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Stiffness on Bound/Float/KD.

Discussion in 'Resolved' started by Kyin, May 13, 2019.

  1. Kyin

    Kyin New Member

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    Bug Name:
    Stiffness on Bound/Float/KD.
    Bug Description:
    You are able to stiffness a player while he's being KDed/Bound or Floated while this isn't possible on retail.

    The bug was also on stun back in times but it got fixed already, this one hasn't though.
    How to reproduce/proof:
    Simply use stiffness on someone on the ground and it'll have a chance to happen



    Here's the video from a guildie showing it:

    https://streamable.com/98p1x
     
  2. Kyin

    Kyin New Member

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    Adding that the freeze on witch isn't capped by CC limit, should be fixed aswell
     
  3. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    Stiffness on Air float we will fix on next restart, about kd/bound i need example combos which u use on gamez and which i can use on retail to see difference.
     
  4. DNTK

    DNTK Getting there

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    Every cc is working correct now with stiffness. GJ Kolka bro :D:D

    @Edit: only freeze is still bugged tho - but it's not related to stiffness
     
    Last edited: May 19, 2019
  5. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    describe how to test freeze and we will fix, i mean which skill/combo use to compare with retail
     
  6. DNTK

    DNTK Getting there

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    So I also found some other bugs with CC:
    1. Another bug with stiffness - when your opponent is in recovery state, for some reason stiffness can go over CC limit.
    To recreate this you can use maehwa awakening:
    Stigma (F) -> W+LMB (wait) -> W+LMB -> (wait when there is standing up animation on enemy) -> S+LMB

    So that's stiffness, float, float, stiffness - if it worked right u shouldn't be able to use that stiffness at the end, because it goes over limit.
    My vid: https://streamable.com/gabd8
    Here is vid about cc limit:



    2. Then there is freeze bug, for that u can use witch preawakening:
    S+E -> S+Q -> D+LMB -> S+E -> D+LMB -> S+E -> S+Q -> D+LMB ..... and so on
    You can repeat it by rotating those 3 skills forever, because freeze is not counting into cc limit. It leads to infinite combo.
    On retail freeze counts as 1 - same as other cc like float, knockdown etc.
    vid: https://streamable.com/rwqz2


    3. Second bug with freeze is that on retail you only get 20% of damage when frozen - here you get 100%.
    "Frozen State: frozen in a block of ice, getting 20% of damage."
    Source for that: https://grumpygreen.cricket/bdo-combat.html


    4. Kunoichi rabam skill - Ninjutsu: Sinew Cut
    This skill has stiffness for PvE only, yet it also works in PvP:
    https://i.imgur.com/Vl3MZTD.png
     
  7. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    1. Will be fixed on next restart, bug was cuz we use different counter for stiffness and rest cc's , now it be merged counter.
    2. Will be fixed on next restart, bug was cuz we not counted freeze as main cc group, now it be counted.
    3. Will be fixed on next restart.
    4. Its bug of translation, in our version this skill already applied in pvp too as on last retail verison: https://i.imgur.com/10Gjqjp.jpg - we can fix this text only when change game version next time but skill work as intended, just ignore PvE only text in it.
     

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