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Classes/Frame Rate

Discussion in 'Problems' started by Rowan, Apr 12, 2018.

  1. Rowan

    Rowan Getting there

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    Is there any way to fix some classes without retail making the changes first? Because there are a few issues with some classes/grind spots and frame drop at certain locations (not towns). For classes: Maewha, Striker, Mystic, and Musa; they tend to "iframe" off into the distance only to re-appear either beside you or behind you and cc'ing you. This always happens when they use two-three consecutive ifames and of course, one cannot compete when they are "disappearing" off into the distance, but on their screen, they are moving into position to cc/combo you. My pc tower is more then well build so I know it's not my end of the issue.

    Some abilities needs to be reworked, a good and obvious example would be Musa's projection+Flow, and another example would be Mystic's Spiral Torpedo causing knockdown while the other player blocks but as the ability states "No character Collision" meaning you get Back attacked and thus causing a knockdown. To compare, A Dark Knight ability called Twilight Dash is on a 9 second cooldown, has no knockdown, no heal, and has no AP bonus, and to include, its a class without a grab. If its possible to change this (unless retail has to first make those changes), do consider making changes.

    And lastly, while training at Crescent Shrine, the frame rate tends to drop about 30-40 while other locations with huge mob density, I get 90-140 frames. Also, some mobs at Crescent tend not to display but are target-able and do re-act to being damaged but can't be seen. These problems are encountered everyday for me, I don't know if anyone encounters these problems other than those class abilities.
     
  2. xMovingTarget

    xMovingTarget MadKing

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    There is no special balance on gamez. The mechanics are wanted to be 1to1 offi like. If it is not, It is a bug.
     
  3. Rowan

    Rowan Getting there

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    ?
     
  4. xMovingTarget

    xMovingTarget MadKing

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    What wasnt to understand?

    On GamezBD, game mechanics, this includes class/skill mechanics are aimed to work exactly like on the official BDO servers. To be precise NA/EU Version of BDO. There is no custom balancing. If something is not like official BDO, it is a bug on here.
    Mystic Spiral torpedo CCs through Front guard, just like it does on official servers. To name one example you listed. Goal is to have gamez as close as possible to NA/EU. Talking about game mechanics here.
     

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