Loading...
  1. Dismiss Notice
  2. Dismiss Notice
  3. Dismiss Notice
  4. Dismiss Notice
  5. Dismiss Notice
  6. Dismiss Notice
  7. If this is your first visit, you may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

FFA Maps Review

Discussion in 'Problems' started by Kirnick, Jul 12, 2018.

Thread Status:
Not open for further replies.
  1. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    I'll try to be simple and brief explaining how the current FFA maps aren't comforting.
    Besides some of them aren't really working properly as "Munitions Factory" (can't use any kind of skill) and "Kamar Battlefield" (just "There's an obstacle on the way" problem and can't even do dash-jump attack skills or it will make you fall down texture/port somewhere else, even though it got recently reported due to one event), the main thing that links these maps it's the fact they are pretty small. On this way they caused few uncomfortable problems as:
    1) glads will rule the PVP since maps are so small that will be super obvious they will mainly spam aoes non stop while being full buffed, not mentioning the tons random stumble they do with non-stumble/knock down effect skills (which in my opinion should be the main review about glad class, besides its normal attack stat...the only class which makes 1.8/2k dmg by auto dual sword hits, sin does 900/1.1k with x5 power parts in the build...i thought it may be due to Slaughter skill's effect, but it's such OP boost, which isn't really due to that skill. Therefore would like you to consider glad dmg and also temp ones since that class has been designed to be tanky);
    2) magical classes as SW/SM/Sorc (especially for SM) won't do any sort of real PVP because they will not have enough time to cast skills at all therefore they will do so few kills (poor SM and their useless BG), not mentioning the silence proc that may come due to glad's aoes;
    3) scout classes Hide it's pretty pointless (40%) simply because there are too many aerial skills which make you go out of the stealth-mode (the most important scout class factor);
    4) pretty hard to port out the map simply because there isn't enough time to cast "Return"/Scroll and lame players will just kill these players who are trying to port out simply to gain kill and get a better "FFA Rank".
    5) not really a big problem but want add this suggestion too...GP reward given to such PvP portal is pretty low since the time (with due reward) you spend in OW for certain classes and players has a better worth. Although only the top killers will benefit of a better reward, so if it's designed for support clerics and assist killing, at the end it's pretty pointless because they will receive too few GP. Not going to suggest anything regarding this, just saying it's not a well spent time at all, apart the interesting PVP there "should be" when things will work properly.
    6) EDIT N°2 - more cases of FFA teaming simply because haters will mark you and will decide to kill you as priority, not allowing that player to have an ejoyable PVP...we all know it's something that happens, as "smart" people will go on 1 target together (as priority) and after it's dead will "attack" each-other not even heavily and if able will even run out the target field view (to avoid any recording). Moreover being small maps, it's not really easy to spot who's teaming since there's a big crowd which dosn't allow to have a good recording video (not even sins since there are too many aerial skills and you must be a temp to survive enough just to have a decent record).
    7) EDIT N°3 - Tons of wallshooting abuse in Kamar/Dredgion (and can't really understand where attacks comes from), super unfair being attacked in that way for everybody.
    EDIT N°1: There are lots of other maps to pick (which should be TESTED before implementing, and obviously considering all the possible factors), time ago i suggested "Kromede's Trial" (house) as it's pretty nice counting all factors. Moreover, recently, i've experienced to join destroyed Sanctum map and long time ago destroyed/assaulted Pandaemonium too, they aren't that bad.
    Thank You, and hope in some consideration.
     
    Last edited: Jul 15, 2018
  2. cocosul

    cocosul Guest

    no bed at all. but ffa it's once at every 6 hrs dont rlly need lots of maps, old ones are still good, and the 2x u suggested. the new added are not rlly great at all.
     
  3. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    It doesn't matter the time gap between portal events. It's a game feature...as MIX it's temporarily disabled so would be better if support clerics will join to gain a bit of GP doing assist kills.
    I aggree...old ones are good, but they are OLD so let's accept some change even for FFA maps (it's a little update, so let's do things properly). We can always get something similar or even more interesting than that.
     
