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Some ideas i have

Discussion in 'Suggestions' started by hudy1431, Dec 29, 2019.

  1. hudy1431

    hudy1431 New Member

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    Hi. New year is comming so there is a good time for changes i think :)


    • Can you think about a change that will support party play a bit? We can make a way more money grinding solo than in a party. Maybe Simple loot buff chance to party will work.

    • Can you change price range in mp for items? Most people wont sell\craft items coz its not worth it. For example : manos mats. Give us an option to sell a single stone for 1 or 1000000000 silver. It will make lifeskilling way better imo.

    • Can you make extra attendance rewards for premium users ? Nothing game changing but some nice special rewards. Like 1k caphras every 7days. Or some crons,pet every month etc.

    • Mp is flooded with hards,sharps Black Stones. Kolka npc can fix this ;) give him an option to trade 100 shards and hards for 60fs or sth like that .

    • Rbf seems to be kinda dead. Why not to make rewards more like for grinding? I mean like 100m\h for loosers and 300m\h for winners or sth better if you think its good.

    • Think about some feature to the mp to make it possible to sell items that none wants for a lowest price. Like shultz accesory etc. I think it would be nice to have every spot somehow possible to grind for profit.

    • Can you think about making some gamez daily\weekly quests that will engage ppl more to play instead afk? Like kill 10k mobs for some cp and silver\reward.

    • Let us sell t9 horses to imperial. I do understand why it not allowed to sell it to others but why not to imperial?

    • It would be nice to have some nice and mechanised bug tracker instead forum section. Maybe on telegraph or website?

    • Think about getting some more ppl to the support. To make communicating with us faster and better please. One man cant handle all of us and hopfuly more that may come after this changes :)
    Please think about all of this. I belive this changes might bring us more people and fun ;) i think that you should just sit and talk about all of this and make some decisions . I feel like now the best way to play is to afk. Its not action at all. I know that you are trying to bring bdo experience to us. But… people left retail for a reason. Why not to make game better than it is on retail ? Cheers,

    And happy new year to all of you :)

    Ps: eng is not my native lang so if you want me to clarify sth just let me know below .
    PS2: let us know that u saw that at least. (Stuff members)
     
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  2. loboram

    loboram Respected Member Forum Legend

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    I like some of your suggestions...but some of them are pivoting towards Pay-To-Win, so not so good.

    So all in all I like the suggestions about:
    1. More party loot, so the "wifi"-signal REALLY matters when in a party, and the closer you all stay together the better loot chance you have, since at the moment it really doesn't matter much at all.

    2. Making GamezBD SPECIAL events/quests/dailies/weekly's

    3. Adding more people to the staff, in order to combat abusive-toxicity, as well as to help out answering the overwhelming amount of messages.

    However the one about changing the prices for specific items, I would actually rather have the items had a chance to drop something nice when processed instead, since there are plenty of items that aren't processable at all STILL after years in development.

    About selling T9's and premium users getting even MORE, it just seems like P2W.
    About trading specific items at the Kolka Helper would mean that the items would leave the Central Market instead of fixing the prices by having players buying and selling them as it should be, also goes for the changing the minimum and maximum price range, it is ALWAYS up to the players to influence the Central Market, seems like there are FAR too many players who simply do not undertand this basic premise.
    If you want something to be worth more, as in items that drop for SD'ing, then the ONLY way is to continually buy those items off the Central Market for a higher and higher price.
    Unfortuantely there are a LOT of players who are STILL selling at minimum prices thinking that they will get their items bought quicker without ever thinking about the implication of that action, basically means that when that item drops in SD they will ALL (on the ENTIRE server) get a lot less for that item.

    I get the notion of trying to buff the Red Battle Field, but it will never make up for the horrible problems inherent to the system as it exists to day. Lack of ACTUAL RBF balance, lack of CLASS-balance, lack of protection against bug-abusing players (maybe even cheats). So until these basic problems have been adressed I do not think that the RBF should gain anything "extra", as it is the same players using it over and over again.
     
