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Sorc down smash not fully in the game.

Discussion in 'Resolved' started by Eloquential, Sep 10, 2019.

  1. Eloquential

    Eloquential New Member

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    Bug Name:
    Sorc down smash not fully in the game.
    Bug Description:
    Within retail you are able to keep a player down through a constant down smash cc chain. If you get the timing right you are able to down smash a target with cry of darkness and then you can re-cc them but for gamez that is not the case.
    You are still able to "down smash" the target but aren't able to get a second cc off like the actual retail version of the game.
    Most players will think who cares if that's not in the game it just makes sorc "busted" but if you truly understood the skill it took to pull it off mid fight you wouldn't be bitching about it.
    How to reproduce/proof:
    How you are supposed to do it within retail is get a two cc's of wait a certain duration and then use cry of darkness on the other person that will down smash them which in return will allow you to do another cc. For example if we took violation as the last cc we would wait until violation's cooldown is around 3-4 seconds we use cry of darkness then which in return would give us the down smash, which yes within gamez it does happen. But after the down smash we aren't allowed to get off another cc afterwards.
    This is how retail is: (time should be 4:50)
    This is Gamez:
    As you can see at the very end im not able to get a second cc off for whatever reason. I am pretty sure this is due to gamez cc mechanics which yes this is a very small "bug" but I think it should be implemented into the game.
     
  2. loboram

    loboram Respected Member Forum Legend

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    Well the whole point here (in my own personal opinion and hopefully the staff as well) is to create a balance to make the game more enjoyable for ALL players, and not to make a certain class completely Over-Powered (to use a new-gamer-generation word) which then leads to EVERYone making the same class and combo, simply because there will be NO defense against it in PvP, see what I mean?

    The limitation of a certain number of Combat Effects (since the abbreviation of "CC" is literally CROWD-Control which has no place in a PvP Dual) in a row here on GamezBD makes for a MUCH more balanced and effective PvP, however there are STILL some classes that function very well in comparison to most others on our server unfortuantely.
     
  3. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    WE already had same ticket in bugreport and it have my video how i made same like guy on retail video, but its must be vry exact timer follow.
    If u write me list of skills like
    Skill1 -> Skill2 -> Skill3 i will make u same video on gamez with this combo of cc.
     
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  4. Eloquential

    Eloquential New Member

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    The problem with the down smash combo is that it takes a shit ton of hours to properly master and actually implement into a 1v1. Plus there is still some rng within the next cc that is hit, it wouldnt make it over powered and I think it should be implemented into the game because it should be a reward for someone to practice that long on something so hard to do.
     
  5. Eloquential

    Eloquential New Member

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    Scattering Shadow (from hotbar) ->Shadow Eruption -> Shadow Ignition -> Night crow (back wards) -> C swap -> Violation forward -> Blade of Darkness -> (wait for the violation cd to be at 4-3 seconds) Flow: Cry of Darkness -> (literally any cc) Grim Reapers Judgment..... But grim reaper isnt cc'ing like it should
     
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  6. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    Still cant understand lol :) Ok lets change tactic, give me ur telegram i will contact u and we will test in game together.
     
  7. Eloquential

    Eloquential New Member

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    This is confirmed Resolved, timing is extremely important and you need to learn the timing of the cc's and how fast your opponent gets up. Gl getting it down :3
     

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