    Last edited: Jul 12, 2018
    Denden likes this.
  4. jameboy

    jameboy Getting there

    Joined:
    Sep 23, 2014
    Messages:
    71
    Likes Received:
    27
    Trophy Points:
    248
    yeah ! if they in the pvp map they will go to fight !!!! hahahah destroy! destroy!
     
  5. Orkide

    Orkide Proficient

    Joined:
    Apr 24, 2017
    Messages:
    145
    Likes Received:
    97
    Trophy Points:
    298
    I feel you. :eek:

    - I wonder this ffa maps added without any test? I agree with this kamar battlefield obstacle bugs, it's just cancer. and about dredgion from beggining to end everyone spawned at same place the arena was like crucible ones (it's pro for "smart" ones), also i heard players can't use any skill on other map don't know the name.
    This things should be fixed as soon as possbile otherwise remove all of them better.
     
  6. Denden

    Denden Proficient

    Joined:
    Oct 18, 2015
    Messages:
    153
    Likes Received:
    18
    Trophy Points:
    193
    atleast give gp in clerics assist cuz cleric cant kill how will they get gp in pvp lol not enjoyed if only killer have gp atleast give gp those clerics dont have kill only focus on cleric have #MERCY!
     
  7. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    Clerics will have to join portals to gain GP, although MB cleric deals sorc/sw dmg. As for now, if support clerics have just support build hence they aren't able to kill, it's a good idea to make them join more on GvG portals, it was something lacking.
     
  8. cocosul

    cocosul Guest

    It's not clerics fault, that they cannot get gp, it's the gamez update system fault. Gp should be shared to the whole group, simple, it's aion mechanic.like if a guy with a cleric in a group, kill 10 enemies it's both work at all
     
    Marvel, Ayvell, Alaa and 1 other person like this.
  9. Denden

    Denden Proficient

    Joined:
    Oct 18, 2015
    Messages:
    153
    Likes Received:
    18
    Trophy Points:
    193
    nice idea cocosul :D
     
  10. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    I don't really know the game statistics at all, but according to AP system, if you are in a group the AP will be repartitioned to every member with the same amount (2 ppl in group and the enemy should give 10k AP? you will get 5k as your team member will)...basing this as GP system and as x6 group or even ally, at the end the amount of GP will be really low for each member. I don't think it would be a so sensed request to increase GP amount by kill.
    Moreover, whether all the group members would get the same amount of GP (so it's not like AP system), would even be much better, but what if the players aren't in group?
    As i said, i'm not aware of how this system really works at all.
     
    Last edited: Jul 12, 2018
  11. Primez

    Primez ~KARMA~ Forum Legend

    Joined:
    Sep 28, 2012
    Messages:
    1,621
    Likes Received:
    1,270
    Trophy Points:
    378
    Location:
    Macau
    GP rewards have not been removed from battlegrounds, there are still ways to get a GP. Besides, there is not much to do with GP. There are two things you can achieve by getting it, access to the NPC that sells potions and godtones, and access to General NPC, and if we to be honest, that's not special.

    The maps have been tested multiple times by us, the staff. However, the non-skill bug in Munitions Factory map is something that can be fixed and I assume that Noyah has already forwarded the problem.
     
    six and Denden like this.
  12. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    EDIT: so i assume the aim was to have a zergy crowd where glads would have own the pvp.
    Although there will be fixes and maps will work properly, the real problem will persist.
     