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  3. hudy1431

    hudy1431 New Member

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    they can do nothing about class balance coz its on kakao. i wanted rbf to be buffed to make ppl use it ;)

    i cant see hows selling t9 a p2w. they can make the ones from a website unsellable(correct me on this word :D ).

    and the prices change will make mp like auction house in wow for example. if we will get price range high enough we will just set the prices faster.

    and about giving items to kolka. on this server we progress much faster than retail. so items like shultz are not usable at all. so to have an opotion to melt it for some tokens or give it to kolka seems cool. and will make some spots better to grind. same goes for kzarka right now ;/ look at the prices of kzarka +0 . it would be cool to have a possibility to exchange it for something thats in demand. its just that mp on our server wont fix as it should. coz there are items that we are just not using(its not worth)
    and about extra premium daily reward its not that big of a deal. and for me premium is like a prepaid time in wow . its private server but its not like it doesnt cost. they have to pay for the machine every month or so. and its hard to belive that kolka is working for free too. 12$/m is not a lot. u re paying same money for a pack of cigarettes. (for just one)
     
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  4. loboram

    loboram Respected Member Forum Legend

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    I did understand why you wanted to "buff" (increase the rewards) the Red Battle Field, also how it is NOT up to GamezBD to try to meddle with the Class-balance, think the developers even said so straight up; "We (GamezBD) will NOT make changes to the Class-Balance AT ALL"

    But as I said...it is NOT a problem with the RBF-Rewards...it is EVERYTHING ELSE about the experience as it is right now. Simply not any fun at all for players WITHOUT top-gear and a lot of practice with PvP. So if we want the RBF as well as ALL other PvP-instances, to really make a come-back then there has to be some major changes to the way the system handles the PvP-instances. I personally think that the best way would be to temporarily give ALL players in the PvP-instances a set of Maximum-Gear no-matter what they are wearing, and disabling the Camo-features as well (not sure if the Camo-disabling is already being done or not on GamezBD).

    About making the T9's off the website unsellable, I think that is a great idea...also that makes it possible for some players to earn money by just making a bunch of Dream-horses for the Horse-Market. That might be a good idea then :)

    About the price ranges...well I still think it is just a matter of time instead of having the staff get involved in the Central Market...just give it some time and see how things evolve.

    Then the thing about the unsellable-items, as well as the unprocessable-items, the way to handle those items, in my opinion is to add them to the Processing List and make them ALL able to drop something extra here on GamezBD, could be extra materials, or special materials (like Powders/Traces), or Tokens of some sort as you proposed.

    Items like the "cloth"-based items, Hercules Might, Fortuna Luck, Heve's Strength could for example ALL be unravelled (Grinding) into Threads of Flax, Cotton, Silk -respectively.

    As well as all the "Blue-items" could have a process to drop some nice and useful items, because there are some "Blue-items" that drop Hard/Sharp-Blackstone Shards, but there are STILL quite a few of them that do NOT drop that and even some (Shultz Necklace) that cannot be processed at all yet.

    Kzarka items are in fact a great way to make a high Falistack, you just use several yellow-boss items to make higher and higher failstacks...problem is of course when too many players choose the same boss-items and the Central Market gets flooded with them...the solution is quite simple really...just choose a different World-boss for your failstacking items...Offin for example...or Garmoth.

    About the fact that the server needs money to run, that is indisputable, however as long as there are players willing to donate -and/or help out financially- the server will remain a free-to-use-service for the entire world.
    So once you start offering larger and larger rewards (in-game increases and bonuses) for donating and getting "premium", the Gamez-Site will end up earning a "Blizzard/EA-games"-reputation (being greedy fragging humans) and will therefore in the long run loose more players than gaining good players who are just too poor to spend money on a computer game. So yeah I do get that they have to pay the staff, AND keep the services going...but I think that by now ALL the money they have made out of this game could potentially run the services for at least 3-5 years by now :D (could be wrong but I do not think so since there have been some insanely spending guilds in the past).
     
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  5. hudy1431

    hudy1431 New Member

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    i remember how nice it was when eu started. so many ppl. nice mp. i just want it to comeback :C
     
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  6. loboram

    loboram Respected Member Forum Legend

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    Me too buddy...but it has been indecline due to bugs, toxicity, server-chat being used for a lot of chat in non-international languages AND if you were to ask a question in there ( as it is supposed to be used) you would be met by a torrent of abusive/toxic players...not receiving an answer to your question.

