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Skills with recovery healing per hit are MUCH stronger than retail, making classes broken in PVP

Discussion in 'Resolved' started by raiasura, Jan 29, 2020.

  1. raiasura

    raiasura Getting there

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    Bug Name:
    Skills with recovery healing per hit are MUCH stronger than retail, making classes broken in PVP
    Bug Description:
    Example: kunoichi lethal spin spree (most OP example ingame that really breaks pvp)
    https://bddatabase.net/us/skill/2148/
    How to reproduce/proof:
    Make a kunoichi on retail/global lab and use the skill when low hp and see the heal. Then on gamez.
     
  2. raiasura

    raiasura Getting there

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    If u read the skill it has 20 hits total, with 50hp recovery per hit. That means 1000 health recovered maximum, even if u hit more than one target. The bug in GamezBD is that it does not use a max hit cap (so max 1000 health recovery). If u use the ability in Gamez on multiple enemies u will go above the 20 hit cap and heal immense amounts of health and be basically invincible if there are enough enemies and noone grabs u. In group PVP this is absolutely beyond broken, especially on this skill of kunoichi. This is why everyone rerolled to kunoichi.

    Video examples:

    RETAIL (multi-target)
    https://streamable.com/c1zl6
    GAMEZ (multi-target)
    https://streamable.com/lmvrv

    And to show multi-target and single-target uses the same 20hit cap in retail I will add two single-target videos:

    RETAIL (single-target)
    https://streamable.com/mnibn
    GAMEZ (single-target)
    https://streamable.com/gq2io

    Again this applies to all classes with HP Recovery +%amount per every good hit skills. But Kunoichi benefits from this the most with their super armor protected spinning skill that does huge damage and lets them be invincible when used in a group through the bugged healing.
     
    Last edited: Jan 29, 2020
    loboram likes this.
  3. loboram

    loboram Respected Member Forum Legend

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    @raiasura thanks for this...this is an awesome way to make use of the forum, wonderful videos and proof of concept.

    I do however think that there is one more reason for the way that GamezBD and Retail-BDO differ, Evasion is handled completely differently on GamezBD, and it is still a work in progress (hopefully) to make the combat mechanics on our community actually work as intended.
     
  4. Kolka

    Kolka <Prison Officer> Staff Member Super Moderator

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    Will be fixed on next content patch. Ty.
     
    raiasura and loboram like this.
  5. mrwabi

    mrwabi New Member

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    how is this a bug? when Retail as well as Labs KUNO was nerfed with there heal on shift lmb in awakening.. so how can you compare something that was and received a nerf to a server like gamezbd when the server files are so much older... your proof is wrong with out real facts and evidence to back it up.
    that is like stating GameZBD has awakening guardian just like EU/NA has awakening guardian when in reality GameZ has pre awakened Guardian Now.
    you can not compare something that was nerfed on a test server or retail due to how much health it healed within 1 skill. your facts are nothing more then a he said she said statement based on something that was nerfed to something that never got the nerf due to being behind on the content updates..
     
    Katekuma likes this.
  6. Katekuma

    Katekuma New Member

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    Although this is a bug i still think its needed in the game, not necessarily for PVP but for PVE considering the mobs hit much harder than they do in retail.
     
    xmalesticsx likes this.

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