    Last edited: Jul 12, 2018
  13. Nerve

    Nerve Banned

    Joined:
    Jun 7, 2018
    Messages:
    38
    Likes Received:
    93
    Trophy Points:
    93
    Location:
    ✿ Ƹ̵̡Ӝ̵̨̄Ʒ
    GP should be distributed to all party members. Just like AP. Everyone in the party helped for that person on your party to get that kill by dpsing or by healing. Yes, its true you get less AP when it's being shared by everyone who is in your party, which is only RIGHT. It's a choice you make if you want to be in party or go solo to gain more per kill, that's if you get the kill. So, it should be the same for GP system for it to be fair and square.
     
    Last edited: Jul 12, 2018
  14. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    I do agree as everybody will. Honestly this topic can be held just by AION DEVELOPERS for the reason i said up.
     
    Last edited: Jul 12, 2018
  15. Alaa

    Alaa New Member

    Joined:
    Jun 21, 2018
    Messages:
    26
    Likes Received:
    12
    Trophy Points:
    258
    Location:
    Elthen
    For the chicken LORD this idea is Awesome
     
    cocosul likes this.
  16. llspacemonkeyll

    llspacemonkeyll (ง •̀_•́)ง (눈_눈) sweet demon

    Joined:
    Aug 10, 2013
    Messages:
    175
    Likes Received:
    91
    Trophy Points:
    283
    Location:
    (ノ_ _)ノ(ง ˙o˙)ว٩( 'ω' )و (*´罒`*)
    maps FFA hmmm Kamar one is kinda errr too small and obstacles are everywhere ......@ Kirnick...ohhh i think you're very aware like very aware of how the system works specially the GP. :D that's why your rank jumped to general in TWO days considering even if you play 24hrs non stop is scientifically impossible to get that amount of GP in 2 - 3 days...pure Genius you're cunning and smart and got good cover up speeches too
    :D
     
    Alaa likes this.
  17. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    As i've already told you in PM, you are brainless. Won't even waste my time explaining you things for the 3rd time, not mentioning what @Noyah told you in your thread.
     
  18. llspacemonkeyll

    llspacemonkeyll (ง •̀_•́)ง (눈_눈) sweet demon

    Joined:
    Aug 10, 2013
    Messages:
    175
    Likes Received:
    91
    Trophy Points:
    283
    Location:
    (ノ_ _)ノ(ง ˙o˙)ว٩( 'ω' )و (*´罒`*)
    not going off topic here...i like the FFA maps that kamar small but nice tho and
    hahaha @ kirnick :D did i burst your bubble? danggg that forcefield around your EGO is super glass bruh :p

    Hippo Hippo Hippo..................
    .............crite
    krmoede trial house hmmm for FFA map (not going off topic) :p

    server stats show wow amazing stats your 12k GP top of the line...that's 12k GP in 225 kills..i got a friend with 140+ kills aint even got 2k GP...i wonder why this other dude too Xkaizer a guy with 387 kills who is in TOp of the kill list aint on the GP top rank??? and i guess that cleric OLAY being on the top 6th rank in GP "6k GP" has been using POWER+10 MS on his magic set kwkwkwkw whata killer
    hmmmm i wonder but this analyzation is for scientists to uncover its too complicated... errr NOT haha....

    But i do not want to be called irrelevant here not going off topic ----- as i was saying yeah the FFA KAMAR map yeah
    obstacles..but great palm trees tho and that fountain with steps in the middle nice touch
     
    Last edited: Jul 12, 2018
    cornbits and Alaa like this.
  19. Kirnick

    Kirnick ❤℘℧ℛℇ J☯✓3❤ Forum Legend

    Joined:
    Jun 13, 2018
    Messages:
    980
    Likes Received:
    501
    Trophy Points:
    348
    Location:
    Italy
    edited, added N° 7

    These maps are a pure joke.
     
  20. Primez

    Primez ~KARMA~ Forum Legend

    Joined:
    Sep 28, 2012
    Messages:
    1,621
    Likes Received:
    1,270
    Trophy Points:
    378
    Location:
    Macau
    We are aware of the maps cons and pros and actions will be taken accordingly, Thank you.
     
Thread Status:
Not open for further replies.

Share This Page