    Then the problems with PvP in general (which some players still think this game is about), the Class imbalance which just means that there are two to three Classes that "rule" the PvP-instances, and of course the ever returning problem of not having a PvP-balance system that makes sure that players with low gear NEVER meet top-geared players...but alas...too many problems have gone unnoticed or undealt with for far too long and now it is the (dumbarse) mainstream-crowd that basically get what they cry/moan/complain about the most, while the rest of the entire community have no voice at all.
     
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  7. hudy1431

    hudy1431 New Member

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    And what do u think about making a new server or chanells retail like,lvl capped to 62 to make lower spots viable coz no full capotia. But having pearls for online time? I think gamez right now is more like a fun server than a proper one.
     
  8. loboram

    loboram Respected Member Forum Legend

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    Well I do not have the time nor the expertise to do that...nor would I want to leave GamezBD due to the time I have already invested here...having 14 Characters (planning to get more) and gearing them up individually, while enjoying the game-world as well as everything it has to offer.

    I still think that this project is one of the most wonderful things I have come across in a long time...I just wish that the ones resposible for the future development of this server-build, were more like me; a very old school Roleplayer from back in the early 80's, where it was done around a table with dear friends and dice, papers and pencils. It is not something that is easily translated into the "new"-game-market for sure, but this game in particular could have some of the most incredible tweaks made to it that would allow for players to feel as if the game-world TRULY was alive.

    Now I know that the core-game might prevent the developers from making these changes (since it is limited what they can alter), but these are the things that would make this game insanely advanced and beyond any other games out there right now:

    1. Making ALL NPC's (including monsters) "Solid" and a real part of the Game-World (GW).
    2. Expanding the GW to accomodate the new mechanics, as in expanding the big cities into huge cities, so that Players could move freely around the cities/towns/villages without getting "stuck" in NPC's, and adding NPC homes of course.
    3. Making a clear routine for all NPC's so they are Never static in the GW, as in making them be in their homes in the evenings and through the night-time, going to work in the daytime, and back in the evening (basically populating and depopulating the GW).
    4. Setting some ground rules for what you may or may not bring into the city/town/village, as in there is only being ONE place (perhaps two in extra large cities) to store mounts and wagons, which would not be permitted inside the cities/towns/villages at all, not allowed to take out your weapons, or walk around without clothes on, perhaps other things as well.
    5. Setting clear boundaries for Player versus world interactions, such as penalties for bumping into NPC's (-1 Karma for everytime you run into a NPC) or violating the no-mounts rules or attacking NPC/Player's inside, city/town/village guards that will chase you down for being "evil" and put you in jail (from which you can pay your way out or escape).
    6. Making the city/town/village guard do patrols during night-time, when it is possible for the "Evil" players to go into those places as long as they avoid the guards (as in Mediah), and adding NPC's that show up at night that will cater to and help out the "Evil" players with all the possibilities that "good" players have.
    7. Making Story-Quests actually matter for the players, as in changing the GW after completing some of the quests, so if in a party with someone who hasn't completed the quest the players that have completed it cannot interact or see what the player that hasn't can.
    8. Making combat either last longer, as in introducing the Evasion and roll to hit formular to its full extant, OR making the combat last a lot shorter, as in increasing the amount of damage ALL things deal in the GW, because lets face it, if you are hit by any of the weapons in the game just once (no matter who you are), you will NOT instantly be able to repsond or jump around or anything for that matter, so either the players and Monsters are constantly moving about and are therefore very hard to bring down, OR they can and will be hit quite frequently which means that they do not stand more than a couple of hits before they are down and out.
    9. Re-Making the BlackSpirit Quest-line and the Adventurer's League Quest-line as they were in the first version of the game, defining whether players choose to help the BlackSpirit (Becoming Evil) or help the Adventurer's League (Becoming Good), as well as issuing various Karma penalties and bonuses for all the Various Quests in the rest of the GW.
    10. Reworking the mechanics of movement in the game, so that mounts and characters do NOT get stuck ALL the time in the scenary of the GW, as well as making mounts more independant of their riders, so they will move where it is clear for them to move, otherwise you would have to force them to move in that direction somehow, also that they do NOT slow down at an edge downwards that is less than 1-meter, if so they would automatically jump.

    THAT is what I would do...But this game is NOT mine, nor do I think that the main-stream-dumbed-down-kinda-gaming crowd would like that, due to it making the game a lot more complex and forcing them to actually take some more time to play the game (actually read what the quests say), instead of just running through the whole damned thing as if in a race.
     

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