 2 second knockback, that knockbacks 2 meters.
